Agree but when you're killing a single target why would you be XHMing ? :P
haha cant have it all ways mate.
No because they have a global cooldown, we're not talking about spells with global cooldowns - tdb/fs don't have a global cooldown, you can spam these as you please
Oh I see, so you think that a global cooldown should only effect other global cooldown skills. making it more of a "globalcooldownskill-globalcooldown" I haven't really given that one any thought, so I guess most of my points aren't that relevant.
No sorry I meant you can actually do that, charge FS then Rage then get 1 attack in, but then you still lose the swings afterwards .. so for a pvp aspect, sure you get that killer FS in.. but then you're stood like a lemon swinging 2-3 basic attacks while the person lol's and pots back up to full
Use Rage FS for archers and unshielded wizzies and sins and don't use it for taos/wars?
maybe extend the duration of rage by 3 seconds to combat the global cooldown, so you still get a full durations use but you have to chose wisley where and when you use it.
Its a little like battle rage/bloodlust the caster tends to hit their chest 2-3 times or shake their heads randomly before charging in and doing damage.
the gorilla chest thump is your global cooldown. =)
I'm not over bothered either way with this one as I can see the reasoning why its happening but also the frustration when it does.
I guess if a Buff feels like a debuff and its not down to play skill/style then maybe it could be adjusted.
As Sam said earlier maybe it should only be 2 normal hits after the cast instead of 4 - so if 1 of those 2 is a strategically places pre charged FS then that would offer the fluidity the skills need imo.
good luck =)
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I dont agree with TDB being on auto attack at all. TDB is a special, like FS, like FD - it should be 'triggered' It is OP enough that it doesn't have CD ON it at all lol
/Mark
Nor do I,
But if its going to stay castable on every hit at any attack speed then it may aswell be toggled to on.