New Update - Maps

Mu online season 21 - grand opening

TheDayIDie

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Just wondering why do you add new maps like TurtleCave when you need to fill in gaps, doors that don't currently have maps attached to them and can be used.

E.g.

LifeDeathCoffin (BugCaveKR) - there is a door in the far right that could be used - I know it never has had a door but it could potentially be something.

Numa_West - There is a door on the far left that isn't connected to anything (maybe it's suppose to lead to another floor with DesertHermit?) as I have been farming all 3 maps a lot recently and not found it.

NumaWest - There is a pyramid like building which has a door that could in theory connect to another map.

SecretPassage - There are stairs in there that don't lead anywhere and could lead somewhere - maybe like a stronger version of StoneTomb (using the old mir 2 stone tomb map).

OrcDungeonF2 - There is a door on the far right I think which doesn't let you pass through. Could lead to new maps.


Could you also check the sub boss in Numa which Sam said it suppose to be there but as far as I am aware it isn't.
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Tai

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MiloFoxburr

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All of those maps weren't created by us so in general we don't remember to use the links that they provide. Thanks for bringing it up though, it actually does bug me to see lol, so we'll try find uses for them even if it's only for quest rooms. Should never find a door you can't enter

Regarding the Numa Sub, I've flagged it with Sam and pending no issues it should be in for the reboot on Sunday
 

knives

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All of those maps weren't created by us so in general we don't remember to use the links that they provide. Thanks for bringing it up though, it actually does bug me to see lol, so we'll try find uses for them even if it's only for quest rooms. Should never find a door you can't enter

Regarding the Numa Sub, I've flagged it with Sam and pending no issues it should be in for the reboot on Sunday

or sam can use the map editor and correct them so they dont exist..?
 

TheDayIDie

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All of those maps weren't created by us so in general we don't remember to use the links that they provide. Thanks for bringing it up though, it actually does bug me to see lol, so we'll try find uses for them even if it's only for quest rooms. Should never find a door you can't enter

Regarding the Numa Sub, I've flagged it with Sam and pending no issues it should be in for the reboot on Sunday

Thanks, glad it has been taken on board. I don't care if you use old or new maps but something to fill it up. Like you said it is annoying to have a door that does nothing, even if you don't have a map to go to that area you could just put in some filler like an NPC that is a surveyor and says you can't enter due to a weak structure or even if you try to run in the door on the left of NumaWest have a pop up saying 'Extreme sandstorm prevents you from entering'

That tbh would be a nice feature to add, have between certain times a sandstorm preventing you from entering the next map so it's only open between certain time's like LostShip.