Just wondering why do you add new maps like TurtleCave when you need to fill in gaps, doors that don't currently have maps attached to them and can be used.
E.g.
LifeDeathCoffin (BugCaveKR) - there is a door in the far right that could be used - I know it never has had a door but it could potentially be something.
Numa_West - There is a door on the far left that isn't connected to anything (maybe it's suppose to lead to another floor with DesertHermit?) as I have been farming all 3 maps a lot recently and not found it.
NumaWest - There is a pyramid like building which has a door that could in theory connect to another map.
SecretPassage - There are stairs in there that don't lead anywhere and could lead somewhere - maybe like a stronger version of StoneTomb (using the old mir 2 stone tomb map).
OrcDungeonF2 - There is a door on the far right I think which doesn't let you pass through. Could lead to new maps.
Could you also check the sub boss in Numa which Sam said it suppose to be there but as far as I am aware it isn't.
Regards
E.g.
LifeDeathCoffin (BugCaveKR) - there is a door in the far right that could be used - I know it never has had a door but it could potentially be something.
Numa_West - There is a door on the far left that isn't connected to anything (maybe it's suppose to lead to another floor with DesertHermit?) as I have been farming all 3 maps a lot recently and not found it.
NumaWest - There is a pyramid like building which has a door that could in theory connect to another map.
SecretPassage - There are stairs in there that don't lead anywhere and could lead somewhere - maybe like a stronger version of StoneTomb (using the old mir 2 stone tomb map).
OrcDungeonF2 - There is a door on the far right I think which doesn't let you pass through. Could lead to new maps.
Could you also check the sub boss in Numa which Sam said it suppose to be there but as far as I am aware it isn't.
Regards
