- Feb 9, 2014
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We just killed EE with 5 people, not sure what the problem is?
This was the first time id actually done this one. 5 people, used 2 suns. Not exaggerating, really not a tough boss.
We just killed EE with 5 people, not sure what the problem is?
I remember my first EE after the sun pot change
No offense taken. Have you tried to kill EE since this change? Or do you simply give up because of fights there? Have you tried to kill this boss 'legitimately'? Can you outpot its damage? Or even res your members upon death? Is Sam/BH actually aware that the boss tele's to people in the room? I mean, after all he wondered how I managed to 'lure' it to the door.
5 people what level?This was the first time id actually done this one. 5 people, used 2 suns. Not exaggerating, really not a tough boss.
As Melk said, weve just done EE to test what people are saying, and I still don't quite understand the drastic need for change.
There was no blocking involved, no in out of the door, no tactics, no specialised kits, only lvl 50 there was Mirtiger I believe, and we didn't even take in our biggest hitters (coz I went in =P ), we just went in and killed it. The squishies took a fair spanking when he raged but overall it was barely a moderately difficult kill.
Again, not trying to insult or offend, but I cant currently see what the massive problem is.
We just killed EE with 5 people, not sure what the problem is?
Your right its apparent that you have missed the point. If the thread was titled EE is impossible with the new sunpot change than your input here would make sense. Considering what has been discussed and from your response it is clear that you don't understand what the problem is.
If you read some of the more in depth posts written here you should be able to see that the problems being discussed include changes in class balance, ways of minimizing the impact of the sun pot script on game play and different ways of changing overall game play difficultly and whether or not this change has an overall positive or negative impact on these things.
How a single kill on one boss went is completely irrelevant to the entire context of this thread.
I would like to see this if you can video it.. I've survived the full length of ONE EE kill without leaving the room and I used 25 sun pots in the process. That was with 4 of us killing, 2 wizz, 1 sin, 1 tao.
Just a tiger necky. Most of forsaken have a **** tonne of MR% because of foxes/hell.
Good effort forsaken, how many sins? How many archers?
From what im reading you seem to do everything with 10wars 3 wiz and a tao. The three classes least affected by the sun pot change.
Ozzie even removed all credibility from any argument he could put on the table by saying he only plays the three classes least affected, so what good is an opinion on something you dont experience? Brilliant...
I hope the drop was good for you, be nice to have some fights down there.
Hey mate, oz may not play a sin but I do as discussed with tori. Granted I was on my warrior for the EE kill,but rli wasn't that hard. Cant see what the issue is at all
Hey mate, oz may not play a sin but I do as discussed with tori. Granted I was on my warrior for the EE kill,but rli wasn't that hard. Cant see what the issue is at all
Pretty sure 5/5 didn't have a tiger on, maybe 1 or 2 did I dno.Just a tiger necky. Most of forsaken have a **** tonne of MR% because of foxes/hell.
Sure you weren't killing the HwanMaTrooper?
To be fair I haven't killed EE too much, maybe 15 times but I just know that I simply cannot stay in the room with it unless I have minimum 25 sunnies and there are 4/5 of us with high dps. I don't rank its drops that highly, not much different from WG/col, more about the fights.
First room looks a nice place to fight for a wiz, before you enter the SHIP.
I guess we will contest for EE
