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CantTouchThis

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A certain someone told me that sins DS animation change was happening as he was chosen to test things for them, and as thus I assumed that was a huge buff. It's a shame you've become too engrossed into Mir that you also jump to this silly conclusions. I've not had a hand in anything, I've not touched Chronicles in ages.

I do however think these changes needed to happen and have been stating so for the past... 6months. You're talking to someone who's HAD speed8 on a warrior in end-game kit and also had slow5 agil38 endgame kit on an assassin. I know full well what the potential of each class and the costs are. I succeeded in getting Speed8 on my warrior but re-rolled to a sin due to boredom of the game. Soon after reaching end-game kit on sin I simply left. Please at least get facts right before calling someone biased. I don't consider you to be on the same level as Kyler.

Sins could never toe to toe warriors efficiently mate, i'm sorry but it's an illusion that you've somehow created. In order to do so, you have to get at least 34 agility on a sin. At which point, you then have the -CHANCE- to toe to toe a warrior. You either dodge their hits, or you don't. If you don't, you're dead. It's that simple. It's like rolling a dice every time you toe to toe a warrior. No class should be 100% based on RNG to succeed. At all.

I, Also, if you recall in my previous thread stated that ShadowStep needed a much larger cooldown and that ShoulderDash should have an extra second or two added to its cooldown. So again, cut the bias crap.

I agree however that all of this in one go is a LOT to take in, but then the server team have never done anything in small implements, it's always been one big lump sum that probably ends up making more work for themselves.

TL;DR the speed nerf to warriors is not as big a deal as you think, you'll still 1hit your precious Inoob.

I wasn't born yesterday kori, you're closer to the server team and the changes they plan/make than you let on. Also, you cannot actually be trying to convince me that the DS fix was the 'incoming massive buff to sins' that you mentioned in our Facebook group chat about a week ago? You knew there was more than just the DS fix on its way.

Your warrior didn't have eng-game kit, nor was it anywhere near the right level to be considered 'end-game'. That being said, neither was your sin. It had decent kit sure, but it wasn't end-game - again partly down to its level but also partly because your kit still wasn't on a par with some of the sins running about ingame currently. Also, you re-rolled sin because it 'suited your playing style more' - you wanted to greed bosses and that's fine, but it was fairly obvious your perceptions/values changed at the same time your class did. You can't tell me for instance that you weren't at all biased when the flinch/1 sec no flinch changes were being reversed because of sins' easy ability to get high a.speed and thus flinch lock people more easily? Finally, you stopped playing your sin because you first of all got banned, then got de-levelled. It wasn't boredom.

There's no illusion about sins being able to toe-to-toe a warrior - it's been done, I've seen it I've been on the end of it. It's interesting how Tori can hit 500 damage with Fatal Sword and therefore 2 hit a 50 warrior, but that's ok right? Definitely sounds like sins need a buff and warriors need nerfing. Btw, THAT's closer to the definition of an 'eng-game' sin.

Agreed no class should be 100% based on luck. But suggesting that you're dead if agil fails is just baseless - I don't play a sin but if I did, here's what I'd do: charge flash dash, SS next to the warrior, hit him a couple of times (likely to get these in before the warrior even reacts), if your slow5 works then continue slapping him, otherwise be prepared to step away and wait for the next opportunity to sneak in and batter them. That's how sins SHOULD be played but seriously the amount of sins that think they're tanks never ceases to amaze me.

The speed nerf to warriors IS a big deal - please see my previous post about just how big an impact the proposed change is going to have on warriors with added attack speed because of the new attack speed rates. Finally, I never have been and never will be able to 1 hit iNoob, even with red poison and TDB's yellow poison (a 1.44 multiplier). MAYBE 2 hits if he's red and I yellow him with TDB on the first hit and hit max DC on both hits with my luck+1 50 weap. The reality is it's 3-5 hits when red. He can also 2 hit me - again, this isn't speculation or an 'illusion', i was on the receiving end of this on Friday night in Hell.

---------- Post Merged at 04:46 PM ---------- Previous Post was at 04:44 PM ----------

no way a warrior should be able to hit the same speed as assassin...

and they HIT faster than assassins and needed fixed.

The latter has been addressed. And it's ok for sins to run around soloing bosses, have walking hide, swift feet, SS, poison to stop boss regen, but not for warriors to have the same attack speed? Yeah, sounds fair.
 

Tigerspottin

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Can anyone help me understand why, when a sins speed isn't high enough, you adjust all other classes speed rather than just the sins? Perhaps it isn't possible but being a speed 7 warrior, if the charts from a previous post are correct, I will need to risk another piece of kit to use a storm gem in order to achieve one less speed than I have now. Just doesn't seem right to me.

Having just "de-speeded" myself to 5, it is going to be a big disappointment to the feel of play for me and would have hoped there would be a way to just fix sins if that needed to be done.

Maybe it won't feel like the current speed 5, but if it does.Booo.
 

Scampi

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Shadow step is a ridiculously op skill imo. Should have a long cd, like over 6-8 seconds.
Wiz probably needed the nerf - shame all the time I played wiz were stupidly under powered :/

Overall though, people get banged dead in seconds. The server feels a bit high rate to me - having played an awful lot of mir on many servers. This has nothing to do with drops, exp rate, or anything else. Feels like every class should get a flat 15% damage reduction in pvp or something atm.

Also think body drop rate should be increased :)

Oh and wheres battleground :( ???
 

Muh

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Shadow step is a ridiculously op skill imo. Should have a long cd, like over 6-8 seconds.
Wiz probably needed the nerf - shame all the time I played wiz were stupidly under powered :/

Overall though, people get banged dead in seconds. The server feels a bit high rate to me - having played an awful lot of mir on many servers. This has nothing to do with drops, exp rate, or anything else. Feels like every class should get a flat 15% damage reduction in pvp or something atm.

Also think body drop rate should be increased :)

Oh and wheres battleground :( ???

Ban this guy.
/JJ
 

Koriban

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Oh dear Jel, lol.

You're right. I'm sleeping under Sams bed and eat from his fridge, I know everything and anything about this server before anyone else. /s

You'll notice I never replied to your comment about "More than just fixing double slash"? because there was nothing else to say. It just so happens that warriors and wizzies got slightly nerfed (which needed to happen) which is an indirect buff to assassin, archers and tao's. The fact you think otherwise is frankly laughable. But hey, don't let me stop you thinking I'm some sort of prophetic all-knowing god who doesn't even play the game any more.

You're comparing yourself, who's spent what? £0 on Mir versus someone who's spent about... £10,000 on Mir.

ToriBlack is going to win any situation because his money/kit allows it to be so. Same for the Luck7 DC150 A.speed8 arab warriors running around. I can tell you right now I'd much rather have the arab warrior character than tori's, but **** levelling on a warrior and **** putting that much money into a 2D out dated game.
 
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Scampi

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I forgot to mention the sympathy I have for archers.
Such a dirt class. Rankings suggest that people dont want to play them too. I hope the buff on the clone thing makes them a bit more realistic to enjoy playing :S
 

CantTouchThis

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Oh dear Jel, lol.

You're right. I'm sleeping under Sams bed and eat from his fridge, I know everything and anything about this server before anyone else. /s

You'll notice I never replied to your comment about "More than just fixing double slash"? because there was nothing else to say. It just so happens that warriors and wizzies got slightly nerfed (which needed to happen) which is an indirect buff to assassin, archers and tao's. The fact you think otherwise is frankly laughable. But hey, don't let me stop you thinking I'm some sort of prophetic all-knowing god who doesn't even play the game any more.

This post tells me I'm spot on then. It's nothing to do with being a 'prophetic-all-knowing god' - it's fairly widely known you still have closer-than-most links to the server team. I know I'm right, you know I'm right. You knew this was coming, regardless of how much you or the server team protest to this accusation. Thanks for confirming though bud.

---------- Post Merged at 05:08 PM ---------- Previous Post was at 05:04 PM ----------

Oh dear Jel, lol.

You're right. I'm sleeping under Sams bed and eat from his fridge, I know everything and anything about this server before anyone else. /s

You'll notice I never replied to your comment about "More than just fixing double slash"? because there was nothing else to say. It just so happens that warriors and wizzies got slightly nerfed (which needed to happen) which is an indirect buff to assassin, archers and tao's. The fact you think otherwise is frankly laughable. But hey, don't let me stop you thinking I'm some sort of prophetic all-knowing god who doesn't even play the game any more.

You're comparing yourself, who's spent what? £0 on Mir versus someone who's spent about... £10,000 on Mir.

ToriBlack is going to win any situation because his money/kit allows it to be so. Same for the Luck7 DC150 A.speed8 arab warriors running around. I can tell you right now I'd much rather have the arab warrior character than tori's, but **** levelling on a warrior and **** putting that much money into a 2D out dated game.

We don't have to bring the argument of rl cash into this, but I appreciate in desperate times you'll clutch to any straws within reach. Yes iNoob has an advantage because of what he's spent on mir, but let's look at this in another way - if you compare the gold value of Tori's kit to mine, I doubt there'd be a huge amount of difference in it. If I managed to get that kit without involving rl cash, that sort of negates that argument doesn't it?
 

PackardBell

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My next project is perfecting the new spells aswell as fixing up current ones - half are already done but we didnt want to release too much on 1 update - next reboot youll likely see the new spells (theres about 10)

After that i will be adding new map/mob sets for all purposes yes

hi m8

great update just one thing.... imo wizard was allright how it was, wizards geekd it to 52 for the power while warriors staying noob lvls and cry about wiz power, anyways what i want to say is:

put wizard back how it was and do like official did, when wizard cast MB and MB is active it was eating alot more MP for any spell casted, i remember when i was in big fights on my wiz without having suns to raise my mp bk fast i couldn't use skills because MB sucked all my mp down FAST

it was like double mp or more i cant remember exactly....so the idea is wiz have power but cant really abuse it as you cant have tons of sunsM


good luck
 

stallion90

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Any news on new lvl 50 armours and pa/slow working for Taos?

---------- Post Merged at 05:16 PM ---------- Previous Post was at 05:13 PM ----------

what kit is this tori has? Dc 3 boots n belt and a dc 4 helm lk7 fates and agility. I'd have no probs 1v1 him 😜
 

Koriban

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This post tells me I'm spot on then. It's nothing to do with being a 'prophetic-all-knowing god' - it's fairly widely known you still have closer-than-most links to the server team. I know I'm right, you know I'm right. You knew this was coming, regardless of how much you or the server team protest to this accusation. Thanks for confirming though bud.

Let me just confirm what I'm reading to make sure I'm not the one going retarded.

I knew a change was coming to fix doubleslash, because HarryH was testing assassins and made it very widely and publicly known that this was coming. You, too, also knew this change was coming because you even asked me if there was any buff for sins "other than double slash fixing" on facebook, to which I didn't reply because I didn't know.

Thus, because I knew a change was coming that everyone(yourself included) knew was also coming, I'm now best-buds with Sam and his merry gang?

...

Lol. I love you Jel, but you've gone a bit mental here.

If I managed to get that kit without involving rl cash, that sort of negates that argument doesn't it?

No, it doesn't? Unless you've got luck7 speed8 dc150 like the arabs then your kit isn't "endgame" just as much as my kit wasnt "endgame".

YES. Warriors have to spend MORE gold than assassins making them more powerful than assassins and YES this is STILL GOING TO BE THE CASE after these changes have gone through, because I don't give a damn what you say but if you've got Luck7 Slow5 A.speed6 DC150 (which is literally the best possible kit in-game for a warrior) on a warrior you're going to 1 or 2hit absolutely any body in your way and at the same time tank 3x more than a sin will ever be capable of. The equivalent kit on a sin would be Luck7 Slow5 A.speed8 DC100 Agil35.

If we're comparing end-game to end-game, warriors will always, always, always win. Because they get free AC, can CUT AC/Magicshield (no other class can do this) and have the highest single target burst in the game due to TDB hitting TWICE in ONE swing.
 
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Razarus

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ACC beats AGIL everytime...
How many sins do you see in ++ EvasionBracelets (every agil sin..)
How many wars do you see in ++ Sharp Bracers.. none...
hmm think i've solved the problem why OP warriors don't think they are OP..

Wars should have never been able to obtain speed 8. I said it on the Gem patch. It is a shame that its taken this long and people have invested money/time into getting 7/8 but its a fix that was needed 10 months ago.
cant remember who it was i was debating with about predicting the future but I got this one right...
 

CantTouchThis

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Let me just confirm what I'm reading to make sure I'm not the one going retarded.

I knew a change was coming to fix doubleslash, because HarryH was testing assassins and made it very widely and publicly known that this was coming. You, too, also knew this change was coming because you even asked me if there was any buff for sins "other than double slash fixing" on facebook, to which I didn't reply because I didn't know.

Thus, because I knew a change was coming that everyone(yourself included) knew was also coming, I'm now best-buds with Sam and his merry gang?

...

Lol. I love you Jel, but you've gone a bit mental here.

Again, resorting to insults/belittling me just tells me I'm on the money. Cheers.

ACC beats AGIL everytime...
How many sins do you see in ++ EvasionBracelets (every agil sin..)
How many wars do you see in ++ Sharp Bracers.. none...
hmm think i've solved the problem why OP warriors don't think they are OP..

Wars should have never been able to obtain speed 8. I said it on the Gem patch. It is a shame that its taken this long and people have invested money/time into getting 7/8 but its a fix that was needed 10 months ago.
cant remember who it was i was debating with about predicting the future but I got this one right...

Unfortunately, warrs dont have a spell that gives them +8 ACC on top of an already high base agil. Are you actually suggesting that warrs should try and get Acc 35+?
 

Koriban

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Again, resorting to insults/belittling me just tells me I'm on the money. Cheers.

The fact this was all you had to say to my non insulting slightly-belittling (in fair reply to your accusations) post tells me you've got no argument and thus are wrong. Cheers to you too buddy! Glad we could sort this out.

Unfortunately, warrs dont have a spell that gives them +8 ACC on top of an already high base agil. Are you actually suggesting that warrs should try and get Acc 35+?

And unfortunately sins don't have a spell that gives them 21% increase in DC? Razarus is suggesting that you, a warrior, should try getting ACC4/5 sharpbraces just like how sins have got Agil4/5 evasion bracelets to almost completely negate the agil that they're stacking.

Depress even carries around an ACC5 sharp bracelet in his bag at all times, just for when he comes across assassins lol.
 
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Jamole

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I really hope Monks have been tested fully, including the PvP side of things not just spells and PvE.

I'm confused over the whole attack speed change, to me, aspeed 8 should be aspeed 8, the same, not different for one class. Sins don't need to use any speed gems or items and already gain a massive advantage on normal warriors as it is (as warriors need to sacrifice DC in order to gain speed) - If a warrior spends a **** load of cash and risks breaking items to get that aspeed 8 then let them, it's crazy you are taking this away.. and don't give me crap around TDB, we need to get up close to use that - that's literally all warriors have, TDB. BA is ****, XHM does **** dmg compared to archers static shot, wiz FF, Taos PC.. even sdash has a cool down (SS doesn't) Yes we have more HP but with the dmg output from classes it doesn't really make much difference - I think warriors should have their own items with more AC and AMC on them as they are supposed to take more dmg than other classes (at the moment this isn't the case).

Anyway, to give you an idea, here is a comparison I did the other day between my lvl 44 warrior and 35 sin.. my 35 sin nearly matches the same dmg as my 44 war in 10secs (details below).

lvl 44 warr, aspeed4 dc 71
overall dmg (in 10secs) was around 1600ish, with 55 avg dmg - this was constant TDb for 10secs

lvl 35 sin, aspeed 8, dc 48ish
overall dmg (in 10secs) was around 1400ish with 45 avg dmg - this was only doubleslash for 10secs

That to me is just ridiculous and just shows how overpowered SINS are, that is nearly a 10 lvl difference, one class with a lvl 40 weap the other with a lvl 30 weap. Crazy.

As for people moaning about wizzies nerf, wait to see what it's like - you cannot deny the dmg wizzies dish out isn't over the top.
I just pray that we don't have same problems with the monk class and it's been tested thoroughly. I'd rather it was tested and released in a few more months than rushed and ****ing everything up.

On a positive note, good job to the server team and their work on the changes / updates - I hope all goes well!
 

samlonghu

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Hi I think i will need to boost mine level and i don't wanna say anything i'm just screwed

/over