- Dec 9, 2012
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A certain someone told me that sins DS animation change was happening as he was chosen to test things for them, and as thus I assumed that was a huge buff. It's a shame you've become too engrossed into Mir that you also jump to this silly conclusions. I've not had a hand in anything, I've not touched Chronicles in ages.
I do however think these changes needed to happen and have been stating so for the past... 6months. You're talking to someone who's HAD speed8 on a warrior in end-game kit and also had slow5 agil38 endgame kit on an assassin. I know full well what the potential of each class and the costs are. I succeeded in getting Speed8 on my warrior but re-rolled to a sin due to boredom of the game. Soon after reaching end-game kit on sin I simply left. Please at least get facts right before calling someone biased. I don't consider you to be on the same level as Kyler.
Sins could never toe to toe warriors efficiently mate, i'm sorry but it's an illusion that you've somehow created. In order to do so, you have to get at least 34 agility on a sin. At which point, you then have the -CHANCE- to toe to toe a warrior. You either dodge their hits, or you don't. If you don't, you're dead. It's that simple. It's like rolling a dice every time you toe to toe a warrior. No class should be 100% based on RNG to succeed. At all.
I, Also, if you recall in my previous thread stated that ShadowStep needed a much larger cooldown and that ShoulderDash should have an extra second or two added to its cooldown. So again, cut the bias crap.
I agree however that all of this in one go is a LOT to take in, but then the server team have never done anything in small implements, it's always been one big lump sum that probably ends up making more work for themselves.
TL;DR the speed nerf to warriors is not as big a deal as you think, you'll still 1hit your precious Inoob.
I wasn't born yesterday kori, you're closer to the server team and the changes they plan/make than you let on. Also, you cannot actually be trying to convince me that the DS fix was the 'incoming massive buff to sins' that you mentioned in our Facebook group chat about a week ago? You knew there was more than just the DS fix on its way.
Your warrior didn't have eng-game kit, nor was it anywhere near the right level to be considered 'end-game'. That being said, neither was your sin. It had decent kit sure, but it wasn't end-game - again partly down to its level but also partly because your kit still wasn't on a par with some of the sins running about ingame currently. Also, you re-rolled sin because it 'suited your playing style more' - you wanted to greed bosses and that's fine, but it was fairly obvious your perceptions/values changed at the same time your class did. You can't tell me for instance that you weren't at all biased when the flinch/1 sec no flinch changes were being reversed because of sins' easy ability to get high a.speed and thus flinch lock people more easily? Finally, you stopped playing your sin because you first of all got banned, then got de-levelled. It wasn't boredom.
There's no illusion about sins being able to toe-to-toe a warrior - it's been done, I've seen it I've been on the end of it. It's interesting how Tori can hit 500 damage with Fatal Sword and therefore 2 hit a 50 warrior, but that's ok right? Definitely sounds like sins need a buff and warriors need nerfing. Btw, THAT's closer to the definition of an 'eng-game' sin.
Agreed no class should be 100% based on luck. But suggesting that you're dead if agil fails is just baseless - I don't play a sin but if I did, here's what I'd do: charge flash dash, SS next to the warrior, hit him a couple of times (likely to get these in before the warrior even reacts), if your slow5 works then continue slapping him, otherwise be prepared to step away and wait for the next opportunity to sneak in and batter them. That's how sins SHOULD be played but seriously the amount of sins that think they're tanks never ceases to amaze me.
The speed nerf to warriors IS a big deal - please see my previous post about just how big an impact the proposed change is going to have on warriors with added attack speed because of the new attack speed rates. Finally, I never have been and never will be able to 1 hit iNoob, even with red poison and TDB's yellow poison (a 1.44 multiplier). MAYBE 2 hits if he's red and I yellow him with TDB on the first hit and hit max DC on both hits with my luck+1 50 weap. The reality is it's 3-5 hits when red. He can also 2 hit me - again, this isn't speculation or an 'illusion', i was on the receiving end of this on Friday night in Hell.
---------- Post Merged at 04:46 PM ---------- Previous Post was at 04:44 PM ----------
no way a warrior should be able to hit the same speed as assassin...
and they HIT faster than assassins and needed fixed.
The latter has been addressed. And it's ok for sins to run around soloing bosses, have walking hide, swift feet, SS, poison to stop boss regen, but not for warriors to have the same attack speed? Yeah, sounds fair.
