Important Reboot today for Mir Chronicles v1.9.9.6

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GimmeAKitKat

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Took even sins 30 secs ingame to start saying this speed change is beyond a joke.....was any testing done at all?
 

CantTouchThis

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that'd be fine kyler if warrs still had decent speed. as we now all know though, they dont.

---------- Post Merged at 07:57 PM ---------- Previous Post was at 07:54 PM ----------

just logged in and tested warr speed vs sin LOL.

Sam/BH/lcd - instead of just stealthing and not replying, wanna actually confirm that everything's working as intended? i mean are you actually for real with this update? lol

---------- Post Merged at 08:09 PM ---------- Previous Post was at 07:57 PM ----------

just logged in and tested warrior and sins...lol.

Sam/lcd/BH/Milo - can you please contribute something on this topic instead of just keeping quiet? Is everything working as expected?
 

HarryH

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Obviously something wasn't right so don't judge the changes just yet!

Sins were hitting 210 per minute, up from 170 when LCD and I during testing agreed 185 was roughly what it should be. It seemed like every class got an aspeed increase including wizards and archers as their spells were so fast.
 

Koriban

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You're telling me a warrior cannot get:

ACC+3 Helmet
ACC+3 SharpBracelet
ACC+2 SmashBracelet
ACC+3 Belt

None of which is a loss to a.speed so no idea where you're getting that from? None of those items can even be a.speed gemmed. The only item you may need is a smash wheel and I had no problem getting an ACC+2 DC+2 smash bracelet.

Giving you 30 accuracy, making you hit any sin in the game 100% of the time. Yes, a lot of effort is needed but that's not the point. It's achievable to make sins a completely redundant class against you.
 

Jamole

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I'm not telling you a warrior can't get what you've said but you're asking a hell of a lot - I was merely stating it's un-realistic, which it is for most 'normal' players. The fact you're saying a warrior needs all those gems sums it up really.
 

ILovePie:D

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I'm not telling you a warrior can't get what you've said but you're asking a hell of a lot - I was merely stating it's un-realistic, which it is for most 'normal' players. The fact you're saying a warrior needs all those gems sums it up really.

Agil+ Armour
Agil+ Braces
Agil+ Boots
Agil + Belt

No different to a Sin having to spec agility to avoid the hits in the first place though.

Also, ACC helps in PVE. So it's not exactly speccing JUST to kill sins.
 

knives

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Tori

is your head so far up ur own arse you can only see your own benefits and are ignoring the negatives of the whole patch..

ahh yeah its the Tori patch not v1.9.9.6
 

Azz

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so tori... for the point of ur last post.

Lets say I have acc+2 arm/belt/shoes and brace so +8 acc on my lvl 45 war

but strip all my kit of A speed who wud win pvp? me or a lvl45 sin with speed 8 and the same agil + kit? - I recon the sin wud smash me

this is all about Aspeed, wars have to gem the kit to get any where near sins, the argument about acc/agil is pointless. cause wars need Aspeed and acc to try and get near sins, sins just need agil

---------- Post Merged at 09:12 PM ---------- Previous Post was at 09:07 PM ----------

TBH all these different changes to wars and sins was just stupid imo, overcomplicating the easy fix for all this.

fix animation which wud then put sins at true speed 8 and cap wars at say 6or7 = Job done (sins always faster, and still costs a lot for wars to gem kit)

this whole speed 5 which is actually under speed4 is just backwards, just like luck 7 being 100%
 

Adv

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Wheres all the posts about how butt ugly them warrior weapons are!

So many better skins.
 

ILovePie:D

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so tori... for the point of ur last post.

Lets say I have acc+2 arm/belt/shoes and brace so +8 acc on my lvl 45 war

but strip all my kit of A speed who wud win pvp? me or a lvl45 sin with speed 8 and the same agil + kit? - I recon the sin wud smash me

this is all about Aspeed, wars have to gem the kit to get any where near sins, the argument about acc/agil is pointless. cause wars need Aspeed and acc to try and get near sins, sins just need agil

---------- Post Merged at 09:12 PM ---------- Previous Post was at 09:07 PM ----------

TBH all these different changes to wars and sins was just stupid imo, overcomplicating the easy fix for all this.

fix animation which wud then put sins at true speed 8 and cap wars at say 6or7 = Job done (sins always faster, and still costs a lot for wars to gem kit)

this whole speed 5 which is actually under speed4 is just backwards, just like luck 7 being 100%

You can add ACC on Helmet, Braces and Belts (all of which you can't add speed onto). And now necklaces (so more potential gains in ACC). You won't lose any speed by adding ACC to your kit to counter Agility.

Your arguement is still flawed, I can be 2 hit by warriors. Don't need a load of Speed to do that, just high DC and lucky hits... or more luck on the weapon.

A Sin can't kill anyone with agility. The DC kills people, and in an agil kit, you sacrifice DC again (or risk gemming your high DC items).

I have ACC+7 on Tori... and you can't do the same?
 

d1craig

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its funny, this sort of change has been made many times.

back on Ace (or the very beginning of this server, both where so long ago now they seem to have melded into one) when people realised wizzys could cast too fast it was changed and it effected the whole server, every single spell was changed.

is this the same thing that as happened now?
 

Azz

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You can add ACC on Helmet, Braces and Belts (all of which you can't add speed onto). And now necklaces (so more potential gains in ACC). You won't lose any speed by adding ACC to your kit to counter Agility.

Your arguement is still flawed, I can be 2 hit by warriors. Don't need a load of Speed to do that, just high DC and lucky hits... or more luck on the weapon.

A Sin can't kill anyone with agility. The DC kills people, and in an agil kit, you sacrifice DC again (or risk gemming your high DC items).

I have ACC+7 on Tori... and you can't do the same?

Tori again thanks for ignoring my actual questions....

so WITHOUTa warr speeding his kit who wud win? a 45 war or sin?

for a war to compete with a sin we have to spend a fortune. That is my point.

all classes (bar tao) can 1/2 hit ppl, correct me if im wrong but arnt sins a squishy class? ur moaning about being1/2 hit by warriors with end game dc/speed kit? get a grip.

I can be 1/2 hit by brilliant kitted wizs .... **** nerf them now!!!

as I said last post - cap wars at speed6/7 and fix the animation = job done
 

CantTouchThis

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Did some 'dps' testing on my warrior before and after the reboot, in two sets of kit. Did 5 x 1-minute bursts on trainer of constant TDB, I've just quickly worked out the mean averages and differences:

DC19-152 luck+1 speed+6
BEFORE warrior attack speed change
20074 total damage
88 swings per minute

AFTER warrior attack speed change
16389 total damage (-18%)
75 swings per minute (-15%)

DC20-137 luck+3 speed+7
BEFORE warrior attack speed change
20742 total damage
97 hits per minute

AFTER warrior attack speed change
16670 total damage (-20%)
81 hits per minute (-16%)

So, that's an 18-20% total overall damage reduction. Is this what you intended server team?

Also, a 44 sin with dc70 luck4 can now beat me in a toe-to-toe unless I get lucky hits.

Oh and by the way, sins now flinch lock people very easily because of flinch being so sticky on here.
 
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MiloFoxburr

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Did some 'dps' testing on my warrior before and after the reboot, in two sets of kit. Did 5 x 1-minute bursts on trainer of constant TDB, I've just quickly worked out the mean averages and differences:

DC19-152 luck+1 speed+6
BEFORE warrior attack speed change
20074 total damage
88 swings per minute

AFTER warrior attack speed change
16389 total damage (-18%)
75 swings per minute (-15%)

DC20-137 luck+3 speed+7
BEFORE warrior attack speed change
20742 total damage
97 hits per minute

AFTER warrior attack speed change
16670 total damage (-20%)
81 hits per minute (-16%)

So, that's an 18-20% total overall damage reduction. Is this what you intended server team?

Also, a 44 sin with dc70 luck4 can now beat me in a toe-to-toe unless I get lucky hits.

Oh and by the way, sins now flinch lock people very easily because of flinch being so sticky on here.

Thanks, stuff like this will help us loads
 

CantTouchThis

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Np. Please though, for the love of god let some players help you with testing/feedback if you do plan to look into this. These changes (to sin and warr) have had a huge impact on the game and things have as a result got out of hand now.
 

Deano87

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Thanks, stuff like this will help us loads
Why are you not gathering this data yourselves?

You have the tools to do so, but instead you take the word of a player who may be swaying the numbers to suit their own class means.