This is based on every wizard 1) being high enough to learn those spells and 2) getting them in the first place.
A lot of these arguments are assuming each class has top gear and all spells and high enough lvl etc - what's stopping the sin from ShS to the wiz when they cast blizz/met and nailing them whilst they're 'frozen' due to cast? Or even ShS away to safety. (same even applies if the sin doesn't have ShS - which is related to my first point about everyones points being based on everyone having end gear and spells, which just isn't realistic or true).
... What good is testing at medicore levels and medicore kit? Seriously, speak some sense. Eventually everyone in the game will be X level with all spells and sick kit. The IRL cash problem is exactly the reason why Mir is doomed because it's a pay 2 win game, but that's a separate argument that has no base in the current one we're trying to have.
We have to test with end-game kits and equal levels because that's the highest possible power of each class. When all classes are at their highest power you can finally start seeing who's stronger and who's weaker.
I refer to my previous post in another thread:
http://www.lomcn.org/forum/showthre...-for-mods-devs&p=998048&viewfull=1#post998048
about why sins cannot simply "shadow dash in" when a wizz is casting blizzard/Met. The very second blizz/Met is casted the damage is already going off. Shadowstepping into a wizzard casting blizz/met on himself is literally suicide. Believe me, after pvping with EW2 and Adaephon many times, I realised how hopeless it was. The only thing you can do when a wizz casts blizz or met on themself is wait.
Even if we were to ShS in, their MagicShield absorbs
66.6% of ALL our damage. Example: Instead of hitting 100+100 like we would on say an archer, we hit 33+33 on a wizard. So we do as you say, simply run away. Not sure about you, but I don't think I've ever killed a wizard by running away.
The whole point of this argument is that Sins are essentially screwed against wizards (and, sadly warriors) in almost every matchup endgame assuming both equally skilled. We're getting very close to end-game now and sins are starting to wonder what niche they fulfill. Gemming has only further increased the speed at which we reach end-game, it isn't the problem nor the solution.