I agree with this, get sins to true aspeed 8 - do something to stop flinch lock as that is a game breaking mechanism.
then when its fully tested ill argue with badboy for a war speed nerf if its still required =)
p.s do not take another 13.5 months, sins have lived with this bug long enough already, if anything give us the flinch lock bug instead and have other classes RTin away from us instead of us RTin away from them.
Tbh... WTF is the story on this "flinch lock bug"... who's defined this as a bug???
Here's the example ... decent wizard hits 300-400 hits , you don't want to be close to him
Archer - hits **** knows how much with AB 400-500 +
warrior - 300-400 from fs tdb 150 + per hit
tao - support / nightmare to kill if any good. ( with new spells on the way , mayb will be a killer soon)
Assassins perk ?... well we cant do as high off damage as the other classes, so surely this stun lock sound be an advantage for them and not a bug.
Every other class has a reason not to run up and smack them in the kisser , why doesn't assassin?
Will happily argue with you once sins have been fixed if its necessary. Madness to argue for a warr nerf with sins in their current state though. Who knows,
i might even kit out a sin and start steamrolling people on there in the meantime just to prove they dont need further buffs
Fill your boots, You might be in for a surprise.