Sins/Wars.

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Muh

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Feb 13, 2014
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Had no real answer, just a gm's reply and a closed thread will do,
Sins aspeed will be the real speed 8 with flinch sorted?

Wars will have speed 6, by either +6 gems or +8 gems? (undecided)

Any GM confirmation will do.
Ty in advance.
 

Mckimmie

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They've said they are going back to the drawing board with it. Be patient
 

Jacko

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the netherlands
Tbh the fix they had was perfect if warrior get best dps and massive health people are retarded sins only need the double flinch to work like tdb so that you can't lock that's all.

warriors expecting that they should outdo any class otherwise it's not fair for them. Really some people are biased as hell .

either way everything in the patch was fine except for the ff nerf otherwise I'd suggest slaying should be untoggle able like on euro.




btw on the offside would want to suggest a change in Mir make profield or slaying generate more threat and rage reduce threat and warrior can do what they were made for tanking.
 
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Insinia123

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this is why you shouldnt have new classes.

Having new classes is not the problem it's the lack of testing before implementation that's the problem. Why gms don't open test server the week before the reboot let us test everything before adding it is beyond me
 

Xx69xX

Golden Oldie
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btw on the offside would want to suggest a change in Mir make profield or slaying generate more threat and rage reduce threat and warrior can do what they were made for tanking.

I don't disagree about warriors becoming tanks now there are five classes.

But you can't really say they were designed for tanking, in-fact they were designed initially as the only melee hitting class, hence the big health pool and higher defensive stats. They were the highest damage per second class whilst able to take a beating because their damage came from close range attacks.

Saying that I do believe there should be changes made now to compensate for the new classes to provide as much balance as possible.
 

CantTouchThis

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Doesnt help that sins are currently broken in terms of a. speed. Imo this needs addressing first as its hard to balance classes when youre starting from a skewd baseline in the first place.
 

Razarus

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Doesnt help that sins are currently broken in terms of a. speed. Imo this needs addressing first as its hard to balance classes when youre starting from a skewd baseline in the first place.

I agree with this, get sins to true aspeed 8 - do something to stop flinch lock as that is a game breaking mechanism.
then when its fully tested ill argue with badboy for a war speed nerf if its still required =)

p.s do not take another 13.5 months, sins have lived with this bug long enough already, if anything give us the flinch lock bug instead and have other classes RTin away from us instead of us RTin away from them.
 
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originalscampi

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Jun 9, 2011
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Had no real answer, just a gm's reply and a closed thread will do,
Sins aspeed will be the real speed 8 with flinch sorted?

Wars will have speed 6, by either +6 gems or +8 gems? (undecided)

Any GM confirmation will do.
Ty in advance.


Stfu mughutma
x


/superscampi
/supers1zeme
/medics
 
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CantTouchThis

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Will happily argue with you once sins have been fixed if its necessary. Madness to argue for a warr nerf with sins in their current state though. Who knows, i might even kit out a sin and start steamrolling people on there in the meantime just to prove they dont need further buffs ;)
 

HarryH

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Will happily argue with you once sins have been fixed if its necessary. Madness to argue for a warr nerf with sins in their current state though. Who knows, i might even kit out a sin and start steamrolling people on there in the meantime just to prove they dont need further buffs ;)

Finally.. Although you'd miss your 500 extra HP :(
 

CantTouchThis

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Maybe but i'll be given poison sword and swiftmoonfeetteleport to replace it so id be willing to make that sacrifice. I accept i cant have everything in one class you see.

#shotsfired
 

HarryH

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Maybe but i'll be given poison sword and swiftmoonfeetteleport to replace it so id be willing to make that sacrifice. I accept i cant have everything in one class you see.

#shotsfired

Enjoy spending a week by yourself only killing bosses, as that seems to be how you'd play your sin :smiley_simmons:
 

kickey

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I agree with this, get sins to true aspeed 8 - do something to stop flinch lock as that is a game breaking mechanism.
then when its fully tested ill argue with badboy for a war speed nerf if its still required =)

p.s do not take another 13.5 months, sins have lived with this bug long enough already, if anything give us the flinch lock bug instead and have other classes RTin away from us instead of us RTin away from them.

Tbh... WTF is the story on this "flinch lock bug"... who's defined this as a bug???

Here's the example ... decent wizard hits 300-400 hits , you don't want to be close to him

Archer - hits **** knows how much with AB 400-500 +

warrior - 300-400 from fs tdb 150 + per hit

tao - support / nightmare to kill if any good. ( with new spells on the way , mayb will be a killer soon)

Assassins perk ?... well we cant do as high off damage as the other classes, so surely this stun lock sound be an advantage for them and not a bug.

Every other class has a reason not to run up and smack them in the kisser , why doesn't assassin?

Will happily argue with you once sins have been fixed if its necessary. Madness to argue for a warr nerf with sins in their current state though. Who knows, i might even kit out a sin and start steamrolling people on there in the meantime just to prove they dont need further buffs ;)


Fill your boots, You might be in for a surprise.
 

CantTouchThis

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So basically youre saying that sins should be able to SS next to their target, stun lock them and just hold shift until they either die or rt/tt? How can you NOT see that as a problem? Lol
 

Razarus

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I think that stun locking a player is an very unfair advantage, leaving them unable to move or attack doesn't sound balanced to me.
If flinch locking someone still allowed them to step away then id say its ok but they cant even do that.

I would prefer that bug be active rather than a -2 speed neft bug for sins mind.
all sins should get 20% of all their exp earned as a bonus and a sorry for making them level at 80% of their supposed ability.
 

HarryH

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Raise assassins to speed 8 and allow warriors to hit speed 8 also and just sit back and watch everyone get shat on! Muhahha