could create a very simple cube model just outlining the basic shape and cast a shadow from it if you wanted true looking shadows for a model that is a bit complicated ... I did this in blender before, it was a bit tricky to set up the node editor to get the texture of the shadow but I have...
I'm Rendering Mir2 helmets from 3D models... I'm at 910/1616 (War/Wiz/Tao file) now but only tweaking positions of the frames so I'll fly through them when I get back to it tomorrow afternoon
currently using a helmet I borrowed from the Diablo3 Templar character to test it with... so I want to...
Nice one getting it working :) I know what you mean about having so many different versions of lib editors is irritating switching between them trying to get things done... My main library editor I use is so messed up with all the custom buttons that have pretty unique functions (like one button...
looking great so far... for the shadow you could add a mir3 style one and position it a bit further down than normal as the creature is flying then you would get a visual of where on the ground it is positioned
there is a programme that can add shadows, I made one and Far linked me one made by...
I tested the tile cutter on a Bichon wall BigMap map... I think that was the largest I tested, I'm not sure how large the image panel can go but I'll look at adding a scroll bar to that area thanks for the feedback
may look into testing how to make a good looking blend between the textures then :)
yeah... I would want to make it so the two source images are selected and then the tile set would be automatically created at the click of a button... I have a few ideas how to do it but wasn't sure if it is worth making a programme to create the files if most people would still use photoshop to...
if you need to cut any of it up into tiles use my little tile cutting programme I made as it should make it pretty easy... although for these you are probably using larger images so you probably wont need it?
I always liked the idea of making some custom tiles using assets either custom made or...
Glad the minimap creator worked for this... not sure what max map size would be for creating minimaps but this is quite large and I like that it worked hehe :)
looking great so far
I don't remember how far I got converting those files but they were a great help getting a lot of content into the editor... I remember I converted the main file/s and wanted to check and add newer objects... I forget if I released any of them or had sent them to you in the end?
I can work on...
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