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  1. holo

    Any chance of a non Pykie server ?

    Better to let bosses drop a box once per day/week/whatever, put all rare items the boss normally drops into the box and remove from boss. Then drop respawn to 5min. That way if your friend hasn't kill it, you can group with them and help kill it. You won't get anything from it (cept some...
  2. holo

    [2.3] Valkyrie Re-Launch

    What kind of catch up mechanic will you be having this time around? Clearly rested exp is a complete waste of time, as people in this thread have pointed out how much it was hated. Would you be open to other systems? Like a % increase per level lower than max level of your class? How many...
  3. holo

    Why are Mir Server counts lower than Soma?

    A huge amount of the content of mir has always been player interaction. Same with all MMOs really, it's all about the social aspect or players would be playing single player games. All servers will get dull and boring the bigger the level disparity, what's why pretty much every MMO now has...
  4. holo

    Why are Mir Server counts lower than Soma?

    Most of the long time mir players who played the official server are now in their late 20s early 30s. That means they all have lives, jobs, kids, so basically not much free time. But we still love mir, and playing mir to actually complete/be relevant. We can't play a server long term, as...
  5. holo

    Other Server concept - looking for advice/team

    25 is way too high imo, for a small server you are just asking for one large guild to dominate. It's far better to have small guilds then either alliances, or global chat (with some limitations).
  6. holo

    Other Server concept - looking for advice/team

    My thinking was 12. Then possibly adding one of the guild buffs to increase it by 1/2. Remember these are permanent, and should feel like a large tradeoff, do you value ~10% more players (that might not log on!) or 5% of a stat? It should be a hard choice, personally, I'm not sure which I'd...
  7. holo

    Other Server concept - looking for advice/team

    As I said in OP, bosses would drop a box once per week (per boss) which would give a legendary item. So the hardcore would have 4x the boxes on the casual. Think WoW caches if you played that. The casual might get some great loot from their boxes, plus amazing RNG from killing the bosses, but...
  8. holo

    Other Server concept - looking for advice/team

    It works on other small team style games. How do you know it wouldn't work on Mir? Many servers have hard bosses requiring multiple people. As for 1/2 guild servers, as I said in OP, I'd cap guild members to be small. These would be close friends who regularly hunt together. Yes people...
  9. holo

    Other Server concept - looking for advice/team

    I suppose it depends on what you define "what mir is". To me, it's about the social experience. Group hunting with my guild, killing bosses with friends in a reasonably large group. PvPing with my guild vs what I'd call frenemys. Competing for limited resources, bosses, towns, trying to get...
  10. holo

    Other Server concept - looking for advice/team

    How much power difference should be between someone who plays 4 hours and someone who plays 16 hours? Taking the Mir model, 400% more powerful. That to me is just stupid, and why so many players give up. Taking the WoW model, the 4 hours player could do some hard core raiding, buy tokens with...
  11. holo

    Other Server concept - looking for advice/team

    Hi, I've been playing Mir since EU beta, and private servers since RZ first opened (@Robert on there). I'm a systems engineer as my day job, creating systems for the company I work for, based mainly in MSSQL (not sure if mir can use that?). That is my brief bio. I am interested in creating a...
  12. holo

    What Server rate would you play ?

    This is bang on right. I know there aren't many EU beta players around anymore, but that experience is what roots my nostalgia in mir. Getting to 15 and spending hours farming for enough gold for a hooked sword. Eshock being crazy expensive, relative to how much people had. Same goes for a...
  13. holo

    What Server rate would you play ?

    Somewhat, yes, it would be unfair that it took older players longer to hit that level, but the point is that level wouldn't matter so much, because why should it? The older player has far, far, far better gear and money/resources. The guy who has only played a month isn't going to have near as...
  14. holo

    What Server rate would you play ?

    With or without the catch up mechanic? Frankly it's one thing to have ultra low rate, but without some way for new players to gain on the "entrenched" playerbase, the server will just die, like every other mir seems to do. The barrier of entry should be minimal to new players. Just look at...
  15. holo

    What Server rate would you play ?

    What I'd personally like, would be an EXTREMELY low rate server. Like 40 in 6 months of hardcore levelling. But to go with that, a very high catch up mechanic. 100% exp buff per level under the highest level. The idea would be the entire player base would be very similar in level, so it...
  16. holo

    Tai / valk

    Sounds like it could have just been getting a count of how many accounts were logged into the server vs characters logged into the game. ie, 13 people were sat at character select.
  17. holo

    black beetle

    Take a tao with you, solo its quite a nightmare in my experience.
  18. holo

    Best class for hunting gold and leveling fast?

    Wiz are amazing for gold farming, grab 5 lvl7s of the best pet you can tame and head into a low level area.
  19. holo

    armadillos as pets

    Probably something to do with their spawn animation thing? They are likely hiding underground.
  20. holo

    Request Gold

    I like gold on floor, though I'd prefer if it was split while in group. Likewise if the skins/material drops could rotate around the group, so it doesn't matter who picks up it goes to the next person in line. It's not a question of trust, it's a matter of trying to make sure everyone gets...