Search results

  1. holo

    Loot tables - draken mines

    Item drops should be relative to the cave difficulty/level. High level caves should = high level items (and lets be honest, 60 isn't high on here, that's only lvl30!).
  2. holo

    Pois and Talis on belt

    Easy =/= quality of life. It's easy to press I and use it. It's just a pointless extra use of time for no gameplay benefit. It doesn't improve the game having it this way, so why the resistance to improving it? Or are you just trying to be a troll and resist any improvement to the game?
  3. holo

    Valk constant crash

    Always the case, people shard the code but don't feed it back because they think they will help their competitor. Which is bollocks because most players stick to one server as they've sunk time into it. Add into that many bugs/crashes only happen on 100+ servers which beta servers never reach...
  4. holo

    Soulbound items TM sellable

    0 dura and unrepairable, so useless to them and whoever bought it even if they were wearable.
  5. holo

    The Primordials Rise [C# Mir2]

    The point is to keep books being valuable. I'm sure you've played old servers where a week after release all low level books were absolutely worthless because everyone already had the book. With this system everyone will generally use at least 3 books, if the price is reasonable.
  6. holo

    Legend of Mir 2 - Valkyrie

    7th frame was a picture of a carrot, too fast for human eye to see, but subconsciously programming people to each more carrots.
  7. holo

    The Primordials Rise [C# Mir2]

    Thanks, that seems fairly reasonable. Don't worry too much about client size, just release it onto the patcher a day or two before release and we'll not care much about size. You can always reduce it post release so future players don't need to download as much. Remember some final testing...
  8. holo

    The Primordials Rise [C# Mir2]

    Do you have a list of things left to add before it's ready to release? With a general timeframe of how long each will take to complete? That should give you a rough idea of how long it will be until release. You just need to cement in that current feature list and avoid adding to it, it's...
  9. holo

    The Primordials Rise [C# Mir2]

    I suppose the best way would be to wait for release, then see how people react to the auto learning skills and book system. If it "feels" right to the user base, then make a decision on increasing it to over 30 based on that real world data, if it doesn't then you can go back to old system for 30+.
  10. holo

    The Primordials Rise [C# Mir2]

    Awesome @ skills. Still think all skills should be granted once you hit that level, just be so weak they are barely usable. Sort of like a taster to get the player to really want to level them, like how mobile games give a little bit of power for free to psychologically make the player want to...
  11. holo

    The Primordials Rise [C# Mir2]

    Played a bit, looks pretty cool with the map event system. Biggest annoyance I can see on release would be the skill leveling system, honestly it's so pointlessly frustrating for many spells. We've played mir for decades now, and no one has really done anything about the crap system. It's a...
  12. holo

    The Primordials Rise [C# Mir2]

    RE; exp buffs to cave, it depends on how big the exp penalty is for outleveling a mob. In original mir is wasn't much, lvl40s still went to bug cave. My thinking of having it scale to your level would be that a low level player would be rewarded for going somewhere hard for them. ie, a lvl 22...
  13. holo

    The Primordials Rise [C# Mir2]

    The server does sound very interesting, I'm just checking it will have long term appeal for us more casual players (which in term will keep the hardcore players around). Map mods are interesting, but be default someone playing 3x as long will get 3x as much benefit. Could it be possible to add...
  14. holo

    The Primordials Rise [C# Mir2]

    Playing longer shouldn't make that player automatically win. An element of skill should still be in the game. It's not like spending 12+ hours a day ingame is hard, it's just something the majority of perspective players simply can't do. I'm not saying limit the person playing 12 hours...
  15. holo

    The Primordials Rise [C# Mir2]

    Is there any planned catch-up mechanics planned to keep casuals interested/relevant? Or will the server quickly just get dominated by those who have no jobs, or hire foreigners to power level them, like so many other servers end up? To me it's the difference between the server being...
  16. holo

    OneWithNature lvl 46 archer skill

    How about changing how it scales at lower levels? Instead of it being worthless until lvl3, make it ok at 1 and good at 2. Or with your numbers, 30x3 at lvl1, 60x3 at lvl2.
  17. holo

    Stacking Defence not worth it

    Luck should affect AC/AMC. That would go a long way to help, and maintain the value of luck for these high defensive builds.
  18. holo

    Good event so far but jackos are taking over

    Cap exp at 35 or 40, and leave them ingame. At this point, you have made it so anyone joining the server is at such a massive disadvantage. This type of event is never good for the health of a server.
  19. holo

    Event Boss

    It always shocks me how many server devs just ignore this and seem to think it's "part of the game". But no, pking low levels and removing points with cash shop items was never part of the original game, and frankly high levels on the official servers didn't really bother with low levels. Mir...
  20. holo

    can range be changed?

    Most probably can, but there might be reasons for still using 1024. Like wanting to watch netflix at the same time, like I do often.