Search results

  1. holo

    Expand on map buff system

    Would it be possible to expand on the map buffs? I was thinking if every day each map not already in the buff list rolled their owns stats. Make it so 75% of the time, they were normal, but every once in a while a map might get a super nice buff and become the new banyo for the day. It would...
  2. holo

    Suggestion 30 or 50 guild cap

    I think the point of having SW is the prestige of being able to say your guild is the strongest on the server. Mir2 had basically no purpose at all, tiny income from shop sales, it was all about the bragging rights. Personally I'd say remove the buff and make it bragging rights only, the...
  3. holo

    Maintenance: 28th February 2018 @ 18:00 UTC

    It would still be useful in PvP obviously. Also every other floor. What you are saying about transparency could be said about every other skill that just got nerfed. What's the point of tele if you can't use it to rt on floors with rt disabled? Why are you not asking for other classes skills...
  4. holo

    Hermit AC/MR

    No matter what the other 3 classes do, they will never be able to achieve the same amount of defensive stats a warrior would be able, purely down to defiance. As for tanking in places they shouldn't be able to, for what ends would they want to do that? A warrior has a reason, they do close...
  5. holo

    Maintenance: 28th February 2018 @ 18:00 UTC

    Those "jump" mechanics were removed from non RT maps, it's right in the OP. By your logic, you should therefore lose hide, to make it fair that no one can just escape mobs. Essentially don't mass lure mobs on floors which are supposed to be hard. Basically made the point for me tbh, if...
  6. holo

    Maintenance: 28th February 2018 @ 18:00 UTC

    Slight suggestion, if you are limiting all the other slightly op skills from non RT maps, maybe transparency as well? Just so everyone is losing something (makes it feel a bit more fair), plus it might limit the whole taos soloing hard bosses thing? Taos still have normal hides, plus their pets...
  7. holo

    Hermit AC/MR

    A lot less than a warrior already has due to them being able to stack items with max MR plus defiance, while the other 3 classes would only have hermit stats plus normal items.
  8. holo

    Hermit AC/MR

    Could it be made into 2-2 per point instead of 0-2? Wouldn't make warriors any more powerful than they already are, and they are the only ones currently choosing defence stats. It would just make it more attractive for the other classes. I doubt anyone will go crazy high with it as not having...
  9. holo

    Sabuk War - New mechanic

    I think it's a great idea. 1 hour a night for a week to get 20% extra exp for the next week? Well worth it! If you play 5+ hours a night, that hour has paid for itself. Plus you don't need to defend the next week, so you could just spend the entire time leveling instead with your 20% buff...
  10. holo

    Game Balance.

    Just need to give one of the banyo mobs a magic attack and wars won't be aoeing there any more. Simple really.
  11. holo

    Maintenance: 26th February 2018 Delayed until 5th of March 2018

    How will test server work? Is it a fresh new server that will run it's own course with its own playerbase? Or is it just a shard of current that'll just be deleted?
  12. holo

    Important List of Issues to Address

    Instead of 40 - level, make it: Highest_level_player - player_level = % increase to exp. The closer the average players level is to the highest level player, the more competition the server will have, which will make everything more interesting. It's not making it too easy, people will still...
  13. holo

    [Important] Guilds / PVP / PVE / Community

    I'd agree with guild cap, but lower then 50. About 20-30 I think would be good, and have everyone in guild permanently grouped unless they have grouping turned off. With a bigger exp bonus for hunting as a guild. No hunting with people outside guild. All unguilded people would be autojoined...
  14. holo

    New players said the server is more difficult to survive

    A 2% exp/drop/gold bonus for every level you are under the highest level. It should always scale off the highest level so it doesn't need increasing later on. The higher the highest go, the easier time the rest of the server has in catching up. Some might think that unfair, but lets be...
  15. holo

    Hunt gold

    It was keeping people logging in, artificially boosting the user count. Now I know I don't have as much time as the nolifers, I can't even get a bit of hunt gold on a morning while I'm getting ready for work, get none while I'm making dinner on a night. I know it probably looks like **** all...
  16. holo

    Suggestion Individual drops / other classes dmg on bosses

    Bosses should never be soloable. They should all have an aoe nuke that hits everyone on screen, which has its damage split between the number of players, the cannot be reduced by ac/mr/resists/shield etc. Full group? Barely tickles. Solo? 1 shot through everything. This is supposed to be...
  17. holo

    Demon Explosion is broken to ****.

    Without red poison on, and with phantom resist x1, he'd survive the best possible hit from the tao (non crit), provided it's the same calculation as what Jamie just posted. Without phantom, or with red, he'd always die. phantom x1 reduces damage by ~10% it looks like, so it's worth pumping...
  18. holo

    Demon Explosion is broken to ****.

    Getting x5 phantom would probably mean you have no wind, and will get owned by tempest, so probably not the answer if it's guild v guild.
  19. holo

    Suggestion Class and levels on guild ui

    Biggest issue would be all characters of account in same guild, so which one to display. Otherwise good suggestion, but this being mir I'm sure someone will come back with a reason why it sucks :D
  20. holo

    Suggestion 7 days leave guild penalty

    The leave penalty should be the same length as the CD between wars. Jamie shouldn't add a new system to benefit one side, it should be balanced for both. As OP says, this would be a change against those being warred, so an equal change should be made to benefit them. That's not being...