Re: Suggestion: Add CHB, Life/Death/Chaos/Cosmos
Apologies, its just the way the reply was worded I didn't know if you meant the necklaces alone were just better to keep.
Assault Captain? Is that the name on here? I've not been yet. I always remembered it at NRC. The quest line itself was...
Re: Suggestion: Add CHB, Life/Death/Chaos/Cosmos
On Euro it could never be made, Death didn't drop. In Korea not many people give up their necklaces for others (or at least they never did) people collected their own set. It is why it was always such a long slog to get them.
You also know the...
Re: Suggestion: Future Content Itemisation Changes
That’s the thing really. I’ve done this before (not in Mir, but I ran a load of other games), scaling especially where you want a fairly linear power curve is much easier to control via items than via skills.
I can’t off the top of my head...
Again, and not wanting to sound like a broken record, this is why itemsation was changed, Vigor set only gives +50 HP/MP now in Korea to make it less important. Almost all armours after 33 give some HP/MP and the values are higher than the Vigor Set.
It should have never been the case in any...
I've grabbed some of the FAQs from the KR site and some terrible google translations of the changed or newly implemented systems they have.
Just provides some thoughts for future changes and updates.
Updated Accessory Refine System - https://imgur.com/a/zv1y4
Attribute Extraction/Transfer -...
Also as you level the buffs become less and less of an advantage. The numbers are great in the early game, but at end game content they are fairly insignificant in comparison.
Re: Suggestion: Future Content Itemisation Changes
Yeah its more of a change to overall balance and stats, some things have been nerfed, like vigor set (as posted in that thread), others have been buffed. A lot more items include +HP/MP, such as Wyvern Armour and the lvl44 class armours.
High...
The titles have had a bit of a revamp as well, better stats now. Plus some extra stuff at certain levels.
The new upgrades for items are like enchants, you can see some on the CHB thread I posted as well, those ones have little symbols next to them right at the bottom of the weapon.
Re: Suggestion: Sabuk Lord
Destiny Awaits broke the dungeon many times attempting the quest and locked ourselves out for a week, was most annoying. In the end never bothered starting the quest, just used it as a personal version of PT for quiet levelling.
This set was nerfed considerably in Korea, no more acc or agi, HP/MP only +50. It was to stop these kinds of issues of it being the key to the class and nothing else being used.
I did some comparisons from Korean stats to here, there are some huge increases in DC on mobs here, also some places have AC or MR where they don't in Korea.
I have posted a suggestion thread that it is all looked at for balance and future content purposes.
Example, Blademen in PSC are 5...
Looks like in official they have finally addressed this, as everything had a revamp. See my suggestion thread. It may allow for some of the skills that have been excluded and some things that have been changed to be reverted (if desired) and still maintain balance.
This is something that is quite left field and would require some work as very few people have ever seen this. I only experienced it in Euro, with BlueRose and a couple of others.
I do not know if it is any of the known server files or if there have ever been any drops for it.
During Euro...
I have noticed on the road map there are plans to release the southern dunes (I assume this relates to the content in Korean Mir 3 Episode 4), when releasing this I believe it would be a good idea to also look at the itemisation changes that they made in Korea.
You can pull data from their site...
I would like to ask that the above listed items are added along with the quest to obtain the sword.
I don't have all of the details for the quest however the community may be able to fill in the blanks. It started on a weekday evening and ran for a set period of time that night (I believe an...
It used to be that every 10 levels or so the exp required for the next level doubled and then returned to the standard curve. It meant there were some large jumps to overcome.
However Mir has always had an intended soft cap mechanism, not a hard limit. At a point the content available to you...
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