Is it not a case of run-flinch-run-flinch now instead of run-flinch-flinch-flinch-flinch-flinch-run which could keep you stuck to the spot for sometimes 5 seconds
I can confirm this delay also exists on ruby: Rage - Normal Hit - Normal Hit - FlamingSword Hit
It just the normal delay between spell casts. Thats not to say it can't be changed on here but it would need proper debait/vote i guess.
I've spent most of this evening on this - tried about 10 different scenarios - could not recreate this...
For now all I can do (and have done) is:
- Reset last hitter on death so if they die again it doesn't remember who killed them first
- No deaths in safezone fullstop
Hopefully these 2...
Could they have tt'd as they died? I tried this last night getting the last hit with melee, blizzard, FF and poisoncloud and i got the last hit murder every time
Can you remember what "their mate" was finishing them off with - it could be that I've only fixed this for melee hits and spell finishers are still bugging out.
I think at this point Im going to have to add aload of debugging messages to the system and let it run/bug again to try and find out more accurately whats going wrong.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.