We cant please all im afraid, as much as id love everyone to want to play its not realistic, and you have been very negative from the off set. A realistic person realises that 2 classes were under powered, we addressed super quick and have now fixed. If that doesnt tell you we are the right team...
Refining is ingame.
Skele hp has nto been resolved yet. I dont get taos being upset about skele. Its over powered in the areas you should be hunting when your 30, its not going to tank 3-4 mobs in a cave higher level than yourself.
It can however kill mobs quicker than most other low rate...
I took this out! i cannot believe its back in, no idea how this has happened.
I have now changed it again. Sorry guys.
Should be sorted for next reboot.
-Apocalypse Team
Feedback noted, thanks guys will look into this.
We initially wanted a constant low AOE but we felt players would ne unhappy with small numbers, i think a constant 10-20 AOE is really strong. I will talk with hany tomorrow and see what we can do for the next reboot
-Apocalypse Team
Just had a play around, and adjusted accordingly. Still this its ok, but have increased slaying a small amount as i agree there was not enough gap consistency between slaying and basic hit. I think this is now rectified, thank you for the feedback hopefully this has now been resolved...
I am not replicating this on the test server, its impossible to be lower we just added a simple buff multiplayer that increases damage by 10% each .1 in a text file, theres no possible way for it to be less. But im going to keep testing. Slaying is where i am focusing right now as i think the...
Thanks for feedback,
We tested before and after in 40 hits a warrior did considerably less dps then current state.
We increased basic attack by 100% thats double! and we lowered slaying by 20% to compensate.
Ill come and have a look now. we was using basic warrior kit such as greataxe/coral...
Hi all,
As you were aware we have been working hard behind the scenes testing spell damage, which may seem a nice quick fix, but with over 200 spells in game and each spell calling different variables for mobs/players/ac/amc/health etc, it takes time. We appreciate first and foremost your...
All this tells me is you havnt played a Wizard on euro. The good old days of hitting 0 0 0 0 0 0 0 like 15 times in a row on KS whilst you trap killed it with Tbolt lol. (at level 40 btw! not 32 like most wiz's are now)
Were not saying we want this, but im also saying i dont want FW to be a...
We will balance firewall. Firewall Was NEVER a hard damaging spell, it used to hit 20s on euros at 40+ occasionally youd get 30s and be really happy, despite trying to replicate euro in certain ways, we did want firewall to actually do damage, but not in the 80s-100. So thats where our mind is...
Nope O.o, increased. Diablo is currently investigating what could have caused a problem. But either way, tonight wizzies and other classes will be balanced.
-Apocalypse Team.
This is the plan, we always knew week one we would reboot lots, because we are not ignorant enough to pretend we dont know things need changing, so we always said it was important to accept week one we would make lots of changes to balance early. This is what we are trying to constantly do. We...
This is the truth,
Skeles are absolutely fine, the multiplayer per level is not, changed as part of character status for next reboot which will include all information on patch notes.
-Apocalypse Team
Meditation as said is a spell that gatheres orbs. These orbs generate different power increases to different spells. At hunters current levels only delayed explosion has an increase from these and its very small, however once you get higher level your meditation will be very valuable as we...
Have not touched either of these im on the test server now at level 33 hitting 50s /40s/ 60s
That is fine for PVE but in pvp thats not and that is what we are changing. We are runnig 2 lines of damage code one for PVP one for PVE.
-Apocalypse Team
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