To sum it up
In Euro you could not hit a moving target with a single target spell (SFB, FC etc), Wizards were forced to slow the enemy down with an AoE Spell (Icestorm or Firebang) and Taos slow them down with Pets or curse before they could strike the Enemy
Warriors shift pvp I've not tried...
I don't mind those sort of items dropping a bit more frequently
However we are up to 3/4 Heaven armours ingame now and a fair number of DSS (No Soul Sabres?)
as far as I'm aware This server is entirely dedicated to testing these files
we are the ones testing and providing the feedback.
pretty sure it's Been mentioned multiple Times
Seemed very similar to Euro if you ask me.
What was your base last night?
I'm making a safe assumption that FF has been changed to stop the b/s that happened in Euro, either that or it was also changed in the Korean version.
I'm not entirely sure what these files are currently based from...
How about instead of being so dramatic put forward suggestions to help advance and balance out the files?
We have been told time and time these are brand new files and will be constantly changing, If you have a problem with that then fine.
Don't let the door hit you on the way out.
The problem with that fix will always be those (such as yourself) who have massively added/gemmed items getting a fairly large advantage over newer players.
Obviously they can't just remove the stats from the item (Monk Bracelet) unless they can provide some form of compensation or such.
It's...
Damage wise it seems fine (From being hit by it)
The poison effect more than makes up for the lack of initial damage that people are talking about.
Perhaps a CD reduction per level is in order
0 - 15seconds
1 - 13seconds
2 - 11seconds
3 - 9seconds
I like the idea of showing each individual stat increase differently.
I am however still very much against the sheer number of gems that can be added to an items (Not to mention that The chances of breaking items seems to be so low)
Also as mentioned I like the idea of additional stats when...
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