That's fine, however the run is ridiculous currently (Assuming it's the same as Euro)
Either some form of entry system as mentioned above or allowing rts on one of the 2 floors.
The other problem is these items won't just fade out.
For warriors perhaps - Taos and Wizards Durability can and will last for as long as they don't get hit.
I would say cap and perhaps cap even lower (+3/4)
For those with Items over the cap perhaps offer a gem for each point over the cap on an item (Maybe an NPC to do it for a limited time?)
Samuel perhaps look into the % chance of gems working?
It seems like there is no reduction in chance of items breaking/failing after stats are added (May or may not be true but appears that way)
Until it's moved too somewhere else it will always be the same for killing it.
Buff it, cause it to teleport when blocked in somewhere or random target.
Hell even give it the OK Nuke.
I'm not sure how it would affect our guild but some of us prefer to play with a specific group of friends.
Also nothing stopping players creating guilds like TheFirm2 and just grouping/Allying.
Honestly the drops for EM really don't need to be that great.
High level rings (Bound, Taeguk and Thunder) along with High Level Braces and Level 36 weps were the main drops in Euro
No 40 weps dropped or Skill books.
Orbs were prominent with it along with level 30 weps.
EM Has levels?
This is new from Euro I believe
As mentioned more health is a must as well as the Nuke damage (Increased) due to the availability of Runes.
Mobs in the KR would be nice along with rts being disabled.
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