Although there are aspects of Mir3 in terms of mobs and coloured light, it is not our intention/it will never be our intention to merge the two completely and/or create a hybrid of the two, the game styles of the two were completely different and for me Mir3 felt completely different...
The AM2...
Hey guys,
I know its a little short notice, but I could really do with a handful of offline testers to help me test a couple of focus key areas that will be changed as of 1.9...
I really need a couple of experienced melee pvpers and a couple of experienced pvp casters.
I have changed a couple...
We have had a number of complaints about his AI and that he "wanders off"...
I can't reproduce this and when I looked at code it explicitly sticks to the back of its owner...
Whats the issue with Deva?
Cheers
Sam
So my main concern with these necklaces is PvP... They provide and incredible unfair advantage to the wearer... You concerns (and correct me if I am wrong), appear to be with PvE? So what if we made its effectiveness less for PvP, but remain the same for PvE?
Sam
I have asked LCD if he can provide me with the hp increase per level for sins (I believe Ruby has the official stats), if this is different to Chronicles (which I am told is most likely) then there is a good possibility this will be changed, so I have added it to the initial post.
Sam
In what way is it not a pressing issue? And what metrics are you basing your OPINION of what needs prioritising?
I am basing it on number of individual unique reports... And if we take those into account, this is concerning a lot of players...
3/5 classes are currently missing 1/2 of their...
Are you kidding me... What is this thread about? It is quiet clearly working more often than euro... I am addressing this issue with the community...
Sam
Wanted to grab everyone's thoughts these...
I think everyone will agree that that are over powered.
But before making "drastic decisions" I wanted to grab the opinions of the masses!
Sam
Well the initial thread contains items that I would take under consideration... So far the current feedback for sin has been:
- Keep it the same.
- Increase agil (has already happened once on light body, and from our tests doesn't need to happen again).
Not sure what your getting at?
Sam
I am not sure what you mean by non TU by a lower level?
If you mean lower level than your skele? Then your going to have a hard job as skeles are pretty low level...
If you mean a wizard shouldn't be able to TU a skele because you (as the skeles owner) is a higher level than the caster... Then...
Great comments so far, I am going to update the main post with potential ideas that I have abstracted from the thread so far.
As for comment on moths and dungs, they drop like normal mobs already, no need to harvest.
Sam
Apologies, it seems you are correct and I found the "bug" causing it ><... Seems it was ignoring my ini setting and defaulting the 1.5... 1.5 was never intended and it was always to intent to have it set to 1.2 (as per euro).
Sam
Hum, OK, If not for that screenshot I wouldn't of believed you lol as its set to 1.2, I will have to double check what is happening here, but this is likely a bug.
Sam
The issue with this one is its not something that can be fixed and is kind of the product of the design of the client... The Mir Chronicles client is much faster than any of the previous clients up until now and as a result of this the messages come in a lot faster which means many more messages...
So this thread has sprung from the amount of daily reports we get of people complaining about balance issues and I really wanted to get some REAL feedback in terms of opinions of actual players for each class on where/how they can/should be improved...
I would really like opinions on all...
Hey All,
The Easter weekend is closing in and the team have been preparing an event that everyone can join in and gain from.
The name of the game is to hunt rabbits and harvest eggs that will drop stack-able items used to craft Easter gear as well as being reasonable EXP for their difficulty...
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