Search results

Mu online season 21 - grand opening
  1. Samuel

    i cant connecting

    Just had to restart DBServer, but it should be back up now. Sam
  2. Samuel

    Warriors.

    Which in turn provides instant run after a hit? I can't say I totally agree with this, this ultimately takes the skill out of warrior pvp and is leaves it down to he with speed wins, rather than he who uses the tools available to him effectively wins. Sam
  3. Samuel

    Update 23/06/13 - Gems, Bug Fixes and Skill Tweaks

    There is a repeating problem with any Mir project that is coded from scratch, which is, it never gets completed... History has taught as that the previous files (a couple of C# projects, C++ projects, Unity, VB.net) have all failed due to the amount of work that has to go into them. If I...
  4. Samuel

    Warriors.

    So, and as per usual this is my point of view: Wizzies/Taoists should not have 100% accuracy on running targets (I will test this and if it is the case, fix it). 2.3 Warriors were be able to hold shift and hit a target that they run passed, however, being able to instant run after a hit is a...
  5. Samuel

    Warriors.

    So can I clarify the main and real issue here is that warriors can't shift, right click and hit? I haven't read the full thread, but I think I saw something about Wizzies/Taoists skills hitting every time they have a target? :S this confuses me, if 2.3 didn't hit a precise target in any...
  6. Samuel

    gz untouchables on sw

    Gratz guys, Any screens/videos? Sam
  7. Samuel

    In regards to item drops

    I was only aware of 2 HeavenArmours? Sam
  8. Samuel

    Assassin

    Assassin first, then work on Archer will begin once any/all bugs in the next expansion have been weened out. Sam
  9. Samuel

    Feedback on PoisonCloud

    So I have made some adjustments to PC (not loads but some :P)... Level 3 PC with 80 odd SC gets an average of 30-60 Damage (no higher than 60 with SC 83), but can still have bad hits of like 5-10 Damage. Occasionally you still get a non damager, dependants on the spot (much the same as FW)...
  10. Samuel

    Assassin

    Erm, good progress is being made, no real ETA just yet. Focus has been on bugs still. Sam
  11. Samuel

    Feedback on PoisonCloud

    I am not sure exactly where to take PoisonCloud... Atm its damage is completely based on your SC and its duration is based on skill level (similar to FW). I think wizards will disagree with a tao having a FW type skill that poisons, but at the same time it only last between 6-12seconds and has...
  12. Samuel

    Update 23/06/13 - Gems, Bug Fixes and Skill Tweaks

    Then my guess is this was a bug on euro... It obviously something that should not work, specially with the current res system we have. As for gem's/orbs (and as always this is my opinion)... I think +3 per stat and +7 is reasonable, I don't think Luck, Curse, Dura or dropped added stats should...
  13. Samuel

    Feedback on PoisonCloud

    118 on what? Sam
  14. Samuel

    Poison Cloud Bug.

    Cheers pal, I will look into it. Sam ---------- Post Merged at 12:06 AM ---------- Previous Post was at 12:04 AM ---------- Cheers pal, I will look into it. Sam
  15. Samuel

    cant conect

    Still having problems? Sam
  16. Samuel

    Suggestion: Items break on Dura0 . Dura Orb removal.

    Nothing is more frustrating then forgetting to repair your ring and realising it is gone, I prefer the current system myself. Sam
  17. Samuel

    any one?

    http://www.lomcn.org/forum/showthread.php?79809-error-loading-game-any-one-help&p=886383&viewfull=1#post886383 To continue from here.... You haven't even got your graphics driver installed, how can you expect to play a game with no graphics driver? - Right click on your "Other devices"...
  18. Samuel

    PoisonCloud needs tweaking

    For those ingame when I shouted, this has been edited at the start of the week. Had a few people login to a private test server and they seemed happy with it, same for tdb. Will need feedback after reboot tomorrow. Sam
  19. Samuel

    Is wizard damage capped?

    We have tested FF and are happy with it, I will not be changing. As for damage between skills I will look into it, but there is not a cap that's for sure. Sam
  20. Samuel

    TDB usage

    10 for charge, 10 for use >< the way it has always been. Sam