+1 to this.
I think simply buffing archer/sins health pool is a lazier way of going about it, in my honest opinion. Not a dig at you Samuel as you know I appreciate the work you do, but I feel spending more time testing with more of a broader input from multiple sins instead of just Jamie (who...
I drop you and your bumchums daily, repetitively. So please, Sit down and shut up.
Not sure why Sam has snapped at you. May have been the way you come across in your post unintentionally. They look like relatively decent suggestions to me.
This needs to be changed also tbh. Guild wars should cost 50k (To encourage more fairer fights between guilds) and be able to be done anywhere instead of forcing your leader to TT to BW just to war them.
As previously stated, I'd be happy to test any melee classes (Warrior, Assassin) as I've played both extensively on both the Beta and Live server.
I would also be available to test the ranged classes too, as I did main a wizzard back on Euro.
He too has seen the wonders of GenDancea
Anything you say has just been made null and void, as this is utterly false.
I don't think people understand, increasing agility is a bad idea. The whole point of a melee class is to get up to the target. Agility makes this concept pointless as even if...
Irony being people think changing this necky will help the ranged/squishy classes more, they're far from wrong.
Wait until more archers/wizzies start getting xele/tash's gear. Squishy classes will drop so fast it'll be hilarious.
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