BTW that was good natured LOL
I have next to no experience with private mir editions and I am curious where this stands relative to classic mir which I think is currently RubyM2 files, or is this going to look more like mir3 which is what I think those Hero files look like?
From the screenshots it looks like close to Ruby files going by the interface and char graphics, the trees and ground on maps generally looks somewhat more mir3 like (maybe because they look so spiffy
I'd rather see blood drops dripping from cave entrance archway than some white lilies flower petals falling off trees TBH, or better use that animation for groundhogs tunneling up that you can at least do something with them, like kill them o.O
You said it can run in several resolution modes, so if you switch between them doesn't everything get distorted a little because the aspect ratio changes when you go into some widescreen mode? And does the client have to have separate maps for each resolution or is it just one set of maps for all resolutions and they get downgraded for lower res?
I think you said back on this thread that running mir in vmware will be allowed, that would be great especially if that gameguard protection would be used, that was main reason in past why I played in vmware (also to have mir 'windowed' but that wasn't that important).