see i dont get it, why not have them stay that long?
especialy the items players drom on death.
if you die and drop some gear, you'll be happy it stays for a while, gives you time to go back and get it
see i dont get it, why not have them stay that long?
especialy the items players drom on death.
if you die and drop some gear, you'll be happy it stays for a while, gives you time to go back and get it
What's wrong with 15 minutes? If you can't get back to your corpse in 15minutes then you died in a far away cave and you have only yourself to blame for not TTing in time :P
Besides, on live, people will most likely get to your item way before you ever do any way.
this.Some people like to push the boundaries of what their groups are capable of and expect the occasional wipe of a 30-60man group in places like Orc and JP kings rooms. A 15 min timer is narrow-minded and will only encourage people to wear shop items on their respective guild hunts.
this.
make the monster drop 15 minutes
make the death drop 25-30 minutes
honestly i'd rather have drops everywhere then risking losing items.
make the monster drop 15 minutes
make the death drop 25-30 minutes
Ever heard of internet crash ?hell whos the hell is dying to mobs anyway. you have a instant TT for that reason. if ur not fast/good enough to hit it u deserve to drop to a mob and loose an item just like if u die in pvp
Plus surely with the 200-300+ players it'll have on release, all these drop files on the floor for so long is going to pile up and cause lag?
