I thought the idea of a sin was to do lots of burst damage, sneak around, disappear/vanish but die fast..... whats the problem?
I thought the idea of a sin was to do lots of burst damage, sneak around, disappear/vanish but die fast..... whats the problem?
I don't get why some of the skills have been completely changed? It's not like changing the duration of a spell it's changing the dynamics of the class. As others have said playing a sin is low protection and quick bursts of dmg.. In and out and being able to disappear back into the shadows from once you came.
Id like also to ask what does PoisonSword does as it only make mobs greens but doesnt make any damage at all...not even to a bugbat lol! is it just to paint mobs in green? =)
Id like also to ask what does PoisonSword does as it only make mobs greens but doesnt make any damage at all...not even to a bugbat lol! is it just to paint mobs in green? =)
I don't get why some of the skills have been completely changed? It's not like changing the duration of a spell it's changing the dynamics of the class. As others have said playing a sin is low protection and quick bursts of dmg.. In and out and being able to disappear back into the shadows from once you came.
The aspeed is so pointless when your being attacked by 2-3 things just looks like your having an epileptic attack.
Id be happy with a reduce flinch skill instead
The aspeed is so pointless when your being attacked by 2-3 things just looks like your having an epileptic attack. 1 double slash for three minor orgasms.
Id be happy with a reduce flinch skill instead
The aspeed is so pointless when your being attacked by 2-3 things just looks like your having an epileptic attack. 1 double slash for three minor orgasms.
so if you hit swiftfeet you dont flinch? i thought it was just to help you run away. i suppose its just the same...
