Arcane Mir2
Download: Autopatcher
Launch 19th December 2025 7:00 PM
Medium Rate
Warrior, Wizard, Taoist,Assassin and Lancer
Join: Discord
Account creation opens 4:00 PM
Character creation opens 5:00 PM
Login gates open 6:00 PM (1 hour before launch)
During this 1 hour pre launch, all players will stay in the Safe Zone until we go live.
While you are in safezone you gain 5% exp rate for every minute being AFK in safezone.
Download: Autopatcher
Launch 19th December 2025 7:00 PM
Medium Rate
Warrior, Wizard, Taoist,Assassin and Lancer
Join: Discord
Account creation opens 4:00 PM
Character creation opens 5:00 PM
Login gates open 6:00 PM (1 hour before launch)
During this 1 hour pre launch, all players will stay in the Safe Zone until we go live.
While you are in safezone you gain 5% exp rate for every minute being AFK in safezone.
For over 6 months, I have poured everything I have into building Arcane Mir2, not just another private server, but a complete transformation of what Mir2 can be. Every system, every mechanic, every class, every line of code has been rebuilt, polished, and refined to create a world that feels alive, challenging, and truly unique.
My goal was simple: deliver a Mir2 experience that offers fresh, modern and deeply immersive while keeping the classic soul of the game intact.
I’ve redesigned the game from the ground up with massive quality-of-life improvements to make gameplay smoother, faster, and more enjoyable. From UI enhancements to smarter monster behavior, from item upgrades to movement and combat responsiveness, everything feels sharper and cleaner.
The heart of Arcane lies in the new PvE and PvP experiences I’ve coded exclusively for this server.
PvP has been completely re-engineered better hit registration, improved combat timing, tighter responsiveness, and precise balancing. Every duel feels intense, every arena fight feels fair, and every kill is earned.
PvE has been elevated with new mechanics, smarter monsters, refined boss encounters, dynamic scaling, and rewarding progression that pushes players to explore, adapt, and compete.
At launch, Arcane Mir2 will feature four carefully balanced classes: Warrior, Wizard, Taoist, and Assassin. I chose to limit the launch classes to ensure the balance is perfect and every player gets a polished experience.
Archer and Monk are fully prepared items, skills, animations, and quests are already built. When the time is right, or if the community demands it, I will open a poll and let the players decide when these two classes join the battlefield.
Christmas Event:
Start your journey with a small Xmas event to set the holiday mood and have fun from day one
Nothing crazy — just simple gifts to enjoy the start
Santa spawns on every floor
Find him and claim your Xmas reward!
Rewards can be Power, Defence, or EXP/Drop pots
Free Xmas rewards as you level up and grow
Join the launch. Feel the Xmas. Enjoy Arcane
Sabuk Wall Conquest
31th December (12 days after launch)
Get ready for the first Sabuk Wall fight!
This is your chance to build a strong team from day one and prepare for the ultimate battle.
SabukWall owners will be the only players can special repair their items
Receive the sabuk buff which boosting your power and defence.
Special reward for the first Fight The winning guild will receive: 5,000 Game Gold
Gather your guild, plan your strategy, and fight for glory!
Be the winner and claim the reward.
We now support Email Registration & Password Recovery
Accounts now use secure email-based registration and activation.
Easily recover your password anytime through email verification, ensuring your account stays safe and accessible.
Endless QOL Changes
Account-wide inventory unlocks – once unlocked, it’s available for all characters.
Auto-sort for inventory and storage.
Right-click quick store/retrieve items.
Storage2 is now permanent and bound to your account.
Item Locking – prevent accidental drop, sale, or oil use.
Mail & Trade
All Trust Merchant sales/orders delivered directly to mail.
Mail now shows full details (cost, amount bought/sold, remaining).
Pickup pets can be restored, traded, or moved between characters (small fee).
Group QoL Update:
Group member limit increased to match the guild member cap.
Group window now displays each member’s class.
Combat & Spells
Meteor Strike bug fix – damage matches visual location.
Friendly AoEs (Meteor, Firewall, Poison Cloud) show safe colors for allies.
Taoist Mixed Poison now ticks red + green.
Trap spells stop ranged monsters from attacking.
Reworked HD versions of many spells.
Shift lock stays active during skills (SlashingBurst, ShadowStep).
Flinch-lock improved for smoother fights.
No cooldown penalty when certain skills fail (SlashingBurst, DarkBody).
Control the opacity your self of most spells (Meteor, Firewall, Poison Cloud)
Map Attack Modes
Maps have been enhanced with dynamic attack mode control.
Conquest Wall maps now enforce Guild Attack Mode for epic battles.
Certain maps will push you into Attack All Mode for full-scale chaos.
Fight with the rules of the map, adapt your strategy, and dominate!
Targeting & PvP
Hit registration improved.
Hovering enemies shows a red circle highlight for easier targeting.
Repulsion/Dash now scale by Level + EXP%, making fights fairer.
Safe zones smoother – walk through objects.
Enemy/Red/Brown attack modes added.
Door blocking prevention – buff stops players from body-blocking doors in mass fights.
Random Teleport safety – no longer take damage after teleport.
Crafting & Items
Crafting dialog can be opened anywhere (with filters for quick use).
Advanced Quest System – accept/finish quests anywhere in-game.
Quest tracking list keeps progress organized.
Bulk usage for Benediction Oils, gems, orbs, and scrolls.
Re-roll system (Elements only) – re-roll item elements while keeping existing stats safe.
Item set display – shows which pieces you have equipped and the bonuses gained.
Gender Item Change – swap M/F gear without forced gender change.
Pets & Scaling
Pickup pets now walk through walls to collect items.
Pickup pets can be restored or transferred.
Pickup pets optional settings "Targetable"
Pets now scale with their master’s stats (power, defense, health).
Taoist pets scale with master stats and gain new shapes each spell level.
Guild Improvements
Guild shows member class & level for leaders.
Buff status visible (active/inactive, who enabled it).
Guild storage logs show who deposited/withdrew.
Map & UI
Large minimap with colored dots for bosses & sub-bosses.
Auto-path system – click anywhere on the map and your character will auto-move.
Damage indicators show AC, MAC, MR reduction in real time.
Improved Mouse Event
Your character keeps moving even when the mouse passes over the UI or interface buttons.
Movement is now smoother and no longer interrupted by hovering menus or windows.
Hit Registration Upgrade!
I’ve improved the combat system to ensure melee attacks are more accurate and reliable.
From now on, whenever you land a hit on an enemy, the attack will connect 100% of the time.
No more “phantom swings” or missed hits due to desync.
Controls & Customization
Crescent Slash ↔ Crescent Waves toggle via options.
Twin Drake Blade ↔ Twin Dragon Blade toggle via options.
Shift + F1–F8 added to keybinds.
Price box now supports commas (e.g. 1,000,000).
Potion Duration Stacking
Stack potion timers! Use multiple of the same potion type to extend buff duration.
Mix versions and the timer resets, so choose wisely.
In short: Arcane brings smoother combat, smarter systems, and easier gameplay management so you spend less time fighting clunky mechanics and more time enjoying the adventure.
Characters Skill List
Hopefully the explain is clear, letting you decide the character you will enjoy playing. Each spell also showing the element it require.
1. Warrior:Hopefully the explain is clear, letting you decide the character you will enjoy playing. Each spell also showing the element it require.
Level 9: DarkBlade(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.
Level 16: Fencing (Passive)
Increases AC each spell level increase.
Level 24: HalfMoon(Dark Element)
Cause damage to enemies in a semi circle.
Level 26: Thrusting(Dark Element)
Increases the reach of your hits letting you hit enemies
x1 infront space.
Level 32: TwinDrakeBlade(Dark Element)
Unleashes strong hits with a chance to stun (PvE) and
deal extra damage.
Level 38: CrossHalfMoon(Dark Element)
A warrior strikes nearby enemies with two powerful
Half Moon waves.
Level 40: Entrapment
Pulls and paralyzes monsters (PvE) near the caster.
Level 42: SearingNova(Fire Element)
Deals damage to nearby enemies in 2x2 area with flame strikes.
Chance to bleed enemies, Better chance with higher
Poison Attack.
Level 46: ShoulderDash
Push away enemies by charging them with his shoulder.
Must be level higher than enemies to avoid failure.
Level 50: ProtectionField
Temporarily increases defense using inner force.
Level 53: FlamingSword(Fire Element)
Cause great damage by summoning the spirit of fire into weapon.
Level 55: LionRoar
Paralyzes nearby monsters for a short time.
Level 58: BladeAvalanche(Dark Element)
Performs a 3-way thrust attack.
Level 60: Rage
Temporarily boosts attack power.
Level 65: SlashingBurst
Leap over obstacles or enemies up to 3 steps.
Level 70: PiercingRay(Fire Element)
Attacks enemies within 7 steps infront.
Level 75: CrimsonGuard(Fire Element)
Slams the ground, creating a shockwave of bladed force
within a 3×3 area.
All enemies struck take heavy physical damage.
Chance to suffer Bleeding, causing them to
lose health over time.
2. Wizard:
Level 9: FireBall(Fire Element)
Elements of fire are gathered to form a fireball.
Throw at monsters for damage.
Level 17: ElectricShock
Shocks and disables monsters, may confuse them.
Level 20: IceStorm(Ice Element)
Summons an ice storm to damage a 1x1 area.
Level 22: Repulsion
Pushes enemies away using fire energy up to 6 steps.
Level 24: FireWall(Fire Element)
Creates a burning wall that damages passing enemies.
Level 28: Lightning(Lightning Element)
Shoots lightning forward to shock enemies.
Level 32: MagicShield
Consumes MP to absorb incoming damage PvE and PvP.
Level 36: ThunderBolt(Lightning Element)
Strikes enemies with a bolt of lightning.
Level 39: ThunderStorm(Lightning Element)
Calls a thunderstorm to strike enemies in a 2x2 area.
Level 43: FrostCrunch(Ice Element)
Freezes air to damage enemies with chance to slow them.
Better chance with higher Freezing on your gear.
Level 47: Mirroring
Creates a mirror image to fight with you.
The higher spell level the better mirror to spawn.
Level 50: TurnUndead
Holy light attacks undead monsters, causes them to die instant.
Level 53: FlameField(Fire Element)
Ignites a 2x2 area around you with fire damage.
Level 56: Blizzard(Ice Element)
Drops a glacier that damages enemies over time in a 2x2 area.
Chance to slow, freez enemies, Better chance with
higher Freezing Attack.
Level 60: FlameDisruptor(Fire Element)
Rises fire from underground to hit enemies.
Chance to burn monsters, Better chance with higher
Poison Attack.
Level 65: Swap
Swap locations between you and your clone if found instantly.
Level 70: MeteorStrike(Fire Element)
Drops fire meteors in a 2x2 area to damage enemies.
Level 75: ChainTempest(Lightning Element)
Summons a sphere of condensed storm energy,
Releasing multiple lightning bolts that strike all enemies
in a 3×3 area.
Chance to Shock enemies, taking additional damage over time.
3. Taoist:
Level 9: SoulFireBall(Fire Element)
Throws a fire-infused scroll at enemies.
Level 11: SummonSkeleton
Summons a skeleton ally.
Skeleton strength scales with your SC and defence scales
with your AC/MAC.
Level 15: Healing
Heals a target over time.
Level 18: Hiding
Grants temporary invisibility while standing still.
Level 24: Poisoning(Dark Element)
Throws poison to reduce HP or defense.
Poison value increases with higher Poison Attack on your gear.
Level 28: Revelation
Reveals others’ HP.
Level 31: MassHiding
Grants invisibility to party while stationary.
Level 35: CrimsonBurst(Ice Element)
Strikes a 1x1 area with holy power for high damage.
Damage increases with more Holy on your gear.
Level 37: Purification
Cures poison and paralysis.
Level 40: EnergyRepulsor
Pushes away enemies with a blast.
Level 42: PoisonCloud(Dark Element)
Creates a poison cloud on the ground, dealing damage to enemies
that stand within it for several seconds.
Clouds damage increases with more Poison Attack on your gear.
Level 44: TrapHexagon
Traps monsters until they’re damaged.
Level 46: MassHealing
Heals all players in an area.
Level 48: SummonShinsu
Summons a dog ally.
Shinsu strength scales with your SC and defence scales
with your AC/MAC.
Level 50: HolyShield
Boosts party’s defense and power.
Buff Strength and Duration scales with Holy stat.
Level 53: SummonHolyDeva
Summons a holy spirit that attacks with thunder.
Deva strength scales with your SC and defence scales with
your AC/MAC.
Level 56: Curse
Weakens enemies attack power in 2x2 area, with chance to slow
poison them enemies.
Poison chance improves with higher Freezing on your gear.
4. Assassin:
Level 9: LethalSlash(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.
Level 20: CrescentSlash(Fire Element)
Unleashes sword power to hit all infront nearby enemies.
Level 25: ArcaneLance(Fire Element)
Hits enemies up to 4 steps ahead.
Level 30: Trap
Instantly traps a monster for a short time.
Level 32: DoubleSlash(Dark Element)
Quickly strikes the enemy twice.
Level 34: LightBody
Boosts agility each skill level increase.
Level 37: Haste
Boosts attack speed, every 2 spell level increase.
Level 40: FlashDash(Dark Element)
Dashes to strike with chance to stun a target.
Level 43: PentagonStrike(Fire Element)
Hits surrounding enemies in 2x2 area with chance to bleed.
Bleeding damage increase with more Poison Attack on your gear.
Level 45: FireBurst
Pushes away surrounding enemies.
Level 47: PoisonSword(Dark Element)
Slashes to apply poison that deals damage over time.
Poison value increases with more Poison Attack on your gear.
Level 50: MoonLight
Turn invisible and deal bonus damage when attacking.
Level 53: DarkBody
Creates a clone to attack while you turn invisible.
Level 56: SwiftFeet
Increases movement speed.
Level 60: DeathSentry (Passive)
Adds death energy and chance to stun enemies.
Stun duration increase with more Poison Attack on your gear.
Level 65: ShadowStep
Jump over tiles to strike or escape quickly.
Level 70: BackStab (Passive)
Deal bonus damage from 3 directions behind.
PvE 4% per level, PvP 2% per level.
Level 75: FlameReaver(Fire Element)
Unleashes a blazing X-shaped slash, striking all enemies
within a 3×3 area around the target.
Each enemy hit suffers heavy fire damage, with a chance
to be burned.
A new stat type has been introduced: Magic and Poison Penetration.
Read all the information you need to build your stats correctly and avoid miss, block, or damage resistance from enemies.
1. Agility vs. Accuracy
When you are hit by a melee attack, the game rolls to see if you completely block the damage.
The game rolls a number between 0 and your agility every hit you take from melee.
If the number you gain is higher than attacker's Accuracy, you block the damage.
Summary
Agility = Your chance to dodge physical attacks
Accuracy = Attacker’s chance to land physical attacks
2. Magic Resist vs. Magic Penetration
When you are hit by a magic attack, the game rolls to see if you completely resist the damage.
The game rolls a number between 0 and 100.
If the roll is lower than your MagicResist, you attempt to resist the magic hit.
If your MagicResist is higher than the attacker’s MagicPenetration, you block the damage.
You will see a Magic Resist indicator and take no damage.
Summary
MagicResist = Chance to block magic hits
MagicPenetration = How well the attacker breaks through that resist
You resist only if your MagicResist > attacker’s MagicPenetration
3. Poison Resist vs. Poison Penetration
When a player or monster tries to poison you, a similar system happens:
The game rolls a number between 0 and 100.
If the roll is lower than your PoisonResist, you attempt to resist the poison.
You only resist if: your PoisonResist > attacker’s PoisonPenetration
If successful, you get a Poison Resist indicator and the poison does not apply.
Summary
PoisonResist = Chance to resist poison effects
PoisonPenetration = How well the attacker bypasses your resist
You resist only if your PoisonResist > attacker’s PoisonPenetration
4. Critical Rate & Critical Damage
If the attack hits, the game checks if it becomes a critical hit:
The game rolls a number between (0 and 200) < attacker's CriticalRate
If successful, the hit becomes Critical, increasing the final damage based on attacker's CriticalDamage
Summary
CriticalRate = Chance attacker triggers a critical
CriticalDamage = How much extra % damage the crit deals
5. Luck Stat
The Luck stat affects how often your hits roll at the very top or very bottom of your damage range.
When you attack, your damage is normally chosen randomly between your MinDC and MaxDC (or SC/MC for spells).
Example:
If your attack is 100–300, each hit normally lands somewhere inside that range.
Luck changes how often you land the highest or lowest possible number.
The higher luck you have the better damage output you give to enemies.
And this isn’t everything, there’s still a lot more in the server that I’m keeping hidden for now.
A few systems I’m polishing, extra features I’ll reveal soon, and endless QoL improvements that will all be detailed in next post.
Keep your eyes open, more is coming.
Don't miss out join us now and experience everything this server has to offer. I'm looking forward to having you with us on this incredible adventure!
Thank you for reading, and can’t wait to see you in-game!
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