Crystal Arcane Mir2 - Launched

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Arcane Mir2
Download: Autopatcher

Launch 19th December 2025 7:00 PM
Medium Rate
Warrior, Wizard, Taoist,Assassin and Lancer

Join: Discord

Account creation opens 4:00 PM
Character creation opens 5:00 PM
Login gates open 6:00 PM (1 hour before launch)
During this 1 hour pre launch, all players will stay in the Safe Zone until we go live.
While you are in safezone you gain 5% exp rate for every minute being AFK in safezone.

For over 6 months, I have poured everything I have into building Arcane Mir2, not just another private server, but a complete transformation of what Mir2 can be. Every system, every mechanic, every class, every line of code has been rebuilt, polished, and refined to create a world that feels alive, challenging, and truly unique.

My goal was simple: deliver a Mir2 experience that offers fresh, modern and deeply immersive while keeping the classic soul of the game intact.

I’ve redesigned the game from the ground up with massive quality-of-life improvements to make gameplay smoother, faster, and more enjoyable. From UI enhancements to smarter monster behavior, from item upgrades to movement and combat responsiveness, everything feels sharper and cleaner.

The heart of Arcane lies in the new PvE and PvP experiences I’ve coded exclusively for this server.

PvP has been completely re-engineered better hit registration, improved combat timing, tighter responsiveness, and precise balancing. Every duel feels intense, every arena fight feels fair, and every kill is earned.

PvE has been elevated with new mechanics, smarter monsters, refined boss encounters, dynamic scaling, and rewarding progression that pushes players to explore, adapt, and compete.

At launch, Arcane Mir2 will feature four carefully balanced classes: Warrior, Wizard, Taoist, and Assassin. I chose to limit the launch classes to ensure the balance is perfect and every player gets a polished experience.
Archer and Monk are fully prepared items, skills, animations, and quests are already built. When the time is right, or if the community demands it, I will open a poll and let the players decide when these two classes join the battlefield.

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Christmas Event:
Start your journey with a small Xmas event to set the holiday mood and have fun from day one
Nothing crazy — just simple gifts to enjoy the start

Santa spawns on every floor
Find him and claim your Xmas reward!

Rewards can be Power, Defence, or EXP/Drop pots
Free Xmas rewards as you level up and grow

Join the launch. Feel the Xmas. Enjoy Arcane

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Sabuk Wall Conquest
31th December (12 days after launch)
Get ready for the first Sabuk Wall fight!
This is your chance to build a strong team from day one and prepare for the ultimate battle.

SabukWall owners will be the only players can special repair their items
Receive the sabuk buff which boosting your power and defence.

Special reward for the first Fight The winning guild will receive: 5,000 Game Gold
Gather your guild, plan your strategy, and fight for glory!
Be the winner and claim the reward.
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We now support Email Registration & Password Recovery
Accounts now use secure email-based registration and activation.
Easily recover your password anytime through email verification, ensuring your account stays safe and accessible.
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Endless QOL Changes
Inventory & Storage
Account-wide inventory unlocks – once unlocked, it’s available for all characters.
Auto-sort for inventory and storage.
Right-click quick store/retrieve items.
Storage2 is now permanent and bound to your account.
Item Locking – prevent accidental drop, sale, or oil use.

Mail & Trade
All Trust Merchant sales/orders delivered directly to mail.
Mail now shows full details (cost, amount bought/sold, remaining).
Pickup pets can be restored, traded, or moved between characters (small fee).

Group QoL Update:
Group member limit increased to match the guild member cap.
Group window now displays each member’s class.

Combat & Spells
Meteor Strike bug fix – damage matches visual location.
Friendly AoEs (Meteor, Firewall, Poison Cloud) show safe colors for allies.
Taoist Mixed Poison now ticks red + green.
Trap spells stop ranged monsters from attacking.
Reworked HD versions of many spells.
Shift lock stays active during skills (SlashingBurst, ShadowStep).
Flinch-lock improved for smoother fights.
No cooldown penalty when certain skills fail (SlashingBurst, DarkBody).
Control the opacity your self of most spells (Meteor, Firewall, Poison Cloud)

Map Attack Modes
Maps have been enhanced with dynamic attack mode control.
Conquest Wall maps now enforce Guild Attack Mode for epic battles.
Certain maps will push you into Attack All Mode for full-scale chaos.
Fight with the rules of the map, adapt your strategy, and dominate!

Targeting & PvP
Hit registration improved.
Hovering enemies shows a red circle highlight for easier targeting.
Repulsion/Dash now scale by Level + EXP%, making fights fairer.
Safe zones smoother – walk through objects.
Enemy/Red/Brown attack modes added.
Door blocking prevention – buff stops players from body-blocking doors in mass fights.
Random Teleport safety – no longer take damage after teleport.

Crafting & Items
Crafting dialog can be opened anywhere (with filters for quick use).
Advanced Quest System – accept/finish quests anywhere in-game.
Quest tracking list keeps progress organized.
Bulk usage for Benediction Oils, gems, orbs, and scrolls.
Re-roll system (Elements only) – re-roll item elements while keeping existing stats safe.
Item set display – shows which pieces you have equipped and the bonuses gained.
Gender Item Change – swap M/F gear without forced gender change.

Pets & Scaling
Pickup pets now walk through walls to collect items.
Pickup pets can be restored or transferred.
Pickup pets optional settings "Targetable"
Pets now scale with their master’s stats (power, defense, health).
Taoist pets scale with master stats and gain new shapes each spell level.

Guild Improvements
Guild shows member class & level for leaders.
Buff status visible (active/inactive, who enabled it).
Guild storage logs show who deposited/withdrew.

Map & UI
Large minimap with colored dots for bosses & sub-bosses.
Auto-path system – click anywhere on the map and your character will auto-move.
Damage indicators show AC, MAC, MR reduction in real time.

Improved Mouse Event
Your character keeps moving even when the mouse passes over the UI or interface buttons.
Movement is now smoother and no longer interrupted by hovering menus or windows.

Hit Registration Upgrade!
I’ve improved the combat system to ensure melee attacks are more accurate and reliable.
From now on, whenever you land a hit on an enemy, the attack will connect 100% of the time.
No more “phantom swings” or missed hits due to desync.

Controls & Customization
Crescent Slash ↔ Crescent Waves toggle via options.
Twin Drake Blade ↔ Twin Dragon Blade toggle via options.
Shift + F1–F8 added to keybinds.
Price box now supports commas (e.g. 1,000,000).

Potion Duration Stacking
Stack potion timers! Use multiple of the same potion type to extend buff duration.
Mix versions and the timer resets, so choose wisely.

In short: Arcane brings smoother combat, smarter systems, and easier gameplay management so you spend less time fighting clunky mechanics and more time enjoying the adventure.
Characters Skill List
Hopefully the explain is clear, letting you decide the character you will enjoy playing. Each spell also showing the element it require.
1. Warrior:
Level 9: DarkBlade(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.

Level 16: Fencing (Passive)
Increases AC each spell level increase.

Level 24: HalfMoon(Dark Element)
Cause damage to enemies in a semi circle.

Level 26: Thrusting(Dark Element)
Increases the reach of your hits letting you hit enemies
x1 infront space.

Level 32: TwinDrakeBlade(Dark Element)
Unleashes strong hits with a chance to stun (PvE) and
deal extra damage.

Level 38: CrossHalfMoon(Dark Element)
A warrior strikes nearby enemies with two powerful
Half Moon waves.

Level 40: Entrapment
Pulls and paralyzes monsters (PvE) near the caster.

Level 42: SearingNova(Fire Element)
Deals damage to nearby enemies in 2x2 area with flame strikes.
Chance to bleed enemies, Better chance with higher
Poison Attack.

Level 46: ShoulderDash
Push away enemies by charging them with his shoulder.
Must be level higher than enemies to avoid failure.

Level 50: ProtectionField
Temporarily increases defense using inner force.

Level 53: FlamingSword(Fire Element)
Cause great damage by summoning the spirit of fire into weapon.

Level 55: LionRoar
Paralyzes nearby monsters for a short time.

Level 58: BladeAvalanche(Dark Element)
Performs a 3-way thrust attack.

Level 60: Rage
Temporarily boosts attack power.

Level 65: SlashingBurst
Leap over obstacles or enemies up to 3 steps.

Level 70: PiercingRay(Fire Element)
Attacks enemies within 7 steps infront.

Level 75: CrimsonGuard(Fire Element)
Slams the ground, creating a shockwave of bladed force
within a 3×3 area.
All enemies struck take heavy physical damage.
Chance to suffer Bleeding, causing them to
lose health over time.

2. Wizard:
Level 9: FireBall(Fire Element)
Elements of fire are gathered to form a fireball.
Throw at monsters for damage.

Level 17: ElectricShock
Shocks and disables monsters, may confuse them.

Level 20: IceStorm(Ice Element)
Summons an ice storm to damage a 1x1 area.

Level 22: Repulsion
Pushes enemies away using fire energy up to 6 steps.

Level 24: FireWall(Fire Element)
Creates a burning wall that damages passing enemies.

Level 28: Lightning(Lightning Element)
Shoots lightning forward to shock enemies.

Level 32: MagicShield
Consumes MP to absorb incoming damage PvE and PvP.

Level 36: ThunderBolt(Lightning Element)
Strikes enemies with a bolt of lightning.

Level 39: ThunderStorm(Lightning Element)
Calls a thunderstorm to strike enemies in a 2x2 area.

Level 43: FrostCrunch(Ice Element)
Freezes air to damage enemies with chance to slow them.
Better chance with higher Freezing on your gear.

Level 47: Mirroring
Creates a mirror image to fight with you.
The higher spell level the better mirror to spawn.

Level 50: TurnUndead
Holy light attacks undead monsters, causes them to die instant.

Level 53: FlameField(Fire Element)
Ignites a 2x2 area around you with fire damage.

Level 56: Blizzard(Ice Element)
Drops a glacier that damages enemies over time in a 2x2 area.
Chance to slow, freez enemies, Better chance with
higher Freezing Attack.

Level 60: FlameDisruptor(Fire Element)
Rises fire from underground to hit enemies.
Chance to burn monsters, Better chance with higher
Poison Attack.

Level 65: Swap
Swap locations between you and your clone if found instantly.

Level 70: MeteorStrike(Fire Element)
Drops fire meteors in a 2x2 area to damage enemies.

Level 75: ChainTempest(Lightning Element)
Summons a sphere of condensed storm energy,
Releasing multiple lightning bolts that strike all enemies
in a 3×3 area.
Chance to Shock enemies, taking additional damage over time.

3. Taoist:
Level 9: SoulFireBall(Fire Element)
Throws a fire-infused scroll at enemies.

Level 11: SummonSkeleton
Summons a skeleton ally.
Skeleton strength scales with your SC and defence scales
with your AC/MAC.

Level 15: Healing
Heals a target over time.

Level 18: Hiding
Grants temporary invisibility while standing still.

Level 24: Poisoning(Dark Element)
Throws poison to reduce HP or defense.
Poison value increases with higher Poison Attack on your gear.

Level 28: Revelation
Reveals others’ HP.

Level 31: MassHiding
Grants invisibility to party while stationary.

Level 35: CrimsonBurst(Ice Element)
Strikes a 1x1 area with holy power for high damage.
Damage increases with more Holy on your gear.

Level 37: Purification
Cures poison and paralysis.

Level 40: EnergyRepulsor
Pushes away enemies with a blast.

Level 42: PoisonCloud(Dark Element)
Creates a poison cloud on the ground, dealing damage to enemies
that stand within it for several seconds.
Clouds damage increases with more Poison Attack on your gear.

Level 44: TrapHexagon
Traps monsters until they’re damaged.

Level 46: MassHealing
Heals all players in an area.

Level 48: SummonShinsu
Summons a dog ally.
Shinsu strength scales with your SC and defence scales
with your AC/MAC.

Level 50: HolyShield
Boosts party’s defense and power.
Buff Strength and Duration scales with Holy stat.

Level 53: SummonHolyDeva
Summons a holy spirit that attacks with thunder.
Deva strength scales with your SC and defence scales with
your AC/MAC.

Level 56: Curse
Weakens enemies attack power in 2x2 area, with chance to slow
poison them enemies.
Poison chance improves with higher Freezing on your gear.

4. Assassin:
Level 9: LethalSlash(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.

Level 20: CrescentSlash(Fire Element)
Unleashes sword power to hit all infront nearby enemies.

Level 25: ArcaneLance(Fire Element)
Hits enemies up to 4 steps ahead.

Level 30: Trap
Instantly traps a monster for a short time.

Level 32: DoubleSlash(Dark Element)
Quickly strikes the enemy twice.

Level 34: LightBody
Boosts agility each skill level increase.

Level 37: Haste
Boosts attack speed, every 2 spell level increase.

Level 40: FlashDash(Dark Element)
Dashes to strike with chance to stun a target.

Level 43: PentagonStrike(Fire Element)
Hits surrounding enemies in 2x2 area with chance to bleed.
Bleeding damage increase with more Poison Attack on your gear.

Level 45: FireBurst
Pushes away surrounding enemies.

Level 47: PoisonSword(Dark Element)
Slashes to apply poison that deals damage over time.
Poison value increases with more Poison Attack on your gear.

Level 50: MoonLight
Turn invisible and deal bonus damage when attacking.

Level 53: DarkBody
Creates a clone to attack while you turn invisible.

Level 56: SwiftFeet
Increases movement speed.

Level 60: DeathSentry (Passive)
Adds death energy and chance to stun enemies.
Stun duration increase with more Poison Attack on your gear.

Level 65: ShadowStep
Jump over tiles to strike or escape quickly.

Level 70: BackStab (Passive)
Deal bonus damage from 3 directions behind.
PvE 4% per level, PvP 2% per level.

Level 75: FlameReaver(Fire Element)
Unleashes a blazing X-shaped slash, striking all enemies
within a 3×3 area around the target.
Each enemy hit suffers heavy fire damage, with a chance
to be burned.

A new stat type has been introduced: Magic and Poison Penetration.
Read all the information you need to build your stats correctly and avoid miss, block, or damage resistance from enemies.


1. Agility vs. Accuracy
When you are hit by a melee attack, the game rolls to see if you completely block the damage.
The game rolls a number between 0 and your agility every hit you take from melee.
If the number you gain is higher than attacker's Accuracy, you block the damage.

Summary
Agility = Your chance to dodge physical attacks
Accuracy = Attacker’s chance to land physical attacks

2. Magic Resist vs. Magic Penetration
When you are hit by a magic attack, the game rolls to see if you completely resist the damage.
The game rolls a number between 0 and 100.
If the roll is lower than your MagicResist, you attempt to resist the magic hit.
If your MagicResist is higher than the attacker’s MagicPenetration, you block the damage.
You will see a Magic Resist indicator and take no damage.

Summary
MagicResist = Chance to block magic hits
MagicPenetration = How well the attacker breaks through that resist
You resist only if your MagicResist > attacker’s MagicPenetration

3. Poison Resist vs. Poison Penetration
When a player or monster tries to poison you, a similar system happens:
The game rolls a number between 0 and 100.
If the roll is lower than your PoisonResist, you attempt to resist the poison.
You only resist if: your PoisonResist > attacker’s PoisonPenetration
If successful, you get a Poison Resist indicator and the poison does not apply.

Summary
PoisonResist = Chance to resist poison effects
PoisonPenetration = How well the attacker bypasses your resist
You resist only if your PoisonResist > attacker’s PoisonPenetration

4. Critical Rate & Critical Damage
If the attack hits, the game checks if it becomes a critical hit:
The game rolls a number between (0 and 200) < attacker's CriticalRate
If successful, the hit becomes Critical, increasing the final damage based on attacker's CriticalDamage

Summary
CriticalRate = Chance attacker triggers a critical
CriticalDamage = How much extra % damage the crit deals

5. Luck Stat
The Luck stat affects how often your hits roll at the very top or very bottom of your damage range.
When you attack, your damage is normally chosen randomly between your MinDC and MaxDC (or SC/MC for spells).

Example:
If your attack is 100–300, each hit normally lands somewhere inside that range.
Luck changes how often you land the highest or lowest possible number.
The higher luck you have the better damage output you give to enemies.

And this isn’t everything, there’s still a lot more in the server that I’m keeping hidden for now.
A few systems I’m polishing, extra features I’ll reveal soon, and endless QoL improvements that will all be detailed in next post.
Keep your eyes open, more is coming.

Don't miss out join us now and experience everything this server has to offer. I'm looking forward to having you with us on this incredible adventure!
Thank you for reading, and can’t wait to see you in-game!

 
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Reboot Changes
Added Inner Power catch-up system: you will now gain more Inner Power points based on your current Inner Power.
Resurrection Scroll can now be used 5 seconds after death.
Added a 48-hour cooldown when joining a guild, you cannot join another guild until the cooldown ends.
Added a 5-minute cooldown to ServerShout.
Fixed an issue where Hunt Monster Scrolls could complete the wrong hunt.
Sub-bosses now spawn at fixed locations in instance maps (find and remember the spot for future runs).
Global bosses now have a chance to spawn early in the morning.
Might Medal and Might Shield stats have been increased.
Articano Medal and Articano Shield stats have been increased.
Improved material drop rates from all bosses.
Wuyuan, Shachun, and Horned Cave bosses now have a chance to drop Material(100).
 

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We’re releasing the 🔱 Lancer class tomorrow, Friday at 4 PM
The Lancer is a powerful third melee class, standing alongside the Warrior as a brutal frontline fighter — but with a darker, more tactical playstyle.
Primary Stat: SC
Combat Style: Melee with extended reach
Unique Feature: Introduces a new poison type — Darkness Poison
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🌑Darkness Poison
A brand-new poison type exclusive to the Lancer.
Darkness Poison damages enemies over time and synergizes with several Lancer abilities, making prolonged fights increasingly deadly for your foes.

🔪Skills & Abilities
Skewer(Lightning Element) (Toggle Spell)
A deadly precision strike.
Attacks the enemy in front of you, then pierces through to hit the second target behind, dealing 150% damage to the rear target.

MoonRend(Lightning Element) (F-Key | PvE Spell)
Unleashes a wave of dark energy:
100% damage to 8 enemies around you
20% damage to 16 additional enemies in the outer ring (2×2 circle)

SpearBlitz(Fire Element) (F-Key)
Charges forward with unstoppable force:
Hits enemies up to 4 tiles ahead
Deals damage and pushes targets away

Impale(Dark Element) (Passive)
A deadly execution mechanic.
Chance to trigger increases with spell level
Deals extra damage based on your HP
The lower your HP, the higher the damage

ShadowRush(Dark Element) (F-Key)
A high-mobility burst skill:
Jump 5 tiles forward
Strike all enemies in front with a burst of shadows

WhirlWind(Lightning Element) (Shift Attack)
A sweeping spear combo:
100% damage to the main target in front
50% damage to enemies around in a 2×2 area

Ignition(Fire Element) (Passive)
An explosive passive effect:
Proc chance increases with spell level
Deals extra damage to enemies
50% chance to apply a delayed explosion
Explosion detonates after X seconds, damaging the target and nearby enemies in a 1×1 area

PinShot (F-Key)
Throws a lightning spear trap that: Immobilizes monsters
Prevents movement for a duration

PiercingSweep(Lightning Element) (F-Key | PvE Leveling Spell)
A wide spear sweep that:
Damages all enemies in a 2×2 area

TripleAttack(Dark Element) (Shift Attack)
A high-risk burst combo:
Perform 3 rapid spear strikes, Deals heavy burst damage
Freezes your character for 0.5 seconds

DeathMiasma(Fire Element) (F-Key)
Unleashes corrupt darkness: Hits enemies in a 3×3 area
Deals damage and Applies Darkness Poison

DreadAura (F-Key)
A powerful debuff aura:
Reduces enemies’ attack power by 10%
Duration: 40 seconds at level 6
Cooldown: 3 minutes

LancerHeader.png
 

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REBOOT CHANGES
Weapons, Stones, and all items previously level 95 have been reduced to level 94, allowing them to remain usable after death if EXP is los
Bulwark, Life and Smash item set skin changed, stats increase
ThunderRing, TaeGukRing and BoundlessRing stats increased.
Challenge Room bosses (Havok, etc.) now drop Material (100) instead of Material (90).
OKS Replaced with Carnage Cobra
Reduced Darkness Poison spell effect opacity for better visibility.
Dread Aura has been reworked to function similarly to Aegis Howl, now reducing nearby enemy DC / MC / SC.
Shadow Rush now prevents movement while casting.
Whirlwind cooldown reduced to 10 seconds and PvE damage increased.
Triple Attack cooldown reduced to 15 seconds and PvE damage increased.
Fixed the Lancer statue NPC image.
Reworked Spear Blitz push logic: Now compares Level → Paragon Level → EXP in order.
Added a cooldown to Spear Blitz (previously missing).
Fixed Moon Rend, where the next 16 targets were incorrectly hit with blocked damage.
Added sub-boss spawn to Inferniar Cave 2F.
Removed anti-slow from Horned Commander, making it easier to solo for melee classes (ranged classes were already fine).
Increased drop rates for Ancient, Horned, and Black Dragon Dungeon Hunt Scrolls.
Heroes League now teleports losing teams to the Safe Zone instead of a random out-of-safe-zone location.
 

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REBOOT CHANGES
Safe Zone activity rewards are now queued instead of random. Rewards are granted in order every 12 hours.
Fixed Rev Ring cooldown applying even when it didn’t activate (failed because ring low dura).
Body drop rate increased.
Added glow effects to Mount transmog skins to clearly distinguish common vs rare skins.
Increased Critical Rate cap to 400.
Fixed Shadow Step randomly triggering cooldown when the spell failed to jump.
Fixed Bulwark item set bonus not applying correctly.
Team Legends buff increased to 60 DC/MC/SC and 30 AC/MAC and 5% Drop Exp Rate.
Game Shop prices reworked to match current server gold rate.
Increased Game Shop potion stats.
Added Element Potions (Fire, Ice, Dark, Lightning) to the Game Shop for Gold / GG, boosting elemental damage by 5% / 10%.
Added Quest Boost (x3) to the Game Shop for Gold / GG.
Reduced Instance Cave and Lovers Challenge bosses HP by 50% and Gold rewards by 50%.
Drop rates for Instance Cave and Lovers Challenge bosses remain unchanged for casual and PvE players (may be adjusted if needed).
Increased Hunting Cave boss spawn rates, bosses now respawn faster.
Updated Black Dragon Dungeon extra rooms: Boss progression now spawns from Havok Lord up to Inferniar.
Added 3 new hunting caves: Cryonix Temple, Golden Temple and Coiled Snake
These caves feature better drop files and higher monster damage & defense.
Added Hunt Monsters for the new caves.
Added Daily Quests rewarding Cave Eggs for the new caves.
Added the 3 new caves to the Hunters Map, allowing instant teleport to any floor / KR using Hunt Points.
Added Hunt Monster Scrolls to drop files for: Havok, Fiend, Horse King, Troll, Heaven, Turtle, and Lance.
Increased Carnage Cobra HP and improved its drop files.
Added Codex Special (1) Scrolls to drop files.
Expanded Codex with Codex Special (2): Obliterator, Ethereal, and Nirvana item sets.
Added Holy Magician Gem to drop files and crafting list (CTRL + U).
Expanded the Gemforge system with 4 new gems, added to the crafting list (CTRL + U).
Nobility ranking point have been restarted.
PvP and PvE ranking point system have been restarted.
 
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REBOOT CHANGES
@RevTime now checks and displays the Rev Ring cooldown
@ClearFloorItem (Challenge Room & Instances only) now clears items on the floor only.
Fixed Shadow Step and Slashing Burst displacement issue that was pushing the character 1 step backward.
Agility Shroud reworked to function similarly to Aegis Howl and Dread Aura.
Reworked Coiled Snake mob destiny.
Increased mob spawn rate in Cryonix Temple and Golden Temple.
Enabled TDB stun chance in PvP.
Fixed Pyroclasm stacking with Fire Wall bug.
 

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REBOOT CHANGES
Bulwark Set: PvP damage reduction set bonus increased to 4%, Each item increased to 2%.
Life Set: HP rate set bonus increased to 4%, Each item increased to 2%.
Weather System: Buff stat value is now capped at 50.
Agility Shroud: Effect has been replaced with a new effect.
Lancer: Stats in Heroes League have been corrected.

Ramadan Event Details

You must be actively playing for a total of 4 hours to receive the reward.
Time spent in Safe Zone or while Auto Playing does NOT count.
The 4 hours do NOT need to be completed in one day.
Once you reach 4 hours of active playtime, you will receive the reward.
Reward can only be claimed once per day.

Daily Reward (3 Scrolls in Queue):
EXP Scroll
Material Scroll
Gold Scroll

Each scroll allows you to enter a special Instance Map for 30 minutes, where you can:
Gain massive EXP from boosted mobs
Farm large amounts of materials
Earn more gold than you normally would in 30 minutes of regular hunting

The event will run for the full 30 days of Ramadan.

Guild Member Cap Update
The guild member limit has been reduced to 15.
To be honest, we are not 100% sure how this will impact overall gameplay and user activity, but based on the poll results, the majority voted for the change — so we will give it a try.

Trial Period
The guild cap will remain at 15 members for 1 week.
If feedback is positive → we keep it.
If feedback is negative → we revert it back to 25 members.

Guild Mode in Boss Maps
With the guild cap reduced to 15: Major cave bosses (e.g., Dark Devil, Wild Dragon, etc.) are now Guild Mode only.
You cannot switch modes in these maps.
These maps are now Fight Maps:
No Murder Count
No Weapon Curse
This is to encourage organized guild fights and fair competition without punishment.

Guild Rejoin Cooldown Reworked
When you join a guild, a 2-day cooldown begins for that specific guild.
If you leave that guild, you cannot rejoin the same guild for 2 days.
You are still free to join any other guild immediately.
 

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REBOOT CHANGES
SunPotions increased with 5% hp regen plus the base 400 hp regen.
Fixed an issue where the Veteran Buff disappeared when Paragon Level was the same across all characters.
Improved special stats on Crystal Armour and Heaven Armour.
Baekta Glove, Spirit Reformer, and Holy Tao Wheel now grant +2% HP and +1% PvP Reduction.
Boundless Ring, Thunder Ring, and TaeGuk Ring now grant +5 Fire, Dark, Ice, and Lightning Element.
Codex Level 80 item sets and Gale and Speed item sets are now auto-completed.
Increased drop rates for Wild, Evil, and Spirit item sets.
EXP items can now be upgraded to EXPV items. View them in the Crafting List (CTRL + U).
 

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Update Patch Notes

Level cap increased to 100.
Players now start at Level 80 with Paragon Level 500.
Start item set stats have been increased.
Players now start with Gem Runes (5).
Maximum Luck increased to 8.
Added 15 new Mount Transmogs (Mount NPC → Shachun Province → Page 4).
Inner Power point limit increased to 10,000.
Added 5 new Inner Powers (CTRL + I → Pages 1 & 2).
Legacy Item Upgrade Orbs added to Craft List (CTRL + U)

New Item Sets Added to Drop Files
Level 95–99 Item Sets added: Brute, Sorcery, and Purified.
Annihilation (Element Set)
Iron (PvP Reduction Set)
Vitalis (HP Rate Set)
Wreckage (Critical Set)
Ultra Stones
And much more to find out...

Black Dragon Dungeon replaced with Celestial Grotto
Multiple floors with new sub-bosses and bosses.
New hunt monsters for exclusive stat rewards.
Designed to provide a fresh experience instead of repetitive farming.

Articanu Magician replaced with Mir King
Improved Mir Medal, Badge, and Shield set stats.

Great Fox Spirit replaced with Orc Cave
1 Sub, 1 Boss, 1 Lord
3 new Hunt Monsters with reward progression.

Wild Dragon Temple bosses (Damage, HP, Defense) increased and drop files improved.
Havok, Horse, Troll, Tree, and Fiend bosses: Damage & HP reduced and Drop files reworked.

Lovers Challenge Room:
Boss spawn improved (now starts with HavokLord).

Challenge Room (Trials of the Ancients):
Sub and boss spawns reworked.
Trophies stats increased.
Drops improved.

Maps have been removed:
Ancient Temple
Ember Cave
Grim Hog
Obsidian Cave
Snowviel Temple
Wuyuan Caves
Shachun Caves

TeleportStone script reworked.
Quests dialog (Q) reworked.
Hunters Map (W) reworked.

MaterialBox (100) crafting increased to x2000 per x10000 Ore.
EXPV item crafting gold cost reduced to 50m.
MagicianGem removed from drop files and crafting list.

Spell Changes
All spells are automatically learned up to Level 6 except: AegisHowl, Pyroclasm, HealingCircle, AgilityShroud, DreadAura
Previously learned low-level spells will auto-upgrade to Level 6 upon leveling.
Spells removed from drop files.

PvP & PvE Changes
PvP kills are now account-shared.
Duel match count is now shared across characters on the same account.
PvE points are now shared across the account.
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Instances, Challenge Bosses, and Lovers Room new added Bosses HP reduced by 50
Random teleport has been enabled on Orc Cave F
Required materials for Stage Upgrade and Elevate of new items have been reduce
Gold cost for Stage Upgrade and Elevate has been reduced.
Required materials to upgrade Legacy items have been reduced.
HP regeneration has been increase
Boss damage has been increased to balance the higher player HP regeneratio
Pick up pets now works while AutoCombat in Lovers Callenge Room
 

3gena

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REBOOT CHANGES
FireWall duration has been increased.
Fixed a bug where duels could end without declaring a winner or loser.
Increased fixed stats for each class in Heroes League.
Elemental damage bonuses are now disabled in Heroes League to ensure fair fights.
Draw Equipment Shield settings have been added to the Equipment dialog.
Horned Cave hunt log auto complete added.
MagicianGems were missed on drop files have been removed.
Since all players are asking for full bosses spawn availability, we have removed the current time restriction.

Mount Transmog:
Items now clearly indicate whether they are required or not.
View settings can now be enabled or disabled through the Mount Transmog NPC.

Drop Rate:
I have completely reworked and improved all drop rate functions and calculations on the code side.
Previously, drop rate bonuses were coming from multiple different sources (Pads, Stones, various Potion types, etc.), which made it very complicated to properly understand and calculate your actual total drop rate. Some players believed they could reach 90%, but in reality, that wasn’t accurate because the bonuses were not coming from a single source and were not being calculated in a fully optimized way.
The calculation system has now been improved and rebalanced to properly reward players with higher drop rate bonuses.
You should definitely feel the difference, it is now working better, 100%.

Item Set logic has been improved:
You can now mix items of the same set type and still receive the set bonus once all required item types are equipped.
 

3gena

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REBOOT CHANGES
Sun Potions have been disabled in Heroes League fights to ensure fair battles (not determined by who has more Suns).
FlashDash stun is now enabled in PvP. (Set to 100 instead of 10)
You can now cast spells while under Poison Stun.
Mouse Shift-Lock targeting has been improved: targets will now unlock if they move too far away, leave the screen, or if Assassins use Moonlight and become hidden off-screen.
ShadowRush jump delay has been reduced.
DarkAngel Legacy items drop rate has been increased.
PvP and PvE Rank Buff stats have been reworked.

x2 new hunting caves have been added: WrathField and FrozenHollow.
Bosses in these caves have improved drop files.
x2 new Daily Quests have been added to the Quest Dialog. (Press Q to open).
A Hunt Log for the new caves has been added. Completing it rewards players with AC / MAC / DC / MC / SC stats.
The Hunters Map has been expanded with the two new caves. (Press W to view).

Codex has been extended with
Level 95 item sets: Wild, Evil and Spirit
Special (3) item sets: Mighty, Charm and Titan
(Press CTRL + C to open Codex)

Coming Soon (Archer)
  • New Unseen spells
  • Unseen items (Bows and Armours) with special effect
ArcherClass.png
 

3gena

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🏹 The Archer
The class delivers high DPS and excels at long-range combat, allowing players to hit enemies from a far distance
This class has been modified and does not function like the original Crystal Archer file. The Archer now works in a completely customized way.
  • Shift attack is disabled in both PvP and PvE
  • A lot of new custom spells have been added
  • Improved ranged combat experience
  • Unique reworked class mechanics
  • Require arrow item type to cast spells

🎯 Skills & Abilities

Level 9: StraightShot(Fire Element)
Fires an empowered arrow.

Level 17: Focus (Passive)
Boosts hit chance with chance to deal critical hits.

Level 20: OneWithNature(Dark Element)
Summons a dark ring that damages enemies in a 2×2 area.

Level 22: Turnforce
Pushes enemies in a semicircle and deals damage.

Level 24: MentalState (Toggle damage modes)
Agressive: Full damage can't shoot over walls.
Trick Shot: Lowest damage can shoot over walls.
Group Mode: Medium damage don't steal agro.

Level 28: DelayedExplosion(Fire Element)
Fires a delayed-explosion arrow.

Level 30: Meditation (Passive)
Increases AC each spell level increase.

Level 32: Concentration (Passive)
Increases MAC each spell level increase.

Level 36: CrippleShot(Dark Element)
Enhanced StraightShot with better effects.

Level 40: BindingShot
Traps monsters in a circle, preventing them from moving.

Level 43: Scatter(Dark Element)
Shoots multiple arrows that hit several enemies.
Higher levels increase the number of targets.

Level 47: PhantomGuardian
Creates a clone to fight alongside you.

Level 50: ExplosiveTrap(Fire Element)
Places a hidden trap that explodes when an enemy steps on it.

Level 53: FrozenShot(Ice Element)
Damage the target with chance to slow or freez enemy.
Poison duration increases with more Freezing on your gear.

Level 56: ElementalShot(Dark Element)
High magic damage with knockback chance.

Level 60: RapidFire(Fire Element)
Fires fast arrow to damage enemies with chance burn them.
Poison damage increase with more Poison Attack on your gear.

Level 65: BackStep
Leap backwards to evade danger up to 6 steps.

Level 70: TripleShot(Dark Element)
Creates up to 2 clones to boost arrow damage
Causes enemy to recieve up to 3 damages.

Level 75: FlamedArrows(Fire Element)
Rains flaming arrows in a 3x3 area, dealing great damage.
Releasing multiple arrows that strike all enemies in a 3×3 area.
Chance to bleed enemies, taking additional damage over time.

Level 90: EchoShield
Grants a defensive aura to the caster and nearby allies.
Incoming attacks have a 10% chance to reflect damage to the attacker.

ArcherAd.png
 
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PoisonCloud (Green Poison) value has been increased.
Revival Ring and Teleport Ring (3-day expiry) have been added to the crafting list. (CTRL + U)
Email activation requirement for account creation has been removed. You can now create accounts instantly.
Added Mount & Pads Merge System: combines stats, stages, and skins from both items into one.
Horned Cave has been removed from the teleport stone and its spawns have been disabled.
Ramadan Event has been removed. The NPC teleport will remain for players who still have unused scrolls.
Removed spawn shouts for: IncarnatedZT, AshenDevourer and OrcGeneral

Drop files have been reworked and improved including:
x5 Mount Transmogs
Mir Item Sets
Special Item Sets that grant bonus stats when wearing the full set

MirItem.gif


Black Dragon Dungeon
Upgraded maps with a clearer and improved visual design
Boss images updated to HD versions
AI improvements currently in progress (coming next reboot)
Increased HP, defense and damage of mobs and bosses
Improved drop files

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Archer
The class is now available
Bows and armor added to drop files
All skills are auto-learned up to level 6 except EchoShield (must be obtained through hunting)

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New Feature: Transformation
Added new Transformer spell to drop files
Changes your appearance and grants random stats (offense, defense, or both)
Duration: 1 minute at level 6
Cooldown: 5 minutes

Transformers.gif
 

3gena

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UPCOMING REBOOT CHANGES
  • Start level set to 90, Paragon level set to 500.
  • EXP list (90–100) has been reworked.
  • Paragon EXP list (500–1000) has been reworked.
  • Paragon stat limits increased: AC/MAC/DC/MC/SC to 200, HP Rate to 30%, Critical Rate to 50%.
  • Starting item skins have been improved with better visuals.
  • Newbie Codex catch-up is now auto-complete.
  • Newbie Hunt Log catch-up is now auto-complete.
  • Inner Power boosted with +5000 free points for catch-up.
  • All drop files reworked: removed unused items and increased drop rates.
  • Challenge Room bosses gold drop rate has been increased.
  • Fury, Adamant, Aegis, Life, and Phantom Gem Runes (6 & 7) added to craft list.
  • Legacy Bow added to craft list.
  • Legacy item orb upgrades up to VII added to craft list.
  • Fixed a bug where EchoShield was reflecting 100% damage instead of 10%.
Transmog System (CTRL + T).
  • Added new version of Mir Item Set with special effects.
  • Added Original Mir Item Set (classic version everyone knows and loves).
MirItemTransmog.gif

Noble Pet Quest
  • Noble Island added, accessible via NPC in Shachun Province next to the Teleport Stone.
  • Complete the required quests to obtain a Pet Equipment item as a final reward.
  • The pet features advanced AI with strong burst damage in PvP & PvE.
NobleIslandQuest.png

Hunting Caves Update (x3 New Caves & Features)
  • Teleport stone access for normal hunting caves.
  • Instance teleport (once per day).
  • Daily quest that rewards a cave boss egg (can be spawned anywhere, anytime).
  • Hunters Map allowing you to use hunt points to teleport to any cave instantly.
HuntingCaves25-03.png
 

3gena

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RELOADED LIVE
  • Duel fight enables time reduced by 1 hour now starting 4pm server time
  • SabukWall start time reduced by 1 hour changed to 7pm server time
  • DarkAngel spawn time reduced by 1 hour changed to 7:30pm server time
  • Heroes League fight time reduced by 1 hour changed to 7pm server
The following bosses Anti slow, freezing poison have been removed to help melee class solo them similar to Range classes are doing now.
  • Auric Sovereign
  • Dark Devil
  • Wild Dragon
  • Orc Mutant
  • Mir King
  • Evil Mir
Easter Event Coming Soon!
  • Easter item set expire 7 days (Rare to find)
  • Quests
  • Elixirs
  • Easter equipment pet
  • Eggs (chance to find rare item)
EasterEvent.png
 

3gena

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Guild Storage
  • Guild Storage system has been fully recoded and improved to enhance overall usability.
  • You can now merge and split items directly inside Guild Storage, making item management smoother and more efficient for all guild members.
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