Crystal Arcane Mir2 - Launched

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Arcane Mir2
Download: Autopatcher

Launch 19th December 2025 7:00 PM
Medium Rate
Warrior, Wizard, Taoist,Assassin and Lancer

Join: Discord

Account creation opens 4:00 PM
Character creation opens 5:00 PM
Login gates open 6:00 PM (1 hour before launch)
During this 1 hour pre launch, all players will stay in the Safe Zone until we go live.
While you are in safezone you gain 5% exp rate for every minute being AFK in safezone.

For over 6 months, I have poured everything I have into building Arcane Mir2, not just another private server, but a complete transformation of what Mir2 can be. Every system, every mechanic, every class, every line of code has been rebuilt, polished, and refined to create a world that feels alive, challenging, and truly unique.

My goal was simple: deliver a Mir2 experience that offers fresh, modern and deeply immersive while keeping the classic soul of the game intact.

I’ve redesigned the game from the ground up with massive quality-of-life improvements to make gameplay smoother, faster, and more enjoyable. From UI enhancements to smarter monster behavior, from item upgrades to movement and combat responsiveness, everything feels sharper and cleaner.

The heart of Arcane lies in the new PvE and PvP experiences I’ve coded exclusively for this server.

PvP has been completely re-engineered better hit registration, improved combat timing, tighter responsiveness, and precise balancing. Every duel feels intense, every arena fight feels fair, and every kill is earned.

PvE has been elevated with new mechanics, smarter monsters, refined boss encounters, dynamic scaling, and rewarding progression that pushes players to explore, adapt, and compete.

At launch, Arcane Mir2 will feature four carefully balanced classes: Warrior, Wizard, Taoist, and Assassin. I chose to limit the launch classes to ensure the balance is perfect and every player gets a polished experience.
Archer and Monk are fully prepared items, skills, animations, and quests are already built. When the time is right, or if the community demands it, I will open a poll and let the players decide when these two classes join the battlefield.

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Christmas Event:
Start your journey with a small Xmas event to set the holiday mood and have fun from day one
Nothing crazy — just simple gifts to enjoy the start

Santa spawns on every floor
Find him and claim your Xmas reward!

Rewards can be Power, Defence, or EXP/Drop pots
Free Xmas rewards as you level up and grow

Join the launch. Feel the Xmas. Enjoy Arcane

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Sabuk Wall Conquest
31th December (12 days after launch)
Get ready for the first Sabuk Wall fight!
This is your chance to build a strong team from day one and prepare for the ultimate battle.

SabukWall owners will be the only players can special repair their items
Receive the sabuk buff which boosting your power and defence.

Special reward for the first Fight The winning guild will receive: 5,000 Game Gold
Gather your guild, plan your strategy, and fight for glory!
Be the winner and claim the reward.
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We now support Email Registration & Password Recovery
Accounts now use secure email-based registration and activation.
Easily recover your password anytime through email verification, ensuring your account stays safe and accessible.
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Endless QOL Changes
Inventory & Storage
Account-wide inventory unlocks – once unlocked, it’s available for all characters.
Auto-sort for inventory and storage.
Right-click quick store/retrieve items.
Storage2 is now permanent and bound to your account.
Item Locking – prevent accidental drop, sale, or oil use.

Mail & Trade
All Trust Merchant sales/orders delivered directly to mail.
Mail now shows full details (cost, amount bought/sold, remaining).
Pickup pets can be restored, traded, or moved between characters (small fee).

Group QoL Update:
Group member limit increased to match the guild member cap.
Group window now displays each member’s class.

Combat & Spells
Meteor Strike bug fix – damage matches visual location.
Friendly AoEs (Meteor, Firewall, Poison Cloud) show safe colors for allies.
Taoist Mixed Poison now ticks red + green.
Trap spells stop ranged monsters from attacking.
Reworked HD versions of many spells.
Shift lock stays active during skills (SlashingBurst, ShadowStep).
Flinch-lock improved for smoother fights.
No cooldown penalty when certain skills fail (SlashingBurst, DarkBody).
Control the opacity your self of most spells (Meteor, Firewall, Poison Cloud)

Map Attack Modes
Maps have been enhanced with dynamic attack mode control.
Conquest Wall maps now enforce Guild Attack Mode for epic battles.
Certain maps will push you into Attack All Mode for full-scale chaos.
Fight with the rules of the map, adapt your strategy, and dominate!

Targeting & PvP
Hit registration improved.
Hovering enemies shows a red circle highlight for easier targeting.
Repulsion/Dash now scale by Level + EXP%, making fights fairer.
Safe zones smoother – walk through objects.
Enemy/Red/Brown attack modes added.
Door blocking prevention – buff stops players from body-blocking doors in mass fights.
Random Teleport safety – no longer take damage after teleport.

Crafting & Items
Crafting dialog can be opened anywhere (with filters for quick use).
Advanced Quest System – accept/finish quests anywhere in-game.
Quest tracking list keeps progress organized.
Bulk usage for Benediction Oils, gems, orbs, and scrolls.
Re-roll system (Elements only) – re-roll item elements while keeping existing stats safe.
Item set display – shows which pieces you have equipped and the bonuses gained.
Gender Item Change – swap M/F gear without forced gender change.

Pets & Scaling
Pickup pets now walk through walls to collect items.
Pickup pets can be restored or transferred.
Pickup pets optional settings "Targetable"
Pets now scale with their master’s stats (power, defense, health).
Taoist pets scale with master stats and gain new shapes each spell level.

Guild Improvements
Guild shows member class & level for leaders.
Buff status visible (active/inactive, who enabled it).
Guild storage logs show who deposited/withdrew.

Map & UI
Large minimap with colored dots for bosses & sub-bosses.
Auto-path system – click anywhere on the map and your character will auto-move.
Damage indicators show AC, MAC, MR reduction in real time.

Improved Mouse Event
Your character keeps moving even when the mouse passes over the UI or interface buttons.
Movement is now smoother and no longer interrupted by hovering menus or windows.

Hit Registration Upgrade!
I’ve improved the combat system to ensure melee attacks are more accurate and reliable.
From now on, whenever you land a hit on an enemy, the attack will connect 100% of the time.
No more “phantom swings” or missed hits due to desync.

Controls & Customization
Crescent Slash ↔ Crescent Waves toggle via options.
Twin Drake Blade ↔ Twin Dragon Blade toggle via options.
Shift + F1–F8 added to keybinds.
Price box now supports commas (e.g. 1,000,000).

Potion Duration Stacking
Stack potion timers! Use multiple of the same potion type to extend buff duration.
Mix versions and the timer resets, so choose wisely.

In short: Arcane brings smoother combat, smarter systems, and easier gameplay management so you spend less time fighting clunky mechanics and more time enjoying the adventure.
Characters Skill List
Hopefully the explain is clear, letting you decide the character you will enjoy playing. Each spell also showing the element it require.
1. Warrior:
Level 9: DarkBlade(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.

Level 16: Fencing (Passive)
Increases AC each spell level increase.

Level 24: HalfMoon(Dark Element)
Cause damage to enemies in a semi circle.

Level 26: Thrusting(Dark Element)
Increases the reach of your hits letting you hit enemies
x1 infront space.

Level 32: TwinDrakeBlade(Dark Element)
Unleashes strong hits with a chance to stun (PvE) and
deal extra damage.

Level 38: CrossHalfMoon(Dark Element)
A warrior strikes nearby enemies with two powerful
Half Moon waves.

Level 40: Entrapment
Pulls and paralyzes monsters (PvE) near the caster.

Level 42: SearingNova(Fire Element)
Deals damage to nearby enemies in 2x2 area with flame strikes.
Chance to bleed enemies, Better chance with higher
Poison Attack.

Level 46: ShoulderDash
Push away enemies by charging them with his shoulder.
Must be level higher than enemies to avoid failure.

Level 50: ProtectionField
Temporarily increases defense using inner force.

Level 53: FlamingSword(Fire Element)
Cause great damage by summoning the spirit of fire into weapon.

Level 55: LionRoar
Paralyzes nearby monsters for a short time.

Level 58: BladeAvalanche(Dark Element)
Performs a 3-way thrust attack.

Level 60: Rage
Temporarily boosts attack power.

Level 65: SlashingBurst
Leap over obstacles or enemies up to 3 steps.

Level 70: PiercingRay(Fire Element)
Attacks enemies within 7 steps infront.

Level 75: CrimsonGuard(Fire Element)
Slams the ground, creating a shockwave of bladed force
within a 3×3 area.
All enemies struck take heavy physical damage.
Chance to suffer Bleeding, causing them to
lose health over time.

2. Wizard:
Level 9: FireBall(Fire Element)
Elements of fire are gathered to form a fireball.
Throw at monsters for damage.

Level 17: ElectricShock
Shocks and disables monsters, may confuse them.

Level 20: IceStorm(Ice Element)
Summons an ice storm to damage a 1x1 area.

Level 22: Repulsion
Pushes enemies away using fire energy up to 6 steps.

Level 24: FireWall(Fire Element)
Creates a burning wall that damages passing enemies.

Level 28: Lightning(Lightning Element)
Shoots lightning forward to shock enemies.

Level 32: MagicShield
Consumes MP to absorb incoming damage PvE and PvP.

Level 36: ThunderBolt(Lightning Element)
Strikes enemies with a bolt of lightning.

Level 39: ThunderStorm(Lightning Element)
Calls a thunderstorm to strike enemies in a 2x2 area.

Level 43: FrostCrunch(Ice Element)
Freezes air to damage enemies with chance to slow them.
Better chance with higher Freezing on your gear.

Level 47: Mirroring
Creates a mirror image to fight with you.
The higher spell level the better mirror to spawn.

Level 50: TurnUndead
Holy light attacks undead monsters, causes them to die instant.

Level 53: FlameField(Fire Element)
Ignites a 2x2 area around you with fire damage.

Level 56: Blizzard(Ice Element)
Drops a glacier that damages enemies over time in a 2x2 area.
Chance to slow, freez enemies, Better chance with
higher Freezing Attack.

Level 60: FlameDisruptor(Fire Element)
Rises fire from underground to hit enemies.
Chance to burn monsters, Better chance with higher
Poison Attack.

Level 65: Swap
Swap locations between you and your clone if found instantly.

Level 70: MeteorStrike(Fire Element)
Drops fire meteors in a 2x2 area to damage enemies.

Level 75: ChainTempest(Lightning Element)
Summons a sphere of condensed storm energy,
Releasing multiple lightning bolts that strike all enemies
in a 3×3 area.
Chance to Shock enemies, taking additional damage over time.

3. Taoist:
Level 9: SoulFireBall(Fire Element)
Throws a fire-infused scroll at enemies.

Level 11: SummonSkeleton
Summons a skeleton ally.
Skeleton strength scales with your SC and defence scales
with your AC/MAC.

Level 15: Healing
Heals a target over time.

Level 18: Hiding
Grants temporary invisibility while standing still.

Level 24: Poisoning(Dark Element)
Throws poison to reduce HP or defense.
Poison value increases with higher Poison Attack on your gear.

Level 28: Revelation
Reveals others’ HP.

Level 31: MassHiding
Grants invisibility to party while stationary.

Level 35: CrimsonBurst(Ice Element)
Strikes a 1x1 area with holy power for high damage.
Damage increases with more Holy on your gear.

Level 37: Purification
Cures poison and paralysis.

Level 40: EnergyRepulsor
Pushes away enemies with a blast.

Level 42: PoisonCloud(Dark Element)
Creates a poison cloud on the ground, dealing damage to enemies
that stand within it for several seconds.
Clouds damage increases with more Poison Attack on your gear.

Level 44: TrapHexagon
Traps monsters until they’re damaged.

Level 46: MassHealing
Heals all players in an area.

Level 48: SummonShinsu
Summons a dog ally.
Shinsu strength scales with your SC and defence scales
with your AC/MAC.

Level 50: HolyShield
Boosts party’s defense and power.
Buff Strength and Duration scales with Holy stat.

Level 53: SummonHolyDeva
Summons a holy spirit that attacks with thunder.
Deva strength scales with your SC and defence scales with
your AC/MAC.

Level 56: Curse
Weakens enemies attack power in 2x2 area, with chance to slow
poison them enemies.
Poison chance improves with higher Freezing on your gear.

4. Assassin:
Level 9: LethalSlash(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.

Level 20: CrescentSlash(Fire Element)
Unleashes sword power to hit all infront nearby enemies.

Level 25: ArcaneLance(Fire Element)
Hits enemies up to 4 steps ahead.

Level 30: Trap
Instantly traps a monster for a short time.

Level 32: DoubleSlash(Dark Element)
Quickly strikes the enemy twice.

Level 34: LightBody
Boosts agility each skill level increase.

Level 37: Haste
Boosts attack speed, every 2 spell level increase.

Level 40: FlashDash(Dark Element)
Dashes to strike with chance to stun a target.

Level 43: PentagonStrike(Fire Element)
Hits surrounding enemies in 2x2 area with chance to bleed.
Bleeding damage increase with more Poison Attack on your gear.

Level 45: FireBurst
Pushes away surrounding enemies.

Level 47: PoisonSword(Dark Element)
Slashes to apply poison that deals damage over time.
Poison value increases with more Poison Attack on your gear.

Level 50: MoonLight
Turn invisible and deal bonus damage when attacking.

Level 53: DarkBody
Creates a clone to attack while you turn invisible.

Level 56: SwiftFeet
Increases movement speed.

Level 60: DeathSentry (Passive)
Adds death energy and chance to stun enemies.
Stun duration increase with more Poison Attack on your gear.

Level 65: ShadowStep
Jump over tiles to strike or escape quickly.

Level 70: BackStab (Passive)
Deal bonus damage from 3 directions behind.
PvE 4% per level, PvP 2% per level.

Level 75: FlameReaver(Fire Element)
Unleashes a blazing X-shaped slash, striking all enemies
within a 3×3 area around the target.
Each enemy hit suffers heavy fire damage, with a chance
to be burned.

A new stat type has been introduced: Magic and Poison Penetration.
Read all the information you need to build your stats correctly and avoid miss, block, or damage resistance from enemies.


1. Agility vs. Accuracy
When you are hit by a melee attack, the game rolls to see if you completely block the damage.
The game rolls a number between 0 and your agility every hit you take from melee.
If the number you gain is higher than attacker's Accuracy, you block the damage.

Summary
Agility = Your chance to dodge physical attacks
Accuracy = Attacker’s chance to land physical attacks

2. Magic Resist vs. Magic Penetration
When you are hit by a magic attack, the game rolls to see if you completely resist the damage.
The game rolls a number between 0 and 100.
If the roll is lower than your MagicResist, you attempt to resist the magic hit.
If your MagicResist is higher than the attacker’s MagicPenetration, you block the damage.
You will see a Magic Resist indicator and take no damage.

Summary
MagicResist = Chance to block magic hits
MagicPenetration = How well the attacker breaks through that resist
You resist only if your MagicResist > attacker’s MagicPenetration

3. Poison Resist vs. Poison Penetration
When a player or monster tries to poison you, a similar system happens:
The game rolls a number between 0 and 100.
If the roll is lower than your PoisonResist, you attempt to resist the poison.
You only resist if: your PoisonResist > attacker’s PoisonPenetration
If successful, you get a Poison Resist indicator and the poison does not apply.

Summary
PoisonResist = Chance to resist poison effects
PoisonPenetration = How well the attacker bypasses your resist
You resist only if your PoisonResist > attacker’s PoisonPenetration

4. Critical Rate & Critical Damage
If the attack hits, the game checks if it becomes a critical hit:
The game rolls a number between (0 and 200) < attacker's CriticalRate
If successful, the hit becomes Critical, increasing the final damage based on attacker's CriticalDamage

Summary
CriticalRate = Chance attacker triggers a critical
CriticalDamage = How much extra % damage the crit deals

5. Luck Stat
The Luck stat affects how often your hits roll at the very top or very bottom of your damage range.
When you attack, your damage is normally chosen randomly between your MinDC and MaxDC (or SC/MC for spells).

Example:
If your attack is 100–300, each hit normally lands somewhere inside that range.
Luck changes how often you land the highest or lowest possible number.
The higher luck you have the better damage output you give to enemies.

And this isn’t everything, there’s still a lot more in the server that I’m keeping hidden for now.
A few systems I’m polishing, extra features I’ll reveal soon, and endless QoL improvements that will all be detailed in next post.
Keep your eyes open, more is coming.

Don't miss out join us now and experience everything this server has to offer. I'm looking forward to having you with us on this incredible adventure!
Thank you for reading, and can’t wait to see you in-game!

 
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Auto Attack Feature
Press X to enable auto attack
Auto attack has been coded so Warrior / Assassin no longer need to hold Shift to attack
Your character will automatically attack enemies around
You can still cast spells while auto attack is active
Since this is active auto attacking (not auto-play), your pet will still tab and pick up all dropped items normally
Added attempt fix for the item drop bugged not despawn

Creature Pickup The “Pick Up All Items” option has been removed
You can now manually select any pickup option you want.
Selecting all options will no longer automatically deselect the others
Pick up pets no longer loose stamina in Safezone
Pet experience will no longer be shown if your pet cannot level up to evolve
Pet food only feeds your pet to increase its spawn life
Corrected the hint message displayed when a pet’s spawn life reaches its maximum
BenedictionOils now pickable with Potion checked ignoring the level check for Potions
Completing quests will now send rewards to your mail if you don’t have enough bag space to receive them
Stones soul forge system enabled, you can now Soulforge stones to gain extra DC MC SC
LeanMeat gold price corrected

Elevate & Stage Material System Update
Elevate and stage item systems now support using higher-level materials for lower-level items.

For example:
If an item requires Material (50), you can now use Material (60) or any higher-level material, as long as the material level exceeds the required level

New QoL Feature: Inspect Player Stats
You can now inspect other players’ stats.
This feature lets you clearly see the difference between your character and others, helping you understand how close or far you are from them.

Before engaging in PvP, you can quickly decide:
If the fight is fair
If you’re strong enough to challenge the player
Or if it’s better to avoid the fight

A simple but powerful tool to make PvP decisions smarter and more strategic
InspectStats.png
 
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Material Drops Improves
Gems / Threads / Translucents / Crystals / Fragments and Essences
Materials required to Elevate and Stage items have been reduced
EXP Weapons, Ring now require less amount of materials to stage and elevate upgrade
MaterialBoxs craft amount increased to x300 instead of x100
Bosses, Sub bosses drop rate increased
RedMoonEvil instanced drop reworked
Materials now merged in to LootBoxs, Drop rate increased for the big amount you need to upgrade your items
DiamondTokens added to craft list
Diamond drop rate increased from bosses and sub bosses

Auto Attack feature is now free press X ingam
Activity reward buff now ticks everywhere, you will gain random reward based on your leve
Random Teleport is enabeld in all instance caves, you can use them in KRs and everywhere instance
Pickup pet potion level check fix
Applied a fix for the crash happened because monster AI
 

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THE HEROES LEAGUE
The Heroes League will take place tomorrow – Friday, 26th December.

Schedule:
The league runs 3 times per week:
Friday – Sunday – Tuesday (6:00) PM Server Time

How It Works
Type @HeroesLeague in-game to enable teleport to the event.
All eligible players will be placed into a Waiting Room.
The league starts in round-based matches.

Each Round:
Players are randomly matched into 1v1 Duel fights.
Winner: Returns to the Waiting Room.
Loser: Eliminated and removed from the league.
Each win grants PvP Points.

Rewards
Every player who participates in the Heroes League will receive a League Badge based on their final rank.

League Badge Tiers:
Rank 1: First Badge
Rank 2: Second Badge
Rank 3: Third Badge
Rank 4 – 10: Fourth Badge
Rank 11 – 20: Fifth Badge
Rank 21+: Sixth Badge

Important Rules
No item drops or item breaks inside Heroes League.
Damage and defense are equal for all players.
Gear does NOT matter.

The system focuses on player skill, PvP knowledge, and decision-making.
This is your chance to prove your skills
Even if you have low damage or defense, you can still win if you play smart and understand PvP.

See you in the arena
 
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HAPPY NEW YEAR EVENT
Get ready to celebrate the New Year with an exciting global event full of boosts, surprises, and big rewards!:

Event Duration:
From 28th December – 6:00 PM
Until 31st December – 12:00 PM (Server Time)

Global Event Buffs
These buffs will be active globally for the entire event duration:
EXP Rate: +30%
Gold Rate: +20%
Drop Rate: +10%

This is the perfect time to level up, farm, and progress faster than ever!

Gift Runner
GiftRunner will spawn randomly From 1:00 PM to 11:00 PM (Server Time) in Shachun Province.
Maximum of 4 spawns per day
Once spawned, there will be:
In-game and Discord announcement
Your mission: find the Gift Runner and claim the reward before others do!

Gifts
Rare Books
Rare Items level 85
GoldBar
GoldBar Bundle
CreditScroll(100)
CreditScroll(500)
MaterialBox(90) ×1000
MaterialBox(90) ×2000

Big rewards, high competition — only the fastest and smartest will win!
Stay alert, be ready, and don’t miss your chance!
Good luck, and Happy New Year

 
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Reboot Changes
HornedMage health bar visable fixed.
Pickup pet does not pick gem, soulforge and material loot fixed.
Transmog is now removed from an item when it is traded, sold, dropped, or mailed.
Transmog skin itself remains account-bound to the owner and can be re-applied at any time.
Increased mob spawn rate in Shachun Stone Temple.
Increased HP/MP potion drop rates in Obsidian, Snowveil, Grim, Ember, Wuyuan, and Shachun.
Reduced gold and Bio requirements for Diamond crafting.
Reworked mob spawns in Ice Cave.
Reduced RedMoonEvil Instance HP.
Reduced bosses HP in Lovers Challenge.
Added Wuyuan and Shachun bosses to Lovers Challenge.
Added Endurance Orb to the craft list.
Fixed an issue where Toxin Orb and Aegis Orb were not working.
Server Shout price increased to 100,000.
Enrich item upgrade gold cost reduced.
Team Legends and VIPBuff stats increased.
Sunpotion Cooldown increased from 1 to 2 seconds.

Top Rank System Changes
Only Rank 1, Rank 2, and Rank 3 receive ranking rewards.
Ranking trophies are automatically removed from players who drop out of the Top 3
Top 3 ranking trophies provide increased character stats, making high rank more rewarding.

The Ancient Temple
Many players have now reached level 85, which is the current level cap.
Players have started leveling Paragon, and a large number are actively hunting.
The current bosses in Page 3 hunting caves, Wuyuan, and Shachun are no longer enough for the current player count.

A new large cave is being introduced (not a group dungeon).
The cave contains multiple different bosses and a maze style layout for players to explore.
The cave has a total of 13 floors, each floor featuring a unique boss.
Every boss has different damage, defense, and drop files.
Ancient Temple added to the Hunt Monster system press H and scroll down.

The cave includes many classic Euro style mobs and bosses, redesigned with HD visuals and improved AI behavior

Challenge Reward Reowked
Players now receive a trophy reward at the final stage of a completed challenge.
The trophy rarity depends on the difficulty of the challenge completed.
Common Trophy – Normal difficulty
Rare Trophy – Hard difficulty
Legendary Trophy – Extreme difficulty
The harder the challenge you complete, the better the trophy reward you gain.

 

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Reboot Changes
Challenge Room bosses, subs and mobs now count kills in Hunt Monster.
Challenge subs and bosses drop files improved with low level item drops.
Wizards clone damage taken reduced PvP and PvE.
Wizards tammed pets now are disabled recalled in Heroes League fight room, you can only use the Mirroring during the fight.
GloomKing hit range increased from 9 to 12 step.
Codex updated with level 80-85 item set which can be completed x5 times to gain the stat reward, makes your hunting worth.
Fully customizable RGB chat color system, This allows you to adjust all chat colors for better readability.
ImmenseDrug HP/MP price reduced making them more buyable. They are increasing your regen +2
SunPotions HP/MP increased from 200 to 400, Wizards are receiving half the amount means sun pots will regen them by 200 now instead of 100.

Hunt Monster Catchup
Introducing a Hunt Monster Catch Up system to improve the hunting experience and prevent overcrowding in newbie caves, especially for late-starting player and casual players.
The server now automatically increases your hunt kill count based on how many players have already completed that hunt.

Example: Snow Cave – Hunt Monster
Total players who already completed this hunt: 30
Catch up rule:
+1 extra kill for every 10 players who completed the hunt

Result:
Base kill count: 1
Bonus kills: +3
Total kill count per kill = 4

So instead of progressing 1 kill at a time, you progress 4 kills at once.

Duel System – Matchmaking Update
50% chance to be matched against a player of a similar class type
Melee vs Melee or Range vs Range
50% chance to be matched against any class

Why 50% and not 100%?
Duel fights are optional and on-demand
Not all players are available at the same time

Heroes League – Matchmaking Update
Improved the Heroes League matchmaking system to make fights fairer and more balanced.

Melee vs Melee
Warrior – Assassin will be matched against each other.
Range vs Range
Wizard – Taoist will be matched against each other.
Cross match only if needed
If a player cannot find an opponent of the same type, they will be matched with the other type.

Heroes League Match: No Risk, Only Rewards
For players who are hesitant to join Heroes League
❌ No item drops
❌ No EXP loss
❌ No penalties at all
All players fight with equalized power and defense
Example:
Player A: 100 DC / MC / SC
Player B: 500 DC / MC / SC
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New PvP Boss Area Added!
Chaolen Grove is now available via Teleport Stone.
Fight the Chaolen King and get 100% guaranteed drops: Chaolen Badge, Medal, and Shield.
Items have high stats, expire in 24 hours, and break on death.
Chaolen King spawns 4 times daily
In-game announcements will appear on each spawn.

Gloom King Update
Gloom King now spawns once per day at 8:00 PM (server time).
Drop file has been reworked and improved.

Conquest Wall Update
Sabuk Wall starts on January 3rd.
Until then, a second conquest Ice War is active.

Ice War Times:
12:00 AM – 6:00 AM – 12:00 PM – 6:00 PM
Winners receive the Ice War Buff until the next war.

⚔️Get ready for PvP and let’s have fun!
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Fish potions and Books stack size increased.
HP Regen based on your max hp is now applied while you are active and not only AFK.
FlameDisruptor has now a chance to burn enemies PvE, the poison duration improves baed on your Poison Attack.
Storage have been reworked to unlock slots same as Inventory, you can now unlock up to 160 extra storage slot, 80 can be unlocked with gold and 80 with credit.
Improved the chat color settings to show the current back, fore colors cleaner.
Reset button added to the Chat color settings to restore default chat color settings.
Gloom Cave kr map mob spawn count reduced.

Enrich item update.

Players misunderstood how the system works. It is designed to succeed 100% by ignoring stat types.
If the system fails, it notifies me—failure is required because there are no stat types to increase.
I improved the system so that weapon enrichment now requires weapon, ring, and necklace materials, while armor enrichment requires armor, boots, belt, helmet, and bracelet materials.
The core idea is simple: defense items are used to enrich armor, and damage items are used to enrich weapons.
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
955
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🎉
Happy New Year
Wish you all the best in 2026!

Tonight, the Christmas Santa event will be stopped.
The Gift Runner will no longer spawn, and all global event buffs will be removed.

🎁
New Year Gift Event
From 00:00 server time tonight until tomorrow, we will be distributing New Year gifts.
Each account can claim a New Year Box of Luck from the Teleport NPC.
The reward is account based, meaning it can only be claimed once per account, not per character.
To claim the reward, your character must be level 85 (to prevent exploitation).
The New Year Box of Luck contains valuable rewards, similar to the Gift Runner prizes.
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
955
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Cairo
Reboot Changes
Pets will now unsummon automatically if you unequip a pet item from the kit, the spawned pet will be removed.
Fixed a duel bug where players were teleported with less HP than their maximum.
Fixed a Swap spell bug where no valid location could be found.
Repulsion and ShoulderDash spell rework: enemies are pushed 1 tile for every 2 spell levels, at level 6 enemies are pushed 4 tiles away.
Monster Name View has been split into Mob Name View and Boss Name View, allowing separate visibility options.
Wuyuan, Shachun Province and Ancient Temple bosses damage increased and drop file improved.
Horned Cave bosses hp, damage increased and drop file improved.
MaterialBox(90) Craft amount increased from 300 to 600.
Wuyuan_FlameKing para poison chance reduced.
Toxin and Aegis orb success rate reworked.
Veteran buff exp rate increased to 100%.
RME drop rates have been increased.
Boss spawn rates increased; bosses now respawn faster.
Improved HP regeneration behavior.
Critical item set increased with base 8 critical rate.
Element and Critical item set material required to stage and elevate reduced.

PvP and PvE Ranking
Points have been reseted, they are reseting weekly giving everyone a chance to compete for the title.

Nobility Ranking
Points have been reseted, the next reset updated on the Ranking dialog.

Soulforge item system now support using higher-level materials for lower-level items.
For example:
If an item requires Material (50), you can now use Material (60) or any higher-level material, as long as the material level exceeds the required level

Codex Scrolls
Bosses, subs and mobs now drop Codex scrolls random where this scroll will complete codex level.

Daily Quest Updates
Reduced the required mob count for 80+ cave daily quests to help players complete them faster and claim the Cave Boss Egg.
Cave Boss Eggs help casual players spawn and hunt bosses more easily.
Diamond reward added to daily quests the reward gets better with harder quest to finish.
Added Ancient Temple x8 Daily Quest.
If you’re struggling to find bosses to hunt, you can now complete:
x6 Hunting Cave quests
x7 Town Area quests
x8 Ancient Temple quests
Each day, allowing you to spawn and fight up to 21 bosses daily

Mount Transmog Update
The Mount Transmog system has been expanded with 15 new rare mount skins.
These skins can be used to increase your mount stats and can now be viewed in the Mount Transmog.

Black Dragon Dungeon
A new group dungeon has been added next to Horned Cave, where players can enter and hunt together.
The dungeon features 5 Legendary main bosses:
King Scorpion, Wooma Taurus, King Hog, Zuma Taurus and Dark Devil
In addition, the dungeon contains secret doors and random boss spawns across different floors.
With these hidden encounters included, players can hunt a total of 8 bosses inside the dungeon

1.png
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
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Reboot Changes
  • Fixed an Activity Reward timer bug you will now receive a reward for every 12 hours of active play.
  • Chaolen King now spawns at random times and will still announce (shout) when it spawns.
  • GloomKing can now spawn multiple times at random times per day and will announce on Discord upon spawning
  • Increased mob spawn rates in Wuyuan and Shachun caves.
  • Corrected DeathSentry stun duration stun duration now scales with your Poison Attack.
  • Inner Power system is now account wide: points gained and daily limits apply across all characters on the same account.
  • Fixed an issue where Codex and Hunt Scrolls being used when all entries were completed.
  • Reworked Auto Combat random teleport functionality.
  • Stall system now supports selling stacked items.
  • Boss spawn rates have been reworked to scale with the number of active hunters, the more players hunting, the faster bosses will respawn.
  • Advanced aim hit box settings added to options game tab Page3.
  • Sabuk Wall now works 3 times a week Saturday, Wednesday and Monday
  • Meteor, Blizzard, and similar persistent skills are now removed when you die and will no longer damage enemies while you are dead.
  • Increased the maximum number of active quests you can accept to 20.
  • Codex QoL update: you can now view all required Codex items in the Guild Store and Inventory Storage.
  • Reduced materials required for Item Elevate and Stage upgrades.
  • Durability Orb added to crafting list.

CodexQOL.gif
 

3gena

Mir2 Server Creator
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Hunting Caves & Boss Updates
x5 Hunting Caves fully updated: Instance, Daily quests, and Pet Items.
Fiend Temple, Horse King, Troll King, Heaven Temple, Havok Lord.
Subs drop rate is similar to Shachun and Wuyuan bosses.
Bosses drop rate is similar to Ancient Temple RedMoonEvil, MinotaurKing and BoneLord
Ancient Temple MTK and BoneLord received HP & damage increases and drop file reworks.
BDD, Horned Cave received damage increases and drop file reworks.
GloomKing replaced with Crystal Grove.
Teleport Stone adjustments: PvP areas updated (Chaolen Grove & Iron King Room)
PvP Zone Boss spawns at random times with a single shout.
Transmog increased with some special gear like DragonSlayer, SteelArmour.
Maximum Luck increased to 7 (Weapons capped at 6).
Activity Reward hunt point amount increased.

Lovers Challenge Room
Increased boss damage, defense, and HP.
Increased the number of bosses by adding Ancient Temple bosses, ranging from Bone Elite up to Bone Lord.

Challenge Room Updates
Sub rooms now include Bone Elite and Ghoul.
Boss rooms now include Wooma Taurus, Zuma Taurus, and Evil Snake.

Paragon Changes
Paragon cap increased to 550.
Paragon levels 531–550 are extremely hard to reach and designed for top-rank trophy competition.
Auto-combat will no longer grant Paragon EXP after Paragon 530 (only 1 EXP per mob).
To progress beyond Paragon 530, players must level actively, auto-play will not be effective.
Screenshot 2026-01-09 175437.png
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
955
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Cairo
Reboot Changes
Enrich maximum upgrade level increased to +10.
Instance timers now automatically expire when you leave the instance, fixing an issue where players were recalled after the timer ended.
LightBody agility scaling improved, higher agility increases the buff effect, capped at +10 Agility.
Added a transfer dialog to the Mount Transmog NPC.
Mounts and Pads now transfer stage level and stats when upgrading, no need to re-stage new mounts or pads.
Fixed an issue where auto-combat remained active after buffs expired; auto-play now stops when the buff ends.
YinYangBurst PvE damage now scales with your Freezing stat, similar to how CrimsonBurst scales with Holy stat.
Taoist poison is now removed when changing maps, poison only continues if you in the same map.
Sabuk Wall and Heroes League times changed to 7:00 PM server time.
Fixed a bug where spells could not be cast at the mouse location correctly.
DarkDevil, IZT, Horned Commander, and Horned Sorcery now announce their spawn in-game and on Discord, while still spawning at random times.
HorseKing and TrollKing AI have been reworked.
Boss spawn rates now scale with the number of active players hunting.
Bosses will now announce (shout) when an item drops in real caves or instances.
Wuyuan and Shachun Province Hunt Scrolls added to mob and boss drop files.
Added Ancient Hunt Log catch-up: kill counts increase based on players who have already completed the hunt log.
Mob gold drop rates have been increased.
Options menu reworked: all settings are now available on one page (no tabs or sub-pages).
Settings.png
 

3gena

Mir2 Server Creator
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Reboot Changes
Benediction now supports stopping at a selected luck value (e.g., use multiple oils and stop automatically at Luck 3).
Slow Poison duration reworked: PvE base 4s + 1s per 5 Freezing, PvP base 2s + 1s per 10 Freezing.
Fixed an issue where Taoists could not summon pets while another pet was summoned via pet equipment.
TextBox code has been refactored for stability and performance.
Fully fixed an issue causing players to be teleported out of instances due to expired old timers.
Fixed a bug where belts could not be destroyed.
Added Zen, Terminator, and Divination to the Codex.
Increased HP, damage, and drop rate for Horned Commander, Horned Sorcerer, IZT, Dark Devil, and Crystal Cave bosses

A really nice update is coming soon. It was originally planned for today, but I decided to delay it a bit.
Both casual and top-end players — casual players still need time to catch up, and top-end players also have things to finish and deserve a bit of breathing room.
The update will most likely go live mid-week or next Friday, depending on server progress and player feedback on timing
New Caves (OmaKingSpirit, GreatFoxSpirit, WildDragonTemple)
New Spells, Item set, Mount Transmogs, Quest story line, Codex, Hunt Log
Level cap increase, No paragon cap increase
Challenge Room and Lovers rework
And much more....
BeneQOL.png
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
955
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Cairo
Fixed an issue where stage prices were displayed incorrectly in the UI (showing a higher cost than actually required). This was a UI-only bug, not a server-side issue.
Example: UI showed 5M, but the actual cost was 3M.
Added PoisonCloud settings, allowing players to switch between their preferred visual style (old or new)
Chaolen King and Iron King are now Fight area, you cannot murder / curse weapon.
Improved item drop name settings. You can now choose to display equipment drops and other items separately using two different settings, instead of having everything under one setting
Dismount behavior updated: You will no longer be dismounted when taking damage from monsters. Dismount will now only occur when you are hit by other players, making it easier to ride mount in caves
Recall ring cooldown corrected to 15 minutes, showing the time left for the next recall time
Page4 daily quest mob count required reduced.

Fixed a bug in the Curse slow proc chance
Curse has a 10% chance per player in the curse range
Each curse proc can slow 1 random player Maximum of 5 players can be affected if they are inside the curse range

Agility vs Accuracy Rework
Your Agility is directly compared to the enemy’s Accuracy
Formula: Your Agility − Enemy Accuracy
Example: 70 − 60 = 10 → 10% chance to block the damage
This makes the system more predictable, balanced, and easier to understand

Now is the perfect time to join the Friday patch, catch up quickly, and dive into thrilling PvP fights and massive PvE adventures with the community.

 

3gena

Mir2 Server Creator
Veteran
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Patch23-01.png

Level and Spells:
Level Cap has been increased to 95
Paragon Cap remains at 600.
Paragon Stat Cap: Minimum stat caps for AC/MAC/DC have been increased to 60.
New Spells for Each Class: Warrior: AegisHowl | Wizard: PyroClasm | Taoist: HealingCircle | Assassin: AgilityShroud
Wizards clone now uses FlameDisruptor at level 6 instead of ThunderBolt

Dungeon Changes:
Teleport Stone Cave Rework: Reworked the Teleport Stone Cave, removing certain caves like Tiger Depths up to Dread Cave, opening the way for new adventures.
Hunters Map: The map has been updated with more caves to explore and new teleport options.
Chaolen King: Replaced with Aritcano Magician.
Iron King: Replaced with Oma King Spirit.
Crystal Grove: Replaced with The Great Fox Spirit.
Wild Dragon Temple: A vast new temple filled with multiple floors, sub-bosses, and lords to challenge players. Bosses like the Emperor King and Wild Dragon await those bold enough to face them.
Turtle Lair and Lance Lord: Added to the Hunting Caves Teleport Stone for easier access to tough fights.
The Great Fox Spirit: This new boss spawns with three subs — the Black, Red, and White Foxes — each enjoying a great loot pool. Are you strong enough to claim the treasures?
Oma King Spirit: A tough new boss with a great drop file. Ready for the challenge?
Lovers Challenge Room: With more bosses now spawning, starting with Obsidian Lord, the room promises tough competition and greater rewards.
Challenge Room Rework: The Challenge Room has received an overhaul, including better rewards and new, stronger subs.
Ancient Temple, BDD, Horned Monsters, Page4 Hunting Cave monsters HP reduced.
Page4 Bosses subs damage - HP increased, and drop file improved.
All bosses from Obsidian drop file reworked to remove unwanted items.
Horned Cave bosses drop file remain the same; they have not been updated, leaving the cave for newbie players to enjoy hunting in groups.
Black Dragon Dungeon bosses damage, drop file updated.

Item & Crafting Changes:
New item sets have been added to drop files, including the Medal and Shield level 95.
Legacy sets such as SOWG can now be upgraded via the Crafting List under the Special Orb section.
New Mounts & Pads: New mounts and pads have been added to the GameShop. You can now transfer stages/skins from your old mounts/pads via the Mount NPC in Shachun Province.
The material loot has been updated, with (100) materials added to drop files.
Crafting List has been reworked.
Heroes League Badge and Top Rank Trophy stats updated.
DiamondTrophy and DiamondBadge expire 24 hour breaks on deaht PvP and PvE added to craft list
Challenge Trophies stats increased.
Transmog increased with x4 armours to unlock x1 for each class: Blue, Red, Green and Gold Dark Armours.

RedMoonBeast:
RedMoonEvil material instance replaced with RedMoonBeast, a walkable monster making it fair for ranged classes to clear bosses as many as melee classes.
RedMoonBeast drop file updated to (100) materials instead of 90, and HP, damage, defense increased.

Newbie-Friendly Changes:
Level 75, Paragon level 300 free.
Start item set with medal and shield.
Codex and Hunt Log auto-complete up to 75.
Start with x1000 inner power points.
Spells auto-learn leveled up to 3,4,5 based on the spell rarity.
Decimator, Dimensional, Merciful, Terminator, Divination, and Zen item sets now have a chance to drop with random Stage and Elevate level upgrades.

PvP & PvE Adjustments:
Teleport Ring: Teleport Rings are now disabled in all KRs room, making the fights more fair and strategic.
Level Requirements for PvP and PvE: The required level for earning PvP and PvE points has been increased from 75 to 90 to ensure more competitive gameplay.
Critical Rate Cap: The cap for Critical Rate has been raised to 300 to provide more flexibility in character builds.
Stat Potions: All stat potions’ values have been increased to match server and players stat progress.
Guild Buffs: Guild buffs have been increased, with a higher gold cost to balance the power.
EnergyShield damage absorbing reduced the shield was too op tanking 3 hits

QOL Changes:
Group Recall: Added a tick box in the group dialog to enable/disable group recall, giving players more control over their group teleportation settings.
SabukWall Drops: Bag drops in SabukWall have been reduced and reworked, making it less cluttered with items flooding the floor

NewSpells.gif
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
955
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Reboot Changes
Red Moon Evil Instance: Time reduced to 15minutes and Boss hp reduced 50%
Challenge Room (Trial) Damage, Defence and HP Reduced.
SabukWall and TeamLegends buff stat values increased.
Turtle Lair mob spawn rate increased.
Divorce now asks whether you want to retrieve the wedding ring for the divorce fee or proceed without retrieving it for free divorce.
@BossesCount command now works only inside instance maps and shows whether the sub boss is alive or not.
Inner Power points are now usable from level 75.
Bag 4 added: you can now unlock up to 60 bag slots with gold (previously 40).
Store 4 added: you can now unlock up to 120 storage slots (previously 80).
AgilityShroud skill description corrected.
Stones (Mega) elevate upgrade values corrected.
Firewall duration corrected, the missing 1 out of 4 firewalls is now removes.

Slow Poison Enabled for the following bosses
KingScorpion, KingHog, IWT and IZT
HornedMage, HornedArcher, HornedBlademan and HornedSorcery
BlackFoxman, RedFoxman and WhiteFoxman
FortuneTotem, LordOfDeath and EmperorKing
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
955
2
372
130
Cairo
Reboot Changes
@RecallPet now recalls your pet if it is alive.
Pyroclasm middle firewall not spawning at the caster’s location has been fixed.
Added Creature tab item chat color option with hide / unhide setting.
Fixed F10 showing Critical stat capped incorrectly at 255.
AgilityShroud now grants +5 base Agility, capped at +10 Agility.
Transmog expanded with 3 new weapons:
Warrior: JudgmentMace
Wizard: WarMageStaff
Taoist: SoulSpringWand
Shadowfax drop rate increased.
Missing x3 newbie transmogs have been added to drop files.
Trial boss HP reduced.
HavokGuardian, FiendTempler, FlamingMutant, and OmaWitchDoctor now count toward Inner Power and PvE kill progress.
Power Torch and Defence Torch added to Game Shop, boosting stats while protecting item durability.
 
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