Assassin Class

GladiusExiles

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I'd like to give my 2 cents on the Assassin class.

I hunt on my Assassin with a Warrior, we're both the same level and of similar kit, we kill about the same speed, sometimes (if FlashDash doesn't proc a stun) the Warrior kills much faster. This shouldn't be the case surely?

I've got a few suggestions as to what might fix the Assassin class in terms of damage, as with the hit of lower AC and a lower Health pool we shouldn't be killing on par with Warriors.

I'd suggest increasing the damage from FlashDash massively, probably double it's damage tbh. For FlashDash to be hitting as low as 10 on a mob when a DoubleSlash hits minimum 60 (two lots of 30) is a bit silly in my opinion, a massive damage nerf.

Also I believe FatalSword needs it's proc rate increasing. In an hour hunt on PT I noticed that on average I'd hit a Minotaur mob with one FatalSword before it died, in some instances it wouldn't hit the mob at all, but of course on the flip of that sometimes it hit twice.

Personally, I'd say these changes should bring the Assassin class back up to it's role as the primary Melee DPS character. I've never created a Mir server or anything of the like, this is merely my observation!

All opinions and constructive criticism on the topic would of course be welcomed.
 

Babyhack

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Re: Assassin

Keep it clean people as I would also like to hear a mature option on how to go about making this fairer for all classes and players

BH
 

WildGirl

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Re: Assassin

PVE point of view sounds fair. PVP would be a disaster tho.

Wonder what DC does OP have.
 

Mono

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Re: Assassin

I honestly don't see how its possible for you to either only be keeping up or be out damaged by a warrior.

Before the nerf to yellow poison you drastically out killed in comparison to a warrior, we both received the same change from a 1.5 multiplier to a 1.2 multiplier so in theory have both received the same reduction in damage but now you apparently do a lot less than before?

Never really noticed much with Fatal on my sin was more interested in watching those fancy numbers when something to yellow.

my 2 cents.
 

GladiusExiles

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Re: Assassin

Level 41.
Dc21-42, Luck+1.

As for combat I do everything.
LightBody and Haste uptime is 100%.
MoonLight where I can to only be hit by 1 mob, to ensure I'm hitting maximum number of times.
I use FlashDash to get the Stun off then only DoubleSlash until it needs refreshing (which is after 5 hits of DoubleSlash).
 
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Shak

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Re: Assassin

you both using fatesword/blades? ppl compares fateblades killspeed to a war with dsword many times, try a fatesword war lol
 

Jacko

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Re: Assassin

You're better off comparing war with fbs to fateblades since fatesword does not remotely scale in stats as well as fateblades for a sin do
 

Follower

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Re: Assassin

We have attack speed plus 8 with haste, this is an essential skill which is used at all times, We can land 6 hits in the time a warrior hits twice (without gale items).
Quick damage, in and out. It's not a race to kill a mob issue IMO. We're balanced more-or-less with a few minor tweaks to be made.

Flash Dash needs to stun more often (75% of the time) (more so if hidden from a mob in Moonlight, we should stun automatically because we've effectively 'snook' up on them). I've leveled from 40-42 this past week and found Flash Dash to fail through the entire kill of a PB Oma, most of the time beginning to kill the Oma in Moonlight state (this should be automatic stun IMO).

I don't have a problem with fatal sword, I think once per mob is fine. (if we play with this now, too early, before the higher end items arrive, I think we will see imbalances later down the track as more DC kit emerges. We're already see'ing this in game with Archers and their DC.)

Tweaks in the way of warriors, Slaying should be an essential skill to learn for accuracy at lower levels. (This should most definitely not be toggled as it is at the minute.) All booked up to 20 should be mandatory and shouldn't be allowed to learn the next skill without the previous...
In turn the slaying would slow down the warriors TDB (which can be used un-interrupted at the minute due to no slaying being used)

These changes would even up these two classes.

Just my 2 cents but I'm sure to be flamed for encouraging nerfs lol =/ oh well

The classes with in depth observation and adjustments needed are Wizards and Taos I feel.
 
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Jest

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Re: Assassin

My expectation of the assassin class is
- Slightly higher damage than warrior
- Slightly less hp than warrior
It was pretty much this way on the official server but here it's
- Same damage as a warrior (after 32)
- Massive hp reduction
Which to me doesn't make much sense.
 

The NightAngel

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Re: Assassin

I think the fix needed is for sins to have perfect accuracy vs mobs.
Should an assassin; a trained killer hired for their ability to discreetly(moonlight) and precisely (profficency??) take out a target. Should that person miss??? Ever?? Maybe against a boss but common soldiers of evil? No they should not.

Accuracy is the first thing to fix imo.
 

Xx69xX

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Re: Assassin

Worth a read Babyhack....... Sorry it's a little long >.<

I think Sins are not too bad PVE wise, there should be miner adjustments to kill faster than a warrior or overwise whats the point of the class? or buff the hp even more to make them the same as a warrior (that was obviously a joke to counter people saying "well whats the problem if you kill the same speed as a warrior" The problem is that the class becomes obsolete if they have the same DPS as a warrior but less AC/AMC/HP..)

But yesterday, on my dc 49 Luck 4 Level 39 sin i came up against a warrior PVP lvl 40 in pooh gear. I was with a level 30 tao who was red poisoning and reved him..... The outcome was hilarious... He was potting (normal HP pots) through my damage even when yellowed. This again was acceptable until..... I decided wth 22 SunMediums in mybag to Toe to Toe him... Now the outcome realy upset me... because until that moment i thought Sins were awsome. Reved and red poisoned i presumed the only way he could outlast me was with more suns than me. While Toe To Toe he used a max of 6 suns (confirmd after when whispering). i used 22 in the same time.

I could have even slightly accepted this awful outcome had he not been redpoisned... But He infact had been red'd and my damage could just not kill him...

I didnt bother posting as the team seems to be working hard on sorting the drops out and i did not want to add too much onto the plates at the moment.. But there was a post made so though id contribute..

Honestly i know you wont just change this because of what users complain about.. But Please do quick test at some point to see what i had happen to me, it was really dissapointing.

I dont PvP often, but this makes me worry everyime i see a warrior now..
 

Koriban

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Re: Assassin

From when I had the highest dc in-game and played a lot more often, my warrior was on DC75 and ToriBlack without luck7 blades but around DC56 could hit more than me DPS wise due to permanent a.speed8, but less burst damage. He would always kill things quicker than me.

With luck7, assassin is by far the most ridiculous class on here. Permanently hitting a.speed 8 top dc hits they'll destroy anyone or anything.

A warrior with luck7 is scary but not as scary due to how slow they hit due to 0.aspeed.

Personally I feel Assassins with luck7 are too strong, but without luck7 they're just a "meh" class without (imo) their most important skill, swiftfeet.

Hard to find a good balance, because any increases to damage to non-luck7 assassins, makes luck7 assassins even more ridiculous.
 

The NightAngel

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Re: Assassin

Aside from the two luck7 blades created by the bene brothers are there any others?
 

Xx69xX

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Re: Assassin

Yes agreed, but all this is about 3 players... what about the other Assassins.. they are not on par with the other classes at the moment.

I hope this is changed also in Patch 2.0
 

HobeR

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Re: Assassin

what i think is no class need a nerf or boost atm as no class have the high end spells lvled to 3 or items to check if its realy fair with other classes , what i see from hearing in forum , every class moan about his character class and every1 need a boost .. no one got the high end spelss/items and there is moan already , what i think tbh and what should be boosted in this game is items and spells drop ( weapons mainy and spells to be droping ) this is game end of the day and every one should enjoy his class , why wait 2 years till you get he spell you want .. come on why i need to spend 2 years of my life on a skill on online game ???!! why not devlop new skills and make the current skills drop more so every1 enjoy and every get his weapon , i dont say make every1 with lvl 43 weapon or powerbooster but at least 25% of players should have them ( spells and weapons )
but also boosting assain a litle more will not hurt atm as i know well assasins at end of the game ( high class ) is weakest class over all . so boosting them abit more ( not much i mean just litle ) will not hurt but this is not the case or the problem all players sufer in this game ,
and i will repeat if you want make everyone happy , then make things more fun for all by make items and spells drop tbh and make a control on them drops and not make it balance .. i was away for 2 months and yesterday i look at the TM and there was no dragonsword in TM ,, this is funny tbh .. it should be common by now tbh .. its a noob item ..same with other items under lvl 35 .. come on .. maybe you see me back to play the server but you will lose me and others if you dont look to the real problem , btw i read about the drop files beeing reworked so i appreciate what you doing about this and i hope to see the changes soon ..
another question as i don,t like to make posts alot , or i don't have time , ,, can you change your server location from france to any other europoian country ??? as i did notice alot ppl useing wtfast and have problem conacted to france servers .. i think will sort alot of lags special the lag out that alot players suffrs it seems .. thanks alot team .
 

deano13

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Re: Assassin

I don't even bother to try pvp a warrior, and if attacked I just rt due to the sheer fact it's pointless even bothering to fight back, we're not all able to play 24/7 and have 65+ dc with luck 7 blades.. To compare assassins to 2 players is ridiculous.... Summin needs to be done, when a fairly decent sin runs on your screen you should be prepared to pot/sun if attacked, and if a sin is ganked they should be made to TT/RT... On here there just a mer shite class...
 

squall777

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Re: Assassin

War with average 35dc vs 30ac with tdb=70 average dmg per hit
Sin with average 35dc vs 30ac with doublehit= 10 average dmg per hit.

Try guessing whats wrong there and if u want include luck7,aspeed and whatever else u want.

You can post all your theories and possible solutions and **** about fd poison ratio or whatever but fact is unless he makes the 2nd hit ignore defence or something similar sins will become worse and worse as the server progress and mob defences get higher.

Its not exactly hard to see the problem is it?
 
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Shane/Banshee

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Re: Assassin

I honestly don't see how its possible for you to either only be keeping up or be out damaged by a warrior.

Before the nerf to yellow poison you drastically out killed in comparison to a warrior, we both received the same change from a 1.5 multiplier to a 1.2 multiplier so in theory have both received the same reduction in damage but now you apparently do a lot less than before?

Never really noticed much with Fatal on my sin was more interested in watching those fancy numbers when something to yellow.

my 2 cents.


1.5 poison damage gained a sin 20% more damage over 1 minute. This is down to cast times and pro crates.

now its 1.2 sins deal less damage or the same damage using flash dash over the 1 minute test. So its a pointless spell


Although what your saying should be correct but the aspeed factors make it different.

I did lots of tests luck 7 kit, luck 1,shop kit, but the test that basically made me quit was without haste. The warrior and sin had the same kit. 26 weps, the sin was so far behind in damage terms I couldn't see any point carrying on. Getting speed 8 on a warrior when gems come into game will make the warrior the fastest killing hardest hitting class ingame.
 
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