- Mar 19, 2014
- 39
- 0
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I'd like to give my 2 cents on the Assassin class.
I hunt on my Assassin with a Warrior, we're both the same level and of similar kit, we kill about the same speed, sometimes (if FlashDash doesn't proc a stun) the Warrior kills much faster. This shouldn't be the case surely?
I've got a few suggestions as to what might fix the Assassin class in terms of damage, as with the hit of lower AC and a lower Health pool we shouldn't be killing on par with Warriors.
I'd suggest increasing the damage from FlashDash massively, probably double it's damage tbh. For FlashDash to be hitting as low as 10 on a mob when a DoubleSlash hits minimum 60 (two lots of 30) is a bit silly in my opinion, a massive damage nerf.
Also I believe FatalSword needs it's proc rate increasing. In an hour hunt on PT I noticed that on average I'd hit a Minotaur mob with one FatalSword before it died, in some instances it wouldn't hit the mob at all, but of course on the flip of that sometimes it hit twice.
Personally, I'd say these changes should bring the Assassin class back up to it's role as the primary Melee DPS character. I've never created a Mir server or anything of the like, this is merely my observation!
All opinions and constructive criticism on the topic would of course be welcomed.
I hunt on my Assassin with a Warrior, we're both the same level and of similar kit, we kill about the same speed, sometimes (if FlashDash doesn't proc a stun) the Warrior kills much faster. This shouldn't be the case surely?
I've got a few suggestions as to what might fix the Assassin class in terms of damage, as with the hit of lower AC and a lower Health pool we shouldn't be killing on par with Warriors.
I'd suggest increasing the damage from FlashDash massively, probably double it's damage tbh. For FlashDash to be hitting as low as 10 on a mob when a DoubleSlash hits minimum 60 (two lots of 30) is a bit silly in my opinion, a massive damage nerf.
Also I believe FatalSword needs it's proc rate increasing. In an hour hunt on PT I noticed that on average I'd hit a Minotaur mob with one FatalSword before it died, in some instances it wouldn't hit the mob at all, but of course on the flip of that sometimes it hit twice.
Personally, I'd say these changes should bring the Assassin class back up to it's role as the primary Melee DPS character. I've never created a Mir server or anything of the like, this is merely my observation!
All opinions and constructive criticism on the topic would of course be welcomed.
