20080912
MDB equipment Description form in both Chinese and English (the original author of the supplement)
FLD_ID <------ goods ID
FLD_NAME <------ name of the items
FLD_STDMode <------ types of items (both: Examples: 5, 6, is a weapon)
FLD_SHAPE <------ point value of the goods category (different types of items what type of point. Clothing, such as: the value of the clothing is a first.)
FLD_WEIGHT <------ the weight of goods
FLD_ANICOUNT <------ value of the special items (such as: the value of the clothing is 1:00 for the first increase in the wings)
FLD_SOURCE <------ the value of the main weapons used, the negative value of the sacred weapons are two types of settings
FLD_RESERVED <------ agile value items (generally for special items) is actually the speed of attack
FLD_IMGINDEX <------ appearance of the items
FLD_DURAMAX <------ lasting
FLD_AC <------ lower limit defense
FLD_ACMAX <------ limit defense
FLD_MAC <------ lower limit of Royal Magic
FLD_MACMAX <------ ceiling Royal Magic
FLD_DC <------ lower limit of attack
FLD_DCMAX <------ limit attacks
FLD_MC <------ minimum Magic
FLD_MCMAX <------ ceiling Magic
FLD_SC <------ lower limit of Taoism
FLD_SCMAX <------ ceiling Taoism
FLD_NEED <------ conditions (for the number of grade 0; 1 for the attack; for the Magic 2; 3 for Taoism)
FLD_NEEDLEVEL <------ the use of rating
FLD_PRICE <------ sale price
FLD_STOCK <------ keep the number of library
FLD_MGAVOID <------ magic to avoid value (percentage)
FLD_HPADD <------ 1-255 increase in the HP 256 and HP increase to restore HP
FLD_MPADD <------ 1-255 increase in the increase in the MP 256 and MP to restore HP
FLD_EXPADD <------ for the time being of no use (to increase the experience of a multiple of the original)
FLD_SLOWDOWN <------ agile
FLD_TOX <------ accurate
FLD_TOXAVOID <------ avoid poison (percentage)
FLD_UNIQUEITEM <------ inlaid precious stones mounted switch (0 for clearance, 1 for open)
FLD_LIGHT <------ items gloss (not function temporarily)
FLD_Description <------ equipment that
FLD_CanTrade <------ interchangeable items (trading)
FLD_CanDrop <------ throw switch
FLD_CanDeathDrop <------ falling death switch
FLD_CanRepair <------ repair switch
FLD_CanSpecialRepair <------ special repair switch
FLD_CanStore <------ be able to keep switch
FLD_CanSell <------ be able to sell switches
FLD_VanishDrop <------ for the time being of no use