Increased light body agility...
We did some pvp tests and the extra agil gives sins a good chance pvp with a warrior... This plus swift feet is a deadly combo.
Sam
this makes me lol...sin was and always will be the squishiest class in mir.
Sin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.
this is another PvP question being asked (from what iv read). Warriors are tanks and can take damage and at higher level can give damage. Sins have low health due to being able to hit quicker with less requirements as most comes from the skills you have and the skills you develop as a player. Wiz PvE is the same. you need to think PvE more than PvP as that is what the games intended for.
There were sins on euro?xD im a sin only reason i made a sin was i thought u got the skill from euro (repuls spell) yea sins get fire burst but it dont even do
What utter bullshit, this is Mir, not WOW you ****ing gimp.
90% of the user count play for PVP, this is a proven FACT,
No it isn't, which is why USA official mir was like it was. Plus there are sooo many people who level level level and even those that play only to pvp have to put in the time grinding(unless a workaround/exploit is found) Now tell me its worth 40hours or more of grinding to own in a few pvp.
Playing ben servers has skewed your view of the game. Am thinkin USAmir and Eternals had at least twice the user count of any of the oldskool ones
---------- Post Merged at 09:41 AM ---------- Previous Post was at 09:26 AM ----------
what he saidSin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.
---------- Post Merged at 07:12 AM ---------- Previous Post was at 07:08 AM ----------
Also once a warrior gets around 90 to 100 dc a luck shot with red poison is going to deal over 300hp with flamesword. what hp does an archer or sin have at level 44? Not much more then that lol.
There were sins on euro?
---------- Post Merged at 09:38 AM ---------- Previous Post was at 09:26 AM ----------
What utter bullshit, this is Mir, not WOW you ****ing gimp.
90% of the user count play for PVP, this is a proven FACT,
No it isn't, which is why USA official mir was like it was. Plus there are sooo many people who level level level and even those that play only to pvp have to put in the time grinding(unless a workaround/exploit is found) Now tell me its worth 40hours or more of grinding to own in a few pvp.
Playing ben servers has skewed your view of the game. Am thinkin USAmir and Eternals had at least twice the user count of any of the oldskool ones
---------- Post Merged at 09:41 AM ---------- Previous Post was at 09:26 AM ----------
what he said
If your so confident why dont we make the whole game a SZ? and watch the user count drop to 10.
Idiot, ofc people play for PVP.
Sin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.
Need a spell like WraithGrip from wemade to hold range mobs in place for a couple of seconds so that a sin can get the first couple of hits (most likely stuns). That would solve the issue with range mobs, tweaking their defensive spells is not the way forward.
Bring back the good old says where there wasn't anything such as Ass or Archer.
If you read the thread fully and/or the patch notes you would know that the amount of agility on LightBody was increased?What defence lol
Facebook said:Fixes and updates applied for V1.5.1 patch:
- Fixed Bull...ies quest.
- Altered EShock to not kill mob as often.
- Luck effects Tame rate.
- Slow stat effects FrostCrunch and IceShot freeze rates.
- LightBody Agil increased.
- SpiderBats speed decreased
- FeederAnt capitalised/fixed for Quests
- Slaying can now be toggled.
- Staticshot readjusted by popular demand.
- Pets causing ghost has been fixed.
If you read the thread fully and/or the patch notes you would know that the amount of agility on LightBody was increased?
