assassin vs the rest, pls read sam .

deano13

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Increased light body agility...

We did some pvp tests and the extra agil gives sins a good chance pvp with a warrior... This plus swift feet is a deadly combo.

Sam

Swift feet is only handy against a caster not a warrior, and now you've changed slaying to be toggled skill, it's TDB every hit, sin ain't got a leg to stand on lol
 

<SOSO>

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this makes me lol...sin was and always will be the squishiest class in mir.
 

Dorf

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this makes me lol...sin was and always will be the squishiest class in mir.

I personally like the way people choose a class, enjoy it while it out levels everyone else, then start moaning when it's short-comings start to become apparent, couple this with the fact everyone is running about in low dc, I can see the team re-adjusting every week when some better kits drops.
 

Shane/Banshee

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Sin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.

---------- Post Merged at 07:12 AM ---------- Previous Post was at 07:08 AM ----------

Also once a warrior gets around 90 to 100 dc a luck shot with red poison is going to deal over 300hp with flamesword. what hp does an archer or sin have at level 44? Not much more then that lol.
 

deano13

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Sin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.

+1
 

NightScare

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this is another PvP question being asked (from what iv read). Warriors are tanks and can take damage and at higher level can give damage. Sins have low health due to being able to hit quicker with less requirements as most comes from the skills you have and the skills you develop as a player. Wiz PvE is the same. you need to think PvE more than PvP as that is what the games intended for.


What utter bullshit, this is Mir, not WOW you ****ing gimp.


90% of the user count play for PVP, this is a proven FACT, just because your one of them weird ****ing social degenerates who plays a 15 year old game, with **** graphics, and worse mob AI than pokemon on the nintendo gameboy for its "PVE", do not put the rest of us in your category of pure and total utter mong-ness, and try and change our game to fit your ****ed up views.




Here's what Jesus has to say about you.
hB6BDBD2E
 
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d1craig

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The agility buff on light body is a welcomed change. If you can't hit the sin often enough (missing one out of every 10 hits is to much for you) then get some accuracy. Sin will not be dodging all attacks beside of 4 agility. To make this effective sin has to use every price of evasion gear their is available.

If the game is so much about the "pvp" them how come there is nothing in ge aimed at pvp'ing?

**** me me change something and the server goes suicidal.
 

terriblen

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xD im a sin only reason i made a sin was i thought u got the skill from euro (repuls spell) yea sins get fire burst but it dont even do
There were sins on euro?

---------- Post Merged at 09:38 AM ---------- Previous Post was at 09:26 AM ----------

What utter bullshit, this is Mir, not WOW you ****ing gimp.
90% of the user count play for PVP, this is a proven FACT,
No it isn't, which is why USA official mir was like it was. Plus there are sooo many people who level level level and even those that play only to pvp have to put in the time grinding(unless a workaround/exploit is found) Now tell me its worth 40hours or more of grinding to own in a few pvp.
Playing ben servers has skewed your view of the game. Am thinkin USAmir and Eternals had at least twice the user count of any of the oldskool ones

---------- Post Merged at 09:41 AM ---------- Previous Post was at 09:26 AM ----------

Sin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.

---------- Post Merged at 07:12 AM ---------- Previous Post was at 07:08 AM ----------

Also once a warrior gets around 90 to 100 dc a luck shot with red poison is going to deal over 300hp with flamesword. what hp does an archer or sin have at level 44? Not much more then that lol.
what he said
 
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NightScare

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There were sins on euro?

---------- Post Merged at 09:38 AM ---------- Previous Post was at 09:26 AM ----------

What utter bullshit, this is Mir, not WOW you ****ing gimp.
90% of the user count play for PVP, this is a proven FACT,
No it isn't, which is why USA official mir was like it was. Plus there are sooo many people who level level level and even those that play only to pvp have to put in the time grinding(unless a workaround/exploit is found) Now tell me its worth 40hours or more of grinding to own in a few pvp.
Playing ben servers has skewed your view of the game. Am thinkin USAmir and Eternals had at least twice the user count of any of the oldskool ones

---------- Post Merged at 09:41 AM ---------- Previous Post was at 09:26 AM ----------


what he said


If your so confident why dont we make the whole game a SZ? and watch the user count drop to 10.


Idiot, ofc people play for PVP.
 
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FUTURA

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Just wait for me to create a warrior, you'll be able to kill me no probs #nopvpskill
 

Zed

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I am not a proud PKer, I will usually kill people off guard (well the ones I actively hunt)
If you Flash Dash with buffs on, engage on an unwilling target, you can drop them before they have time to react

Never EVER stand toe to toe with a warrior, you need to move in MIR PvP, Keep flash dashing, then run, and repeat till you get your yellowpoison, then hit the crap out of them, move a space back now and then (helps avoid TDBs and if there are any Flaming swords) keep trying to apply flash dash, if it doesnt proc, start running and keep doing the start.

Note, PVP against a warrior they will TT before you drop them, but thats the point, they die or leave the cave
:)
 

Laylas

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A sin will beat a warrior in a pvp 0-32 from 32 onwards there's no chance, unless you catch the warrior mid lure on 1/4 hp but that's a totally different story, but a clean 1v1 if a sin does kill a warrior, the person playing the warrior needs to quit.
 

TheDayIDie

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Sin is a balls deep mele class with no real range attack, with that how are they even going to attempt orcs or anything with ranged damage? Or even a boss with no taunt from a warrior aka tankDps, sins will have to have bag of sun bundles . I expect in 1 to 2 months sins and maybe archers will complain they are usless and have to use suns against high end trash mobs.

Need a spell like WraithGrip from wemade to hold range mobs in place for a couple of seconds so that a sin can get the first couple of hits (most likely stuns). That would solve the issue with range mobs, tweaking their defensive spells is not the way forward.
 

deano13

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Need a spell like WraithGrip from wemade to hold range mobs in place for a couple of seconds so that a sin can get the first couple of hits (most likely stuns). That would solve the issue with range mobs, tweaking their defensive spells is not the way forward.

What defence lol
 

holly

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Bring back the good old says where there wasn't anything such as Ass or Archer.
 
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TheDayIDie

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What defence lol
If you read the thread fully and/or the patch notes you would know that the amount of agility on LightBody was increased?

Facebook said:
Fixes and updates applied for V1.5.1 patch:

- Fixed Bull...ies quest.
- Altered EShock to not kill mob as often.
- Luck effects Tame rate.
- Slow stat effects FrostCrunch and IceShot freeze rates.
- LightBody Agil increased.
- SpiderBats speed decreased
- FeederAnt capitalised/fixed for Quests
- Slaying can now be toggled.
- Staticshot readjusted by popular demand.
- Pets causing ghost has been fixed.
 

deano13

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If you read the thread fully and/or the patch notes you would know that the amount of agility on LightBody was increased?

6 agil gna stop us from getting spanked I think not lol, could wear agil bracers and neck I spose, then struggle to kill a hen lols