It would help balance of server if you deleted Archer class.............
Come now, that's just outright unnecessary.
I think the archer class is very fun on here personally.
My only opinions regarding balance issues, is deva in its current state is too strong. You cannot lure mobs onto it to distract the user any more, it will always, forever hit you, even with a Tiger necklace.
I propose you nerf deva's accuracy to 50%, so it's a 50/50 chance of hitting but keep the SmartAI it has, however, in exchange for this, boost shinsu's damage up by a bit, as currently shinsu isn't much of a threat.
This would give melee chars at least a chance vs a tao, whereas currently there is none.
Tiger necklaces need nerfing to 30% MR for PvP only. It should remain the same for PvE (50%) as people are too used to using these neckies now for bosses, changing it would be a huge blow to them/those who spent money on slotted tiger neckies.
Yellow poison multiplier needs to be upped, but not go back to 1.5x. Try 1.3x and see if people complain a little less. I would not recommend going above 1.4x tbh.
This would fix warrs/sins problems, tao's would remain powerful, and ranged classes (archers, wizzies) aren't screwed over by one necklace.
As for PvE, the above fixes are also buffs to tao's, warr's, sin's pve DPS(Shinsu would be made much more stronger, more consistent hits). Archers are currently the kings of pve damage so I feel they're ok as they are and wizzies are also in a good place pve wise without any of their core spells.
That's my opinion, I'm sure others agree or disagree.