Balance Issues (Real opinions).

lancomi

LOMCN n00bie
Mar 21, 2014
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Sin is no longer a balance class. Sad to say. getting bored on sin, less damage now compare before
 

solidussnake

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Apr 18, 2014
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Taoist:
Least amount of complaints, the complaints that do come in are around pets, a taoists pets are designed as follows:
Skeleton - faster/higher damage, but weak/easier to kill.
Shinsu - Slower/Lesser damage, but stronger than a skele.
HolyDeva - Low damage, but used to slow/flitch.

Whether or not they are achieving this is another question and I would like some opinions on this.

Any constructive feedback would be greatly appreciated.

Sam

Suggestions:
Taoists
  • Increase pets attack range as when a taoist is attack it can take them a considerable amount of time to react.
  • Deva AI needs to be smarter.

Skeli/Dog/Deva - are slow in comparison with euro, its like they are on 56k modem movement.

Purification lvl3 - success rate is not 100%, did you intend it this way?.
 

davey_boyy

Dedicated Member
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Sep 8, 2011
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It would help balance of server if you deleted Archer class.............
 

reecew

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Feb 23, 2010
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It would help balance of server if you deleted Archer class.............
i can bet the 95 posts you have posted are all about how OP a class is or how stupid something is.. grow up and stop crying on fourms if you cry about archer's being so strong be one if not stfu.
 

Koriban

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Aug 18, 2006
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It would help balance of server if you deleted Archer class.............

Come now, that's just outright unnecessary.

I think the archer class is very fun on here personally.

My only opinions regarding balance issues, is deva in its current state is too strong. You cannot lure mobs onto it to distract the user any more, it will always, forever hit you, even with a Tiger necklace.

I propose you nerf deva's accuracy to 50%, so it's a 50/50 chance of hitting but keep the SmartAI it has, however, in exchange for this, boost shinsu's damage up by a bit, as currently shinsu isn't much of a threat.

This would give melee chars at least a chance vs a tao, whereas currently there is none.

Tiger necklaces need nerfing to 30% MR for PvP only. It should remain the same for PvE (50%) as people are too used to using these neckies now for bosses, changing it would be a huge blow to them/those who spent money on slotted tiger neckies.

Yellow poison multiplier needs to be upped, but not go back to 1.5x. Try 1.3x and see if people complain a little less. I would not recommend going above 1.4x tbh.

This would fix warrs/sins problems, tao's would remain powerful, and ranged classes (archers, wizzies) aren't screwed over by one necklace.

As for PvE, the above fixes are also buffs to tao's, warr's, sin's pve DPS(Shinsu would be made much more stronger, more consistent hits). Archers are currently the kings of pve damage so I feel they're ok as they are and wizzies are also in a good place pve wise without any of their core spells.

That's my opinion, I'm sure others agree or disagree.
 

virus

LOMCN Veteran
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Dec 3, 2003
435
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Warrior - Shift Key bug needs fixing, nought worse going to pk someone and u stall out on screen.

Tatoist- no fault


Wizard - too weak on single target skills, they should be able to give serious damage as they have so little Health and MP eats, which means cost of using a wizard is very expensive, Flame field shouldn't be taken away from sub-line bosses like FT/KH/ or Past Bichon Mobs (as it was added in Euro) if the book was re added to sub bosses and pb, it would make people determine to hunt for it and keeping the public busy in achieving in what they need to be the superior AOE class, and it also would help the wizards class grow, as lot of people intend to use archer as the wizard replacement.

Archer - Archer - seriously OP to pvp against, an attack that bounces and majority of time hits you with stupid damage, also arrow barrage cains warriors tank defence should be like this, as a warrior suppose to be a tank. (wizard don't last seconds)

Sin - good class but dc should be lowered as its got the enhancement of speed at the tip of a button. double slash rapes warrs again where is the incentive of a tank body damage dealer of a warrior.

these quotes are my personal options, however everyone is entitled to what they think/say, so please respect it and try improve in-game experience for all.


(all books should drop of many mobs, but have different rates Fox cave/pb (main area could be used to drop some books as it did on euro)
 
Last edited:

FaithKING69

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Feb 4, 2014
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I try here. Sam can u tell me what u want do or wont do with assassins class?

I thought about other way fix. Make sins double slash never miss and always FD work than we dnt need 1.5 dmg from FD
 

Scampi

Banned
Banned
Mar 23, 2009
235
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Never used to use it for damage. Was for the purple and the blue...

this guy has no idea what he is trying to say - let alone an understanding

disregard anything this bit part player has to contribute towards wizard balance please

test wizards, measure dps (aoe and single target), consider fun as a valid point of balance too.
 

davey_boyy

Dedicated Member
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Sep 8, 2011
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Flame disruptor literally needs its damage doubling, I think that would be fair it would not be op but it shud be hitting around 120s with decent mc currently I can do 50-70 depending on how much amc the player has on this is iterally a joke every other class laugh when wizzy hit them with spells lol.
 

JordanF

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Jan 29, 2013
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Wizzes single target spells do need some tweaking and really should work like this
T-Bolt - Low mp usage med damage
Frost crunch - med mp usage med damage + chance of freeze
Flame disruptor - high mp usage high damage

Each spell would be useful if it were like this and with a half decent single target spell would give wiz a bit more of a chance against archers and taos.

The 1.2x damage yellow poison is fine I think but the problem is with sins they lose dps with flash dash so the spell is pretty useless, whereas warriors don't lose dps using tdb. So imo flash dash just needs a bit of a damage boost so theres not so much of a dps loss.

One of the most unbalanced things in game now is luck 7 weapons, surely this was learned from ace? And even worse pay 2 win players have a chance to keep this op stat. Should have been capped at 5 tbh and curse immunity pots were never a good idea


 

Ezrolith

Dedicated Member
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Jul 28, 2013
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Hi, can you give Archers TU & Tstorm please? If so, feel free to give Wiz their 120 damage spells too, in fact why not give them a speed boost and static shot too?
 

davey_boyy

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Sep 8, 2011
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Hi, can you give Archers TU & Tstorm please? If so, feel free to give Wiz their 120 damage spells too, in fact why not give them a speed boost and static shot too?

Lol are you sure your ok? around 120+ with flame disruptor is hardly much at all that's still pretty low compared to the damage the other 4 classes do yet wiz have lowest HP?? So ppl want wiz have lowest hp and lowest damage yeh sounds about right and balanced that LOL.