Fw, Tbolt got changed. They're utter ****. Bless.
Have not touched either of these im on the test server now at level 33 hitting 50s /40s/ 60s
That is fine for PVE but in pvp thats not and that is what we are changing. We are runnig 2 lines of damage code one for PVP one for PVE.
-Apocalypse Team
Incorrect good sir, please come online ingame to show you a demonstration.
Im not home, i have remote access to test dedi to test from here and balance (naughty!).
Whats incorrect?
-Apocalypse Team
I believe they may be referring to T-Bolt being changed, wasn't its damage reduced in one of the first reboots?
Have not touched either of these im on the test server now at level 33 hitting 50s /40s/ 60s
That is fine for PVE but in pvp thats not and that is what we are changing. We are runnig 2 lines of damage code one for PVP one for PVE.
-Apocalypse Team
Example: Hunter we have added a nice mid AOE leveling spell that is not too powerful, but will help them gather mobs, again this gives us the opportunity to return certain spells back to what they should be used for in game.
Example: Taoists on apocalypse loose their role due to 2 other classes having poison, we dont want taos to not be played, so we have made them better at solo play without making them too strong, while also realizing some of their current ways are not making them enjoyable.
Out of curiosity, hitting 40s/50s/60s doesn't seem like a lot at level 33, so what kind of kit/mc is being worn to do so? What mobs are you testing these against & what spell?
Really curious to see how this is all panning out
Out of curiosity, hitting 40s/50s/60s doesn't seem like a lot at level 33, so what kind of kit/mc is being worn to do so? What mobs are you testing these against & what spell?
Really curious to see how this is all panning out
We will balance firewall. Firewall Was NEVER a hard damaging spell, it used to hit 20s on euros at 40+ occasionally youd get 30s and be really happy, despite trying to replicate euro in certain ways, we did want firewall to actually do damage, but not in the 80s-100. So thats where our mind is at right now. Firewall should be used alongside another spell such as lightning or icestorm/firebang a bonus bit of damage.
-Apocalypse Team
firewall was never a damaging spell? come on dan give over...
after playing wiz for years iv always fire wall leveled, or thunderstom/FF leveling..
i much prefer to level using firewall as i have on every other server inc euro, and for you to say it never done any damage ( not a damaging spell ) is nonsense.
Is there any idea when this reboot will be? Looking forward to the warrior changes
We will balance firewall. Firewall Was NEVER a hard damaging spell, it used to hit 20s on euros at 40+ occasionally youd get 30s and be really happy, despite trying to replicate euro in certain ways, we did want firewall to actually do damage, but not in the 80s-100. So thats where our mind is at right now. Firewall should be used alongside another spell such as lightning or icestorm/firebang a bonus bit of damage.
-Apocalypse Team
All this tells me is you havnt played a Wizard on euro. The good old days of hitting 0 0 0 0 0 0 0 like 15 times in a row on KS whilst you trap killed it with Tbolt lol. (at level 40 btw! not 32 like most wiz's are now)
Were not saying we want this, but im also saying i dont want FW to be a carebare skill where you place it and run away and manage to actually kill everything around you with it.
-Apocalypse Team
---------- Post Merged at 03:44 PM ---------- Previous Post was at 03:42 PM ----------
As soon as we are completely confident we have the balance to a fair stage we will give you an hour notice of reboot.
-Apocalypse Team
Firewall used to miss bosses sometimes not mobs, I was a 28-30 ish wiz and vividly remember doing big lures in bdd first with firewall.
Also used to get a war to block me in half way while I firewall killed everything
Happy for you to nerf firewall as long as you make lightning reck like it did on euro.
MagMakeFireCross(user, user.GetAttackPower(GetPower(MPow(pum)) +
Lobyte(user.WAbil.MC), shortint(Hibyte(user.WAbil.MC) -
Lobyte(user.WAbil.MC)) + 1), GetPower(10) + GetRPow(user.WAbil.MC) div
2, xx, yy)
function GetPower(pw: integer): integer; //���� 0 �ܰ迡���� 1/4�� �Ŀ���
begin
Result := Round(pw / (pum.pDef.MaxTrainLevel + 1) * (pum.Level + 1)) +
(pum.pDef.DefMinPower + Random(pum.pDef.DefMaxPower - pum.pDef.DefMinPower));
end;
function TMagicManager.MPow(pum: PTUserMagic): integer;
begin
Result := pum.pDef.MinPower + Random(pum.pDef.MaxPower - pum.pDef.MinPower);
end;
function TMagicManager.MagMakeFireCross(user: TCreature;
dam, htime, x, y: integer): integer;
var
event: TEvent;
i: integer;
rlist: TList;
cret: TCreature;
begin
if user.PEnvir.GetEvent(x, y - 1) = nil then begin
event := TFireBurnEvent.Create(user, x, y - 1, ET_FIRE, htime * 1000, dam);
EventMan.AddEvent(event);
end;
if user.PEnvir.GetEvent(x - 1, y) = nil then begin
event := TFireBurnEvent.Create(user, x - 1, y, ET_FIRE, htime * 1000, dam);
EventMan.AddEvent(event);
end;
if user.PEnvir.GetEvent(x, y) = nil then begin
event := TFireBurnEvent.Create(user, x, y, ET_FIRE, htime * 1000, dam);
EventMan.AddEvent(event);
end;
if user.PEnvir.GetEvent(x + 1, y) = nil then begin
event := TFireBurnEvent.Create(user, x + 1, y, ET_FIRE, htime * 1000, dam);
EventMan.AddEvent(event);
end;
if user.PEnvir.GetEvent(x, y + 1) = nil then begin
event := TFireBurnEvent.Create(user, x, y + 1, ET_FIRE, htime * 1000, dam);
EventMan.AddEvent(event);
end;
Result := 1;
end;
