Behind the Scenes testing. Big update, please read!

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ipwnu

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I went from consistent decent double figures to single figures but assumed it was rng as thought it hadn't been changed ?
 

Xx69xX

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Fw, Tbolt got changed. They're utter ****. Bless.

Have not touched either of these im on the test server now at level 33 hitting 50s /40s/ 60s

That is fine for PVE but in pvp thats not and that is what we are changing. We are runnig 2 lines of damage code one for PVP one for PVE.

-Apocalypse Team
 

Celestial

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Have not touched either of these im on the test server now at level 33 hitting 50s /40s/ 60s

That is fine for PVE but in pvp thats not and that is what we are changing. We are runnig 2 lines of damage code one for PVP one for PVE.

-Apocalypse Team

Incorrect good sir, please come online ingame to show you a demonstration.
 

Xx69xX

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Incorrect good sir, please come online ingame to show you a demonstration.

Im not home, i have remote access to test dedi to test from here and balance (naughty!).
Whats incorrect?

-Apocalypse Team
 

Nyx

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Im not home, i have remote access to test dedi to test from here and balance (naughty!).
Whats incorrect?

-Apocalypse Team

I believe they may be referring to T-Bolt being changed, wasn't its damage reduced in one of the first reboots?
 

Xx69xX

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I believe they may be referring to T-Bolt being changed, wasn't its damage reduced in one of the first reboots?

Nope O.o, increased. Diablo is currently investigating what could have caused a problem. But either way, tonight wizzies and other classes will be balanced.

-Apocalypse Team.
 

Slipmatt

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Have not touched either of these im on the test server now at level 33 hitting 50s /40s/ 60s

That is fine for PVE but in pvp thats not and that is what we are changing. We are runnig 2 lines of damage code one for PVP one for PVE.

-Apocalypse Team

Out of curiosity, hitting 40s/50s/60s doesn't seem like a lot at level 33, so what kind of kit/mc is being worn to do so? What mobs are you testing these against & what spell?

Really curious to see how this is all panning out
 

kiota

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Example: Hunter we have added a nice mid AOE leveling spell that is not too powerful, but will help them gather mobs, again this gives us the opportunity to return certain spells back to what they should be used for in game.


Example: Taoists on apocalypse loose their role due to 2 other classes having poison, we dont want taos to not be played, so we have made them better at solo play without making them too strong, while also realizing some of their current ways are not making them enjoyable.

i'm really interested in this 2 changes, can we have a little more explained, hyped... XD
 

ipwnu

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Out of curiosity, hitting 40s/50s/60s doesn't seem like a lot at level 33, so what kind of kit/mc is being worn to do so? What mobs are you testing these against & what spell?

Really curious to see how this is all panning out

I was hitting 20s at 24 lvl 0 firewall in **** kit
 

Koriban

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I found the source of the problem and told them it, they should be able to fix it. It's why spells such as FW and tbolt were scewy.
 

Xx69xX

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Out of curiosity, hitting 40s/50s/60s doesn't seem like a lot at level 33, so what kind of kit/mc is being worn to do so? What mobs are you testing these against & what spell?

Really curious to see how this is all panning out

We will balance firewall. Firewall Was NEVER a hard damaging spell, it used to hit 20s on euros at 40+ occasionally youd get 30s and be really happy, despite trying to replicate euro in certain ways, we did want firewall to actually do damage, but not in the 80s-100. So thats where our mind is at right now. Firewall should be used alongside another spell such as lightning or icestorm/firebang a bonus bit of damage.

-Apocalypse Team
 

Exwizz

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We will balance firewall. Firewall Was NEVER a hard damaging spell, it used to hit 20s on euros at 40+ occasionally youd get 30s and be really happy, despite trying to replicate euro in certain ways, we did want firewall to actually do damage, but not in the 80s-100. So thats where our mind is at right now. Firewall should be used alongside another spell such as lightning or icestorm/firebang a bonus bit of damage.

-Apocalypse Team

firewall was never a damaging spell? come on dan give over...

after playing wiz for years iv always fire wall leveled, or thunderstom/FF leveling..

i much prefer to level using firewall as i have on every other server inc euro, and for you to say it never done any damage ( not a damaging spell ) is nonsense.
 
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Xx69xX

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firewall was never a damaging spell? come on dan give over...

after playing wiz for years iv always fire wall leveled, or thunderstom/FF leveling..

i much prefer to level using firewall as i have on every other server inc euro, and for you to say it never done any damage ( not a damaging spell ) is nonsense.



All this tells me is you havnt played a Wizard on euro. The good old days of hitting 0 0 0 0 0 0 0 like 15 times in a row on KS whilst you trap killed it with Tbolt lol. (at level 40 btw! not 32 like most wiz's are now)

Were not saying we want this, but im also saying i dont want FW to be a carebare skill where you place it and run away and manage to actually kill everything around you with it.

-Apocalypse Team

---------- Post Merged at 03:44 PM ---------- Previous Post was at 03:42 PM ----------

Is there any idea when this reboot will be? Looking forward to the warrior changes 

As soon as we are completely confident we have the balance to a fair stage we will give you an hour notice of reboot.

-Apocalypse Team
 

Slipmatt

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We will balance firewall. Firewall Was NEVER a hard damaging spell, it used to hit 20s on euros at 40+ occasionally youd get 30s and be really happy, despite trying to replicate euro in certain ways, we did want firewall to actually do damage, but not in the 80s-100. So thats where our mind is at right now. Firewall should be used alongside another spell such as lightning or icestorm/firebang a bonus bit of damage.

-Apocalypse Team

This is why I asked what spell it was that you guys were referring to as I had no idea what damage was being referenced. I can back up that wiz most certainly did do more than 40+ damage on occasions with FW btw. I played a 45 wiz and 48 war on euro so I recall the play style in particular.

I absolutely agree that wizzies didn't just rely on FW, no doubt about that, but to say it didn't do damage in that range is wrong. My wiz is currently level 26 with around 26/27mc? Level 1 FW and I can absolutely reassure you that last night I was not hitting anywhere close to 80-100 more so between 8-25/30ish maybe? (Mob dependant)

Perhaps it is the level 3 aspect of FW that needs to be looked at?

I feel like a complete whingy bloke here, I don't want to come off like that but I also don't want to see decisions being made that are ultimately going to put people, including myself off playing. I've been waiting for a half decent euro style server for a decent amount of time (since AceM2 went down) hence I want to continue to play haha.
 

ipwnu

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All this tells me is you havnt played a Wizard on euro. The good old days of hitting 0 0 0 0 0 0 0 like 15 times in a row on KS whilst you trap killed it with Tbolt lol. (at level 40 btw! not 32 like most wiz's are now)

Were not saying we want this, but im also saying i dont want FW to be a carebare skill where you place it and run away and manage to actually kill everything around you with it.

-Apocalypse Team

---------- Post Merged at 03:44 PM ---------- Previous Post was at 03:42 PM ----------



As soon as we are completely confident we have the balance to a fair stage we will give you an hour notice of reboot.

-Apocalypse Team

Firewall used to miss bosses sometimes not mobs, I was a 28-30 ish wiz and vividly remember doing big lures in bdd first with firewall.
Also used to get a war to block me in half way while I firewall killed everything

Happy for you to nerf firewall as long as you make lightning reck like it did on euro.
 

Slipmatt

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Firewall used to miss bosses sometimes not mobs, I was a 28-30 ish wiz and vividly remember doing big lures in bdd first with firewall.
Also used to get a war to block me in half way while I firewall killed everything

Happy for you to nerf firewall as long as you make lightning reck like it did on euro.

Kind of agree with this, it may have had reduced damage / missed on certain bosses. This suggests that you need to mess around with mob stats more than anything don't you think?

Although I do agree FW shouldn't be doing 80-100 damage, this is all speculation from my end by the way, I have absolutely no idea.
 

Hobbitsies

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Im only level 23 so please bare with me and tolerate what mightbe a **** point, But am i the only person that has found you can only manage to gain maybe 30% a hunt at such a low level due to takin massive damage? unless you level in mines? Im going through a full bag of pots just to gain bare minimum exp (in bug cave) if im just playing the chara wrong someone please feel free to guide me in the right direction. As using 1-2 hp pots per mob is extreme in my eyes. (Do sins get a form of life steal/Minor Regen spell later on?)
 

Chriz

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Here's how Firewall Damage calculated on euro:

Code:
MagMakeFireCross(user, user.GetAttackPower(GetPower(MPow(pum)) +
        Lobyte(user.WAbil.MC), shortint(Hibyte(user.WAbil.MC) -
        Lobyte(user.WAbil.MC)) + 1), GetPower(10) + GetRPow(user.WAbil.MC) div
        2, xx, yy) 


function GetPower(pw: integer): integer;  //���� 0 �ܰ迡���� 1/4�� �Ŀ���
  begin
    Result := Round(pw / (pum.pDef.MaxTrainLevel + 1) * (pum.Level + 1)) +
      (pum.pDef.DefMinPower + Random(pum.pDef.DefMaxPower - pum.pDef.DefMinPower));
end;

function TMagicManager.MPow(pum: PTUserMagic): integer;
begin
  Result := pum.pDef.MinPower + Random(pum.pDef.MaxPower - pum.pDef.MinPower);
end;

function TMagicManager.MagMakeFireCross(user: TCreature;
  dam, htime, x, y: integer): integer;
var
  event: TEvent;
  i:     integer;
  rlist: TList;
  cret:  TCreature;
begin
  if user.PEnvir.GetEvent(x, y - 1) = nil then begin
    event := TFireBurnEvent.Create(user, x, y - 1, ET_FIRE, htime * 1000, dam);
    EventMan.AddEvent(event);
  end;
  if user.PEnvir.GetEvent(x - 1, y) = nil then begin
    event := TFireBurnEvent.Create(user, x - 1, y, ET_FIRE, htime * 1000, dam);
    EventMan.AddEvent(event);
  end;
  if user.PEnvir.GetEvent(x, y) = nil then begin
    event := TFireBurnEvent.Create(user, x, y, ET_FIRE, htime * 1000, dam);
    EventMan.AddEvent(event);
  end;
  if user.PEnvir.GetEvent(x + 1, y) = nil then begin
    event := TFireBurnEvent.Create(user, x + 1, y, ET_FIRE, htime * 1000, dam);
    EventMan.AddEvent(event);
  end;
  if user.PEnvir.GetEvent(x, y + 1) = nil then begin
    event := TFireBurnEvent.Create(user, x, y + 1, ET_FIRE, htime * 1000, dam);
    EventMan.AddEvent(event);
  end;

  Result := 1;
end;
 
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