Can we make PvP interesting again?

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Razarus

Sour Sally
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and like ilovepie said , people on this server been harping on from the first luck7 fate blades were made that its easy way to make,

think ull find that its actually ball ache. unless you get very lucky,


.

i had luck 7 4 times. so explain that.

really?
That's your argument?

Debate -
Tai - Luck 7 shouldnt give Max hits 100% of the time.
Kickey - Go make your own, they are a ball ache unless your very lucky
Kickey - I made 4.....

Not only are you arguing a subject that was not the subject to begin with but your also contradicting your pointless argument.

Interesting indeed.

I agree with everyone for the last 10months that 100% damage should not be obtainable regardless of effort/luck/rlcash
Luck imo should work at
Luck 1 - 10%
Luck 2 - 15%
Luck 3 - 20%
Luck 4 - 25%
Luck 5 - 30%
Luck 6 - 35%
Luck 7 - 40% (max on weap)
Luck 8 - 50%
Luck 9 - 60%

Having the ability to reach max damage every time completely negates the min stat, pretty much playing the assassin idea out of the game.
Assassins should be consistent damage lower than a war. so a war reached 30-120dc a sin should be 65-90.
Luck system is silly imo.
 

kickey

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really?
That's your argument?

Debate -
Tai - Luck 7 shouldnt give Max hits 100% of the time.
Kickey - Go make your own, they are a ball ache unless your very lucky
Kickey - I made 4.....

Not only are you arguing a subject that was not the subject to begin with but your also contradicting your pointless argument.

Interesting indeed.

I agree with everyone for the last 10months that 100% damage should not be obtainable regardless of effort/luck/rlcash
Luck imo should work at
Luck 1 - 10%
Luck 2 - 15%
Luck 3 - 20%
Luck 4 - 25%
Luck 5 - 30%
Luck 6 - 35%
Luck 7 - 40% (max on weap)
Luck 8 - 50%
Luck 9 - 60%

Having the ability to reach max damage every time completely negates the min stat, pretty much playing the assassin idea out of the game.
Assassins should be consistent damage lower than a war. so a war reached 30-120dc a sin should be 65-90.
Luck system is silly imo.

i already said to tai i must have gotten him mixed up with som1 else about the diffculty to get luck 7

im not a normal player ;) . name 1 other person thats had luck 7 multiple times. hush your gums. ( without ebaying them)

luck 7 / 10 always been part of mir men , get over it .
 

Razarus

Sour Sally
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i already said to tai i must have gotten him mixed up with som1 else about the diffculty to get luck 7

im not a normal player ;) . name 1 other person thats had luck 7 multiple times. hush your gums. ( without ebaying them)

luck 7 / 10 always been part of mir men , get over it .

yes and most mir servers start to break and crumble when its achieved.
 

kickey

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yes and most mir servers start to break and crumble when its achieved.

also start to break and crumble when warrior's get max speed and just spam dash, mir has lots of flaws this is just a few of them.
 

Razarus

Sour Sally
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exactly.
so maybe constructive suggestions are better than just saying its always been like that...


Q:why is pvp boring/broke
A: because everyone does too much damage through whatever method of the above posts you want to pick be it luck, spells, speed.
 

kickey

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exactly.
so maybe constructive suggestions are better than just saying its always been like that...


Q:why is pvp boring/broke
A: because everyone does too much damage through whatever method of the above posts you want to pick be it luck, spells, speed.


increase every characters hp by 50% , hope this helps.
 

Tyraes

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If it was down to me I'd replace luck with Critical Hit % and Critical Damage %. I would also make these stats gainable via drops (if lucky) and would use a totally new refining/upgrade system which will use Benediction Oils + other materials. I'd also make the stats stack to a relatively low value like 20% Critical Hit and 50% Critical Damage. A normal Critical Hit would do x2 normal damage (normal hit 100, crit hit 200, crit hit with damage multiplier 300) Ofcourse these are just quick values off of the top of my head.
 

Unseen0202

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And you let this warrior get next to you?

Seems like you're at fault there.

No warrior in existence should be able to beat a capable tao assuming both are equal speeds. Always been that way.
Try fighting depress who sd you from 5 screens away.. and then say that.
 

GimmeAKitKat

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Get rid of gems.

Luck effect is lessened as top end numbers are lowered.

Flinch is no longer an issue with A Speed all but gone.

Wizzies would be stopped from effectively bypassing MC limitations. FF uses base MC for a reason no? Wizzies would have to choose between top end damage for Meteor etc (I believe?) and low end for decent FF's, or go with a balance. At the moment they can spec both by taking high base items and sticking +3 top end on them with ease.

It would also be somewhat beneficial to hunt lower places/bosses again I think, as well as make higher lvl boss drops more desirable. for example, When the lower bracket of Fox items started dropping, they were somewhat fashion rather than utility, as people were in that middle ground where the items were useless without being gemmed as their power/titan/violet rings etc were already higher stats. To make any use of the higher lvl items, they had to be gemmed, and given the rarity of them, most would break and so people were running round in lower lvl gear for a prolonged period of time. Either that, or wear the high lvl fox stuff, but take a hit to your actual stats.

While your at it, chuck out hard torches and curse pots too =P and put a 60% cap on luck.
 

Fleshwerk

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I used 35 benes to get a sowg from luck1---- to luck1.. not even got a luck2.

Also used 21 benes to get a sowg from luck3 -- to luck2, all no effect and a curse.

benes ftw.
 

ILovePie:D

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I used 35 benes to get a sowg from luck1---- to luck1.. not even got a luck2.

Also used 21 benes to get a sowg from luck3 -- to luck2, all no effect and a curse.

benes ftw.

I used 300 on Luck6 fates, and ended up back to Luck3. So easy to make luck 7's.
 

HarryH

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Luck is just RNG and funnily enough you have to be lucky to make a nice weapon :D Luck I'd say is THE most important aspect of all PvP and PvE on this server, it's too late to change it now. I'd thoroughly encourage everyone to try get a luck 7 weapon because they're just insane.

I never used curse pots and neither did Citrix, so we both cursed from 7-6 and got back up to luck 7 in under 10 benes. Whereas others hit luck 6, used 300 benes and never got back past 6 again. Just got to roll the dice and accept that you're either going to make an amazing weapon or bankrupt yourself.
 

MartialLaw

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Because you get a warrior that can one shot a tao with 500hp ... kind of a joke.. lol

What warrior is 1 shotting taos for 500 hp? would think only no4/jeras be able to achieve this with their luck 7 n their cash bought kit and even at that it still probably wouldnt be 1 clean shot, so stop making it sound like all warriors run around 1 shotting lol.

Also as Koriban said you should not be getting caught in the first place in a town, open/non mobbed spaces= tao heaven..
 

kickey

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Luck is just RNG and funnily enough you have to be lucky to make a nice weapon :D Luck I'd say is THE most important aspect of all PvP and PvE on this server, it's too late to change it now. I'd thoroughly encourage everyone to try get a luck 7 weapon because they're just insane.

I never used curse pots and neither did Citrix, so we both cursed from 7-6 and got back up to luck 7 in under 10 benes. Whereas others hit luck 6, used 300 benes and never got back past 6 again. Just got to roll the dice and accept that you're either going to make an amazing weapon or bankrupt yourself.


pretty much , altho most ppl dont even stop pkin while there attempting to luck a weapon , hence y so many bankrupt, & for those that say it doesnt make a difference id just like to point out, banshee / jamie made first 2 luck 7s ingame, ( the dudes that bot lvled and never pked)

i made 4 or 5 cant remeber but whilst i was lucking a weapon up i wouldnt pk any1. defo helps .
 

terriblen

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Luck I'd say is THE most important aspect of all PvP and PvE on this server, it's too late to change it now. I'd thoroughly encourage everyone to try get a luck 7 weapon because they're just insane..
which is why luck needs to be investigated on this server. No one in mir ever should be guaranteed max damage every hit.

---------- Post Merged at 01:19 PM ---------- Previous Post was at 01:15 PM ----------

kickey;970838luck 7 / 10 always been part of mir men said:
Much has changed on this server which is why it holds peoples interest. It's mir but with some twists.
No reason to keep luck as it is when its clearly unpopular and open to abuse by the cash players- which annoys most of us.
Warriors with speed make assassins a bit pointless. Speed gems were invented before assassins.
Cap attack speed or take the gems away.
 

Fleshwerk

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which is why luck needs to be investigated on this server. No one in mir ever should be guaranteed max damage every hit.

---------- Post Merged at 01:19 PM ---------- Previous Post was at 01:15 PM ----------


Much has changed on this server which is why it holds peoples interest. It's mir but with some twists.
No reason to keep luck as it is when its clearly unpopular and open to abuse by the cash players- which annoys most of us.
Warriors with speed make assassins a bit pointless. Speed gems were invented before assassins.
Cap attack speed or take the gems away.

may aswell take gems and benes out of them game the way this is getting on. Sure take out FlameField/magicbooster/Rage aswell
 

Adv

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Not read thread, but on a pvp note, iv never played a server where there wasnt town pk.

When i played here this literally never happened once. I think the sz is too big. Infact there is sz's dotted all over BW, removes the badman factor of smashing someone potting up or at storage.

Maybe add a small pvp town with a very small sz? Where ppl just go to fight and nothing else. Make body drops +25% and cant rt/tt below 5-10%hp or something. No sunpots allowed!
 

Skepta

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Kindly post some ideas.

As for the fps, if this was to be removed, players who can buy better systems will be faster then those who can not, at least with a cap there is some (if small) balance.
Also the fact that the client does not even draw at anywhere near the cap.

What is wrong with flinch, you get hit, you flinch or do you mean attack speed + flinch (because I can see how they could become an issue)

As has been stated in many other threads the team is working on new stuff for both PvP and PvE (not everyone plays to PvP)

What made it interesting before as afaik the only thing that has changed is levels, kits and skills.

BH

I really i don't understand how the cap work's on chronicles though, i hit 60 fps with ease nice internet, yet Depress and few others look ridiculous on my screen ( I no they dont cheat ) seem's capping the speed a bit more would benefit everybody, if i was at depress speed i don't think anybody could kill me either.
 

WhyPk

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Right... So to recap, the ideas to fix pvp are = fix flinching, fix fps, fix shoulderdash. Give more diversity to ingame character speeds. Flinching is "being looked at" apparently. Soon as people talk about fps and sdash, Samuel goes ignorant about it. So the perceived answer is that pvp will never get fixed. Even if the truth was that he's 8 hours a day on it, not giving answers equals to = I don't give a ****, go away.

The excuse "not everyone likes to pvp" does infact apply, since those who do probably aren't playing anymore due to the fact pvp is gross. But there's a small chance they could come back if something was done about it.

I can't also stress enough how people that that choose to invest more money in their system, or that take their time to read/try/fail/retry ways to improve their system, should indeed be faster than those who go out, buy a 50£ pc from the mid 90s and expect to have superb performance. It's like sitting on your fat ass all day infront of your TV and as such pretending to be worth 1M a year.

Standardizing speeds is something you should be avoiding, rather than focusing on. I really don't see why you have been and are so anal about "speed balance", when the result is infront of your eyes.. Nobody wants to be the same as everybody else. If everyone is the same speed, nobody will want to fight.

You are pretty much told how to fix your server and how to treat your customers here.. Up to you guys really to go ignorant about it or fix it. Once arabs are done getting their chars leveled and figure out pvp is junk they will also leave. Up to you to keep them ingame or not. You are down 350 users since server started, roughly 2/3rd of the population has left for better shores. Alot of stuff has been ignored in the past, just like I have been asking for pvp to be fixed since the beginning, and all that was fixed since then was run+shift. Soon as I started talking about the rest I also started getting ignored. Up to you to change for the better or to end up with 50 users in 6 months.

Please start another thread about gems and luck, spam is not nice. You will also find that one can have dc200 aspeed 8 and max luck, but if pvp was ala euro and he couldn't fight his way out of a paper box, he would die/rt/tt like he should. On chronicles you could give that sort of stats to a monkey, and all he'd have to learn to win a fight against anybody would be to click on his foe, charge tdb/fs and keep shift pressed, and give it the odd dash. Or in the case of a sin, charge haste, click foe and press shift. Veeery demanding.

Please also start another thread about safezones, which I will agree are absurdly big and they're anywhere. I honestly can't see how adding safezones was a priority over the rest. The users that cried about them have most likely quit the server due to the boredom caused by not getting pked anymore anywhere anyway.

Take all of the above as a mere opinion, and do what you will with it.

Ciao
 

Shane/Banshee

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had a bit of town pk last night, was fun. just some random idea and my feelings although i could be wrong since ive not played mir for 6-7months

Flinch is defiantly different 2 warrs hitting me was almost impossible to fight back as i would be spam locked unable to move around them to try, it wasnt even the issue of being killed as they were low dc just couldnt return damage as i would have been pinned down as such

Introduce pk system regarding cursing weps like mir 3 did, if you was red you could curse your wep, otherwise your fine. stops grief( may eat into your Potcash sales tho?)

Flamefield seems to really kick arse, this coupled with the flinch it seem very difficult to get out of the ff range? that player didnt seem as there was speed cheats involved which could have explained it. just felt that its no escape when you try and run away

feel sad that there nothing to really solo on here that gives chance on a reward. Examples below

These are what used to happen

RTZ low chance on 43weps
ES low chance on 40 weps
FT low chance on ff
Crystal spider PC or was it curse?

These are all killable by reasonable levels that like solo play. like i said i could be wrong but from asking question nothing seems to be dropping from these

No recall set game has been around a year now?????

max speed warriors where do sins fit in? ( although this was said that it would happen a long time ago)

other then that a lot of fun to be had.
 
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