Clash Project.

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
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Elements in this project act as a convertion not as a a slight damage increase.

EXAMPLE how it currently works.

Weapons:
1) DC 100 - 100, No Elements.
2) DC 100 - 100, Attack: + 5 Fire.
3) DC 100 - 100, Attack: + 10 Fire.
4) DC 100 - 100, Attack: + 15 Fire.
5) DC 100 - 100, Attack: +7 Fire, +4 Wind, +2 Ice.

Each Attack Element converts 10% of the damage to that element,
Weapon 2 = 50 Fire Damage and 50 Normal Damage
Weapon 3 = 100 Fire Damage and 0 Normal Damage
Weapon 4 = 150 Fire Damage and 0 Normal Damage
Weapon 5 = 70 Fire, 40 Wind, 20 Ice Damage and 0 Normal Damage.


Monsters:
A) AC 100-100, No Element
B) AC 100-100, Defence: +5 Fire
C) AC 100-100, Defence: +10 Fire
D) AC 100-100, Defence: +15 Fire
E) AC 100-100, Defence: -5 Fire
F) AC 100-100, Defence: -10 Fire
G) AC 100-100, Defence: -15 Fire
H) AC 20-20, Defence: -5 Fire, +5 Wind +2 Ice

Each Defence Element = +/-10% of the element damage it takes.

Monster B = 50% Fire Resistance (Will take 50% less Fire Damage)
Monster C = 100% Fire Resistance (Will take 0 Fire Damage)
Monster D = 150% Fire Resistance (Will be Healed 50% of the Fire Damage)
Monster E = -50% Fire Resistance (Will take 50% More Fire Damage)
Monster F = -100% Fire Resistance (Will take 100% More Fire Damage)
Monster G = -150% Fire Resistance (Will take 150% More Fire Damage)
Monster H = -50% Fire, 50% Wind, 20% Ice (Will take 50% More Fire Damage, 50% Less Wind Damage 20% Less Ice Damage)

Weapon 1 Vs All Mobs = 0 Damage Except the last one where it will be 80 Damage (100 - 20).

(50Fire Damage 50 Normal Damage)
Weapon 2 Vs Mob A = 50 Damage.
Weapon 2 Vs Mob B = 25 Damage.(50 - 50% = 50 - 25)
Weapon 2 Vs Mob C = 0 Damage.
Weapon 2 Vs Mob D = Will heal the mob for 25 due to Fire.
Weapon 2 Vs Mob E = 75 Damage. (50 + 50% = 50+ 25)
Weapon 2 Vs Mob F = 100 Damage.
Weapon 2 Vs Mob G = 150 Damage.
Weapon 2 Vs Mob H = 105Damage... 75Fire Damage and (50 - 20) 30 Normal Damage.

(100Fire Damage 0Normal Damage)
Weapon 3 Vs Mob A = 100 Damage.
Weapon 3 Vs Mob B = 50 Damage. (100- 50% = 100-50)
Weapon 3 Vs Mob C = 0 Damage.
Weapon 3 Vs Mob D = Will heal the mob for 50 due to Fire.
Weapon 3 Vs Mob E = 150 Damage. (100+ 50% = 100+ 50)
Weapon 3 Vs Mob F = 200 Damage.
Weapon 3 Vs Mob G = 250 Damage.
Weapon 3 Vs Mob H = 150 Damage.

(150Fire Damage 0Normal Damage)
Weapon 4 Vs Mob A = 150 Damage.
Weapon 4 Vs Mob B = 75 Damage. (150 - 50% = 150 - 75)
Weapon 4 Vs Mob C = 0 Damage.
Weapon 4 Vs Mob D = Will heal the mob for 75 due to Fire.
Weapon 4 Vs Mob E = 225 Damage. (150 + 50% = 150 + 75)
Weapon 4 Vs Mob F = 300 Damage.
Weapon 4 Vs Mob G = 375 Damage.
Weapon 4 Vs Mob H = 225 Damage.

(70Fire, 40 Wind, 20 Ice Damage 0Normal Damage)
Weapon 5 Vs Mob A = 130 Damage. 70F + 40W + 20I.
Weapon 5 Vs Mob B = 95 Damage (70F - 50% = 70 - 35) + 40W + 20I.
Weapon 5 Vs Mob C = 60 Damage 0F + 40W + 20I.
Weapon 5 Vs Mob D = 25 Damage. -35F(Heal) + 40W + 20I
Weapon 5 Vs Mob E = 165 Damage (70F + 50% = 70F + 35F) + 40W + 20I.
Weapon 5 Vs Mob F = 200 Damage. 140F +40W +20I
Weapon 5 Vs Mob G = 235 Damage. 175F +40W + 20I
Weapon 5 Vs Mob H = 141 Damage. 105F + 20W + 16I

This was a bit rushed, figures should be accurate.

having to pop out so wanted to finish this post before i go.

If someone knows a more presentable format let me know.
 
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mStation

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you wrote:

Weapon 1 Vs All Mobs = 0 Damage.
is this correct even though mob H) has AC 20-20, Defence: -5 Fire, +5 Wind +2 Ice?

also is this me understanding it wrong or not, you said that weapon 2 has
DC 100 - 100, Attack: + 5 Fire and you wrote that Weapon 2 = 50 Fire Damage and 50 Normal Damage, is the 50 normal damage calculated because you have only 50% of fire taken from 100dc? so that 50 goes to fire and the rest goes to normal damage?

for example if weapon 2 is DC 100 - 100, Attack: +5 Fire, +2 Wind will you have 50 fire damage, 20 wind damage and 30 normal damage?
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
428
350
United Kingdom
you wrote:

Weapon 1 Vs All Mobs = 0 Damage.
is this correct even though mob H) has AC 20-20, Defence: -5 Fire, +5 Wind +2 Ice?
Correct >.< I forgot about that 20-20AC

also is this me understanding it wrong or not, you said that weapon 2 has
DC 100 - 100, Attack: + 5 Fire and you wrote that Weapon 2 = 50 Fire Damage and 50 Normal Damage, is the 50 normal damage calculated because you have only 50% of fire taken from 100dc? so that 50 goes to fire and the rest goes to normal damage?

Indeed that is the case.
for example if weapon 2 is DC 100 - 100, Attack: +5 Fire, +2 Wind will you have 50 fire damage, 20 wind damage and 30 normal damage?

Correct Again :p
 

Toddwhite

More like Retodd
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Jul 28, 2006
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so having elemenst can actually make you do 0 dmg?

would have thought just having Dc as normal dc then adding a % of dc as fire damage to rorignal dmaage would make it better.

edit - nm i misread the ac 100-100

/gw
 
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Pottsy

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Lol dunno about these people, but i actually understood that video quite easily :P nothing new than what mir servers have already...just basically Jamie showing he's got it working, that mobs can use skills we can. E.g. WhiteFox's in Mir2 casting Curse/Shinsu etc.

An if you payed attention to their health bars, you'd see it regenerates...and also that the "healer" your refering to, is actually just a friend of his by the looks of it that doesn't want to help kill stuff :P

Anyways....good work Jamie ^_^
 
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GOMEEE

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An if you payed attention to their health bars, you'd see it regenerates...and also that the "healer" your refering to, is actually just a friend of his by the looks of it that doesn't want to help kill stuff :P

i think that your wrong on that one.

as far as i understood it, (and by wht jamie said) one of the mobs was healing the other mob.

a mob can heal othermobs if they are standing in an adjacent space or something.
 

^G0trex

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Bham
i think that your wrong on that one.

as far as i understood it, (and by wht jamie said) one of the mobs was healing the other mob.

a mob can heal othermobs if they are standing in an adjacent space or something.

He wasn't arguing that. You misconstrued his post.

I gave up reading that element post half way down cos I got epicly confused/bored with all the numbers and stuff but it seems good.
 

mStation

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i also misunderstood sonic's post.. however i must agree that the element post is surely hard to workout.. it wasn't this immediate since all those example posted :)

the only thing that scares me is the fact that even with 100-100dc you can still score 0 damage... :S
 

Pottsy

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Lol sorry i was pissed when i did my last post :P

I meant i understood the video easily as in i figured out that the mobs were healing themselves since the casting effect was coming and landing on their bodies, just that someone mentioned a healer which i just assumed they meant the other player that was on the screen which could be confused as the healer lol.

But like i said, it was pretty straight forward as the other player wasn't casting or doing anything, whereas the mobs were attacking/healing...kinda common sense if you think about it lol

i also misunderstood sonic's post.. however i must agree that the element post is surely hard to workout.. it wasn't this immediate since all those example posted :)

the only thing that scares me is the fact that even with 100-100dc you can still score 0 damage... :S

I also don't like that idea of doing 0 damage lol.

I thought a better way would be like this....(Hopefully you can understand me here lol)

DC 100-100 (No Element Damage) against a FireMino = 100 Damage
DC 100-100 (+1 Fire Damage) against a FireMino = 90 Damage
DC 100-100 (+1 Ice Damage) against a FireMino = 110 Damage

Basically it should always do the stat damage (In this example, DC 100 Damage) and only have elements increase/decrease the damage...instead of replacing it completely with element damage.

However, i do see the plus side to having it like this, but i think eventually it would get a bit tedious having to switch weapons for almost any hunt you do to make sure your not hitting 0s lol
 
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akira87

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Aug 15, 2005
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No its good if it does 0 damage it means actually mixing up your kit to suit different situations, Which is far more interesting than just "having" a great kit and slowly lulling youself into insanity as you stare at the same item pictures for days....and days.....and days....I quit.
 

mStation

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Lol sorry i was pissed when i did my last post :P

I meant i understood the video easily as in i figured out that the mobs were healing themselves since the casting effect was coming and landing on their bodies, just that someone mentioned a healer which i just assumed they meant the other player that was on the screen which could be confused as the healer lol.

But like i said, it was pretty straight forward as the other player wasn't casting or doing anything, whereas the mobs were attacking/healing...kinda common sense if you think about it lol



I also don't like that idea of doing 0 damage lol.

I thought a better way would be like this....(Hopefully you can understand me here lol)

DC 100-100 (No Element Damage) against a FireMino = 100 Damage
DC 100-100 (+1 Fire Damage) against a FireMino = 90 Damage
DC 100-100 (+1 Ice Damage) against a FireMino = 110 Damage

Basically it should always do the stat damage (In this example, DC 100 Damage) and only have elements increase/decrease the damage...instead of replacing it completely with element damage.

However, i do see the plus side to having it like this, but i think eventually it would get a bit tedious having to switch weapons for almost any hunt you do to make sure your not hitting 0s lol

i like this idea and elements could be limited so that you will never have +10 fire damage so that against a fireminotaur you will always score some damage and not 0.. understand?

it could be like luck which becomes very hard to add after a certain point and put a limit to 9 which allows you to increase / decrease the attack rate by only 90% and not go over 100%.. don't know if it is a good idea but atleast even the the brutal situation that you have the wrong kit on you can still kill something..
 

^G0trex

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Bham
I kind of agree with both arguments...

No its good if it does 0 damage it means actually mixing up your kit to suit different situations, Which is far more interesting than just "having" a great kit and slowly lulling youself into insanity as you stare at the same item pictures for days....and days.....and days....I quit.

This guy has a point because on most other games you don't just have *one kit* for all occasions, you mix and match for different places. Makes things more interesting and diverse.
 

Pottsy

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I do like the idea, don't get me wrong.

I can just see it becoming stupidly annoying lol, especially if your a warrior lol...imagine a group of 10 of you reaching like ST B7 after mass effort and organising only to have half your group say "Oh **** i forgot i need Wind element here" lol.

Then going by the laziness of players these days, they would have no choice but to TT if they cause 0 damage and wouldn't bother returning...ending the hunt.

I would like the idea of elements making big differences....just not THAT big
 

akira87

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In that case half of your group should be shot for not getting there **** together for a 7 floor run
 

Toddwhite

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The reason it was doing 0 damage is because all the mobs have ac 100-100.....

dc 100-1000 Vs ac 100-100 with no slaying or tdb etc, will do 0...

/gw
 
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