Class Balance

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muffinpie

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i like the idea of a hook type spell although i think a better fix is to make it so that powershot pushes the caster back rather than the target a much more viable option, i also think a shield is needed. attuned body doesn't really cut it tbh and if its already in the files it needs to made more readily available because nobody had it yet, now with arrowbarage i think that 1 of the shots should do the same as a normal fire shot then keep the the other two shots ranged dependant so as to keep an element if skill to using this in pvp it also needs a pve buff because its not worth using pve atm.

Now i think removing shadow step would be a bad idea sins need that to get in and out if fights it also helps massively with getting through doors.

wizzards are putting out silly damage which i think they should but shield should let more damage through but increase the time it stays up for so its not just taking surviveability away from them, lets face it dc 80 speed 5 with over 800 hp on the warrior should be able to take down a close range wizz no problem and not get out tanked that is currently not the case.

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ziiid

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i like the idea of a hook type spell although i think a better fix is to make it so that powershot pushes the caster back rather than the target a much more viable option, i also think a shield is needed. attuned body doesn't really cut it tbh and if its already in the files it needs to made more readily available because nobody had it yet, now with arrowbarage i think that 1 of the shots should do the same as a normal fire shot then keep the the other two shots ranged dependant so as to keep an element if skill to using this in pvp it also needs a pve buff because its not worth using pve atm.

Now i think removing shadow step would be a bad idea sins need that to get in and out if fights it also helps massively with getting through doors.

wizzards are putting out silly damage which i think they should but shield should let more damage through but increase the time it stays up for so its not just taking surviveability away from them, lets face it dc 80 speed 5 with over 800 hp on the warrior should be able to take down a close range wizz no problem and not get out tanked that is currently not the case.

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Did you notice the Dragon Dynasty Video with Wiz face tanking Orc Warlord, 460hp + shield? :)
 
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Razarus

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So maybe you should not talk about your opinions because you do not know this server that much.
I do not want to start flame and I think my point was quite clear and loud. If you do not agree, then leave it.

Excuse me rainstone, that is very very rude.
I will post my opinion whenever I see fit, I have a good understanding of this server thank you for your concern.

Level 52 wiz = Massive MC boost
Level 52 Archer = NOTHING
Level 52 Assassin - Level 3 DarkBody (designed to flinch enemy not do damage)
Level 52 Taoist - NOTHING
Level 52 Warrior - NOTHING

As you can see LEVEL is not the concern here, we are not talking about a little extra HP or MP you jumped up prick.

I will forgive your ignorance because you are not from these lands, You do not know this country very well or the language but you are still entitled to an opinion.

As I'm sure you can see, EVERYONE at level 52 is still not balanced.
so do shut the hell up.
 
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CantTouchThis

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haven't read this whole post but i do think it's worth reviewing wizards. they were naff at the start of this server because people were stupid and didn't wait to get the higher level spells before passing judgement, but wizzies have always been shite at lower level. but it does seem it's one extreme to the other now - there are lvl 48 wizzies doing near 400 damage with FF. they're practically one hitting sins and two hitting warrs. i think their AoE should be powerful yes, but this is ridiculous and no way should any class be able to output 400+ damage with every cast.
 

d1craig

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the problem with warrior is - they are boring as ****. 2-5 skills (mostly 2) are needed for the game ie. flamingsword and TDB.

get some new skills in their and not at level 45+ they need attention at the lower levels. to make them sort of tanky or sustainable you could add a sort of life leech skill or an invulnerability skill with the reduction in offence when used.

i was hopeful of playing a warrior with some new and awesome skills all the way back from before i started playing AceM2. some awesome video showcasing all kinds of new skills for all classes and we have gotten 2 at level 45+... not fun in the slightest.

i have a feeling you are making new classes (archer and monk) to make use of some of these new skills rather than sticking them on classes that have remained all but unchanged from 2001.
 

HarryH

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Played high level tao, warrior and sin all with relevant skills and endgame kit. Favourite is still Taoist and Id say all 3 are well balanced. Wizard takes skill to operate but if done well is the most powerful! Archer just seems to be a bit of lost content outside of certain bosses...
 

Adv

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Feb 13, 2014
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"Tank" classes dont really work in Mir at the moment. As there isnt a spell to draw aggro.

PvP you just go for the squishiest. PvE a mob just hits w/e is hitting it most, generally.

Code a Taunt style spell for warriors, then you can think about making it a tank class.
 

d1craig

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exactly, been talking about warriors being the way they are since the server started pretty much because they are seen as the tanky class. they need a tanky skill to make them any sort of tanky class, the only thing even close to being a tanky skill is profield... and thats not even great - it should add min AC.
 

MiloFoxburr

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the problem with warrior is - they are boring as ****. 2-5 skills (mostly 2) are needed for the game ie. flamingsword and TDB.

get some new skills in their and not at level 45+ they need attention at the lower levels. to make them sort of tanky or sustainable you could add a sort of life leech skill or an invulnerability skill with the reduction in offence when used.

i was hopeful of playing a warrior with some new and awesome skills all the way back from before i started playing AceM2. some awesome video showcasing all kinds of new skills for all classes and we have gotten 2 at level 45+... not fun in the slightest.

i have a feeling you are making new classes (archer and monk) to make use of some of these new skills rather than sticking them on classes that have remained all but unchanged from 2001.

None of those skills fit Archer or Monk which use entirely new skills. This isn't TGA, Monk isn't gonna be an Assassin in Monk Robes.

I do agree that those skills showcased in the original AceM2 server should be utilised on Chronicles and I believe they will but that's up to Sam and the team
 

Jicaa

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Jul 9, 2003
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Hey Jica,

Assassin - I agree with are fine (in my opinion) high damage, but a little spungey.
Warriors - I think could do with more of a focus shield/tank support type spells, but, overall he isn't too bad.
Taoist - I do think taoist's always get shot in the foot when it comes to the leveling race, I would like to add a small aoe type spell or even pet, and a better soul fire ball.
Wizards - I tried to tone down Wizards as Paloma mentioned, but the community crucified me for it, since we have almost reverted them back to any other server, but I do feel wizards are the most OP class on any server.
Archers - Archers is a tough one, AttunedBody may help in damage mitigation area, but I agree they need some focus.

My plan is to continue bug fixing/adjustments until our next patch, and thereafter focus on the monk and the other aspects that will be released (caves, content etc)... I will certainly spend half an evening looking into Archer balance.

The above is just my thoughts on a page, nothing has been planned yet.

Sam

Regarding AttunedBody, maybe aswell as hp regen it should give like a 20-30% damage reduction, sort of like a weaker magicshield. Also on the note of AttunedBody+AttunedMind, I know AttunedMind has no mana cost(AttunedBody too?) so maybe remove the length of the spell and just make it a toggle spell, then you can toggle between AttunedMind and AttunedBody, casting it all the time is just annoying >.<

FlameField is crazy With MagicBooster level 3 and very good kit EW2/lkira are dropping HUGE! amounts of damage to every single spot within the aoe.
Yes they are high level with high kit, balance still needs to come into it.

Cant AOE spells be adjusted to do more damage for the more mobs they hit?? So that they are AOE?
Casting FF (aoe spell) on a single target should NEVER do more damage than a single target spell.

Something like 10% of its damage if only 1 target,
20% - 2 targets, 30% 3 targets, 100% - 10 targets?
I think this would balance the PVP aspect of AOE spells.

Sam I think the Archer needs more than 1 half evening of attention.
I really enjoy playing the Archer but its just not a very good class when it comes to high end content. Could the Archer perhaps get a armour pierce spell (passive) high level like magic booster and gives a (lvl 0)10% -(lvl3)40% chance to ignore armour on hit. combined with a lucky critical hit this could give the archer that end game kill power it needs.
aswell as the other many suggestions already posted.

---------- Post Merged at 12:23 PM ---------- Previous Post was at 12:20 PM ----------



That will upset a lot of people.
The assassin only becomes useful when it has SS, without its a sitting duck.
Not sure you have thought that one through.

Just change wizards Tele spell to be a RT instead of DE. and make it 95% can use on any floor.

I actually rather like the idea of the effectiveness of AoE spells only being good when you are actually AoE'n, perhaps 20% per mob, 10% I would say is a little harsh as sometimes you may actually be AoE'n a few monsters.
 

Unseen0202

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Not sure where to post this, but move it if you need too :)

So I just want to know if class balance will be sorted before the introduction of Monk. As it currently stands many things are unbalanced with the current classes, and introducing a new one might complicate things further more.

Assassin:

They actually seem pretty well balanced as a class which deals very quick strong hits, 100-200 each double slash strike with good gear?(not 100% sure). Very strong movement with SS/SF making it hard for range to escape.

Warrior:

Also pretty well balanced, with high gear they hit upwards of 100+ each TDB hit and with much higher HP than an assassin it seems fair enough the trade of regarding damage. Strong movement with the use of shoulderdash.

Taoist:

Always good to have a Taoist in a group, with the buffs and poisoning, they are essential to most boss hunts. With HolyDeva master command they can be very deadly in PvP and have a nice health pool for tough situations. SoulFireBall doesn't seem to hit very well(questionable?). Their movement is basic with nothing added to help, but deva flinching targets helps.

Wizard:

Huge AoE damage, and actually pointless to use single target spells as their AoE spells hit for crazy amounts. Blizzard and MeteorStrike, fair enough they freeze you in spot while it channels so you become vulnerable , but FlameField seems to be hitting for ridiculous amounts as an AoE spell and with MagicShield they effectively have 1.5x-2x the actual HP they have. Mirroring is effectively another HolyDeva, there for flinching. Also basic movement like a Taoist.

Archer:

This class was meant to be a strong single target class, but in fact they seem pretty under powered when a Wizard can do more damage single target with 1 cast of FlameField then an Archer using FireShot, also ArrowBarrage seems garbage since the nerf. Also they have no damage mitigation(magicshield) and with low health they are a pretty easy target. Basic movement, could possible use a Disengage(WoW) type of spell.

I shall probably get flamed for this and feel free too, these are just my opinions of the current classes. If anyone has anything to add or thinks I am wrong about some things(which I probably am) then feel free to post what you think about class balance :)

This is actually more of a rant about why have you made Wizard so overpowered, they seem to have everything regarding spells.... I love my archer but I don't see the point continuing it when Wizard have everything better than an Archer.
I dont see why your adding another class to the mix when some of the ones you have seriously lack balance..
Hey Jica,

Assassin - I agree with are fine (in my opinion) high damage, but a little spungey.
Warriors - I think could do with more of a focus shield/tank support type spells, but, overall he isn't too bad.
Taoist - I do think taoist's always get shot in the foot when it comes to the leveling race, I would like to add a small aoe type spell or even pet, and a better soul fire ball.
Wizards - I tried to tone down Wizards as Paloma mentioned, but the community crucified me for it, since we have almost reverted them back to any other server, but I do feel wizards are the most OP class on any server.
Archers - Archers is a tough one, AttunedBody may help in damage mitigation area, but I agree they need some focus.

My plan is to continue bug fixing/adjustments until our next patch, and thereafter focus on the monk and the other aspects that will be released (caves, content etc)... I will certainly spend half an evening looking into Archer balance.

The above is just my thoughts on a page, nothing has been planned yet.

Sam
 

Felicity

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I think the key here is not to over complicate things with 'new' skill suggestions which may be tedious to implement and code. Look at the current skills and the restrictions of each class.

From reading these 3 pages I'm seeing that archer is 'weak' and wiz ff is 'op'. I read one post about wiz needing skill to use, I'm failing to see how pressing magic shield and running toward the target trying to FF it is skill. If it were up to me I'd reduce FF effectiveness and lower cast time of blizzard / meteor strike, wizard is supposed to attack from range no?!

The majority of lower level skill become obsolete as character level increases, didn't anyone ever consider having skills that go past level 3? Perhaps with an additional effect?
Sure 'new' fancy skills are nice and all but what to hotkey?!

Reviewing the fundamentals can add much more originality and versatility.
 

d1craig

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I think the key here is not to over complicate things with 'new' skill suggestions which may be tedious to implement and code. Look at the current skills and the restrictions of each class.

From reading these 3 pages I'm seeing that archer is 'weak' and wiz ff is 'op'. I read one post about wiz needing skill to use, I'm failing to see how pressing magic shield and running toward the target trying to FF it is skill. If it were up to me I'd reduce FF effectiveness and lower cast time of blizzard / meteor strike, wizard is supposed to attack from range no?!

The majority of lower level skill become obsolete as character level increases, didn't anyone ever consider having skills that go past level 3? Perhaps with an additional effect?
Sure 'new' fancy skills are nice and all but what to hotkey?!

Reviewing the fundamentals can add much more originality and versatility.

thats great but they have atleast 100% more skills on their server that just need stats adding to them and stuff. they have shown it in the video that is coming on three years old now.
 

NorthStar

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Excuse me rainstone, that is very very rude.
I will post my opinion whenever I see fit, I have a good understanding of this server thank you for your concern.

Level 52 wiz = Massive MC boost
Level 52 Archer = NOTHING
Level 52 Assassin - Level 3 DarkBody (designed to flinch enemy not do damage)
Level 52 Taoist - NOTHING
Level 52 Warrior - NOTHING

As you can see LEVEL is not the concern here, we are not talking about a little extra HP or MP you jumped up prick.

I will forgive your ignorance because you are not from these lands, You do not know this country very well or the language but you are still entitled to an opinion.

As I'm sure you can see, EVERYONE at level 52 is still not balanced.
so do shut the hell up.

This is only because the serve team refuse to accept that USA mir was tailored for a western market and will not add the balancing spells. Counter attack, plague, even darkbody should do good damage but be killed a lot easier. It would wreak damage but one tame would kill, or hiding as a tao would destroy it.... i could go on but i cba as sam made it clear he doesn't want to balance with those spells.

---------- Post Merged at 11:36 PM ---------- Previous Post was at 11:32 PM ----------

Make assasin like on USA... Remove shadow step add backstab(didn't feature on usa). Change flash dash so it forces the char forward and uses MP, when it cant go forward but is faced with a target should attack as it does now. Add hemorrhage as a passive spell and change moonlight to full invisibility and high damage on first hit when attacking.. SSIIMMMPPPLLLEs
 

MartialLaw

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Well at the moment the biggest problem is wizzys being overpowered, they can now sit there out-tanking people with shield up while dropping 400-500 dmg FF's with magicbooster and are comfortably out-tanking warriors etc with shield up. Fair enough they are ment to do high damage but what happened to the ''Glass cannon'' effect? atm Wizzys are just pure Cannons, and that's without mentioning those that run around with level 7 FT's or CS or Khazards
 

Unseen0202

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Well at the moment the biggest problem is wizzys being overpowered, they can now sit there out-tanking people with shield up while dropping 400-500 dmg FF's with magicbooster and are comfortably out-tanking warriors etc with shield up. Fair enough they are ment to do high damage but what happened to the ''Glass cannon'' effect? atm Wizzys are just pure Cannons, and that's without mentioning those that run around with level 7 FT's or CS or Khazards
+ 1,000,000
 

evilwomann

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Who actually hits 400-500 ff's maybe 1 or 2 wizzies?

im pretty sure kenpatchi can drop me in 2 tdb's (100%) with his uber kit

depends what way you wanna look at it

you can compare me/likra/Varaka to depress/cnmortal/no4 to toriblack and it ses quite even
 

Razarus

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you can compare me/likra/Varaka to depress/cnmortal/no4 to toriblack and it ses quite even

I dont think laying down a comparison of all the top spenders is a way to suggest balance.

Every wiz will get magic booster lvl 3 and likley have FF by the time they hit 52.
Next to no players other than buyers will be aspeed 8 warriors or luck+7 sins.

Your example is perfectly highlighting just how OP the wiz is, that the only way other classes can compete is to invest huge quantities of money to boost their characters to an even playing field.
 

MartialLaw

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I dont think laying down a comparison of all the top spenders is a way to suggest balance.

Every wiz will get magic booster lvl 3 and likley have FF by the time they hit 52.
Next to no players other than buyers will be aspeed 8 warriors or luck+7 sins.

Your example is perfectly highlighting just how OP the wiz is, that the only way other classes can compete is to invest huge quantities of money to boost their characters to an even playing field.

yup, he just mentioned luck 7 or dc 140+ warrs/sins with super kit, anyone else is a sitting duck and that's against a wiz in basic kit at 52
 

Koriban

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yup, he just mentioned luck 7 or dc 140+ warrs/sins with super kit, anyone else is a sitting duck and that's against a wiz in basic kit at 52

As I mentioned earlier, wizzies can put in as little effort as possible and obtain ridiculous damage status. Just blast a few MC gems on gear and you're done. MagicBooster should never have been put in-game in my honest opinion.