Degeneration Mir 2.6

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Andreas

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Teleport : act's now like a Random Teleport
UE: works as a buff to all classes
DoubleSlash : fixed double slash dmg
Sin HP : has been lowered

and done other changes to mir2.exe clened it


thats coding jobs i've done
 

Anonlol

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Could you look into lowering skillpoints needed for spells please.

3000 for gfb level 1 is excessive and tbh it should be 1/10 of what it is on all spells now. Do you want your usercount actively hunting or afk levelling spells, lol.

Btw accepted its a LR now, just hope you get more users and manage to keep it going. Hopefully with quests it wont be too bad.
 

Andreas

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Could you look into lowering skillpoints needed for spells please.

3000 for gfb level 1 is excessive and tbh it should be 1/10 of what it is on all spells now. Do you want your usercount actively hunting or afk levelling spells, lol.

Btw accepted its a LR now, just hope you get more users and manage to keep it going. Hopefully with quests it wont be too bad.

mate if u keep playing the server in the end ull get level to SBF lol
the whole ideea of server is to work hard for something and then to get reward
like if u pvp with another tao and u've worked for ur spell lvl 1-2 and the other ones lazy and didn't
ull have an advantage :thumbup2:

(and leveling gfb could be done by lvling =\)
 

DiabloDoom

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3000 for lvl 1 GFB is far to much, i can understand you wanting to make it a little harder, but how many people want to spend that long lvling a crap spell?
 

Anonlol

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well its x3 the exp of euro so it should at least be a third of the skill points to match. not a case of who can keep his pc on the longest lol. i used gfb a whole level it did same damage as fb lv3 for more mp and didnt come close to levelling.
 
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JohnBarny

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Yeah i agree spells take too long to level should make them 1/3 so matches exp.
 

TheNemesis

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i agree with skills they a pain in the arse, ive played many of server more than 15+, and had to work hard on skills, tbh now i get sick and tired lvling skills, but if you going to make the server fair drop it alittle mate by -300 to -500 each skill level
 

DiabloDoom

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It needs to be something like 500, 700, 1000

Possibly lower, on a server where your going to have to grind out your levels, you wont want to spend alot of time AFK with a button wedged down.
 

^G0trex

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3000 for a lvl 1 noob spell like GFB is completely ridiculous. I'm one of the few people who think that spell levels should be earnt, and that it's a part of the game, but on Empire we more or less halved them. GFB went 1500, 2000, 2500. Even that's a lot for a crap spell like GFB.

I suggest you rethink, or people will just complain and complain.
 

Andreas

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3000 for a lvl 1 noob spell like GFB is completely ridiculous. I'm one of the few people who think that spell levels should be earnt, and that it's a part of the game, but on Empire we more or less halved them. GFB went 1500, 2000, 2500. Even that's a lot for a crap spell like GFB.

I suggest you rethink, or people will just complain and complain.

well tbh is a pointless spell , tbolt owns and its just afew mins 15-20 to get it

if ppl wanna lvl that spell its there choise , we wont change nothing about spells
server is long term , and theres no need to lvl spells in day/days , slowly and in the end ull have a nice reward after u lvl up :001_tt2:
 

Anonlol

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youre putting me off again lol. if 5 people say it should be changed you should listen lol. the biggest turnoff is the way you dont act on feedback, players havent seen anything youve changed yet, it just seems like the default 2.6 files.
 

TheNemesis

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in time i dare say they will change stuff atm they mite be arrangeing stuff in the database give em a week max if things not done by then we can judge it. i think thats a fair suggestion.
 

Andreas

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nah i answer alot of player feedback , like they told me that double slash doesnt make enuff damage i've upped it and so on
 

Anonlol

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Thats a really small thing, changing one figure in the DB? And it affects 1/4 of mir?

The exp rate, fair enough, you arent changing. Imo its misguided, but whatever. You're bringing quests in to offset that.

Skill levelling effects ALL players and not one person bar you has said its fine. Like I said, a whole level of using gfb 15-16 got me 1000/3000. If it were euro and x1 exp rates I wouldve had to use it 3 times as much = lvl 1 gfb.

Which I really cant comprehend you not wanting to change, its a 5 min job. Using 'Oh well tbolt is better anyway' isnt an excuse, its meant to be the best single target spell wiz gets from 15-17 (Which can take a while here) meant to follow on from fireball, yet you may as well keep using fireball as level 3 of it does the same damage as lv 0 gfb but for less mp.

It brings doubts as well - if I do level to 40, and boss hunt all day, are you still going to just have the same euro maps, bosses, and sets, dropping at the same rate as euro (A server that had a stable economy and more than 10 players online.) When people tell you its wrong then and you give the same reply 'Nope not changing it, euro did it like that' thats alot of players time wasted.

Euro was good, people are nostalgic atm. But euro wasnt perfect. Remember that.

Edit: Spiderfrogs were bugged, Minos ae bugged in the same way (Much higher stats than other stuff in there) lost interest in this server. One where gm wont listen to obvious reason is one that will fall.
 
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