Important Final changes as of Chronicles 1.9.9.0

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Hey all,

Server is about to go back up, here is a list of the final changes applied during this fix:

Auto pot adjustment (no longer uses pots when HP is full).
Recall set timer fixed, now takes the full 180 seconds between recalls.
@LeaveGuild disabled, you are now required to visit the Bichon Administrator to leave your guild.
Bosses can no longer be entraped/lionroared (including EvilEmperor)
Assassins/Archers now have Heaven Armour.
Assassins/Archers now have Mir Armour, Weapons and Items.
Lords are now spawning.
ShoulderDash/Repulse sticky bug fixed.
ViperCave taking more than one LostMap fixed.
Buff icon added for Curse Immunity.
Chat messages removed for buff skills.
LostShip kitchen removed.
No longer able to re-log in LostShip
Additional backend security to reduce botting.
NoRecall added to Lost ship.
EvilEmperor now spawns in time with ship opening.
Client optimization (let us know if fps has increased).
NoRecall added to Orc floors.
Flinch limited to 1 per second.
Poison no longer hurts in safezone
Can no longer die whilst in safezone
Pets no longer attack if they or their master are in safezone
Frosty Venture Quest should be fixed
No horse allowed on Fox 2
Balance added to recall locations

If you notice any bugs (particularly with lighting/armours) please report asap, in addition please let us know how the flinch now feels.

Sam
 

MiloFoxburr

LOMCN VIP
VIP
Mar 23, 2003
7,276
207
350
Dublin, Ireland
Oh and let us know if you have an fps boost...

Sam

I helped with testing this, people should see a boost in performance when around multiple players now. I got around a 10FPS jump in average performance with the changes Sam made. Obviously if you're already hitting 60FPS locked this won't change for you but it should help those who struggled a little
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
1
45
Also had this PMed me
It seems to be just the one armour

Thanks for the report and image

BH

They both say the changed and taken off armour but that did not fix it ... dunno they have lvl 40 RegalTunic ...
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,338
1
1,042
370
Yes
Think youve uploaded the wrong screenshot - I can see you and that zuma absolutely fine o_O
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
Looks fine to me, maybe we could improve the radius of the torch.

The performance improvement should be worth it in the end,
But you lot are the players so it's up to all of you in the end.

BH

Radius is very low, even with an eternal flame. It's also very dark still compared to how it was before.

If you're worried about lighting causing performance issues for people, why not make all caves daylight?

---------- Post Merged at 06:47 PM ---------- Previous Post was at 06:47 PM ----------

Think youve uploaded the wrong screenshot - I can see you and that zuma absolutely fine o_O

You can't see the 5 forsaken dead on the floor.