Just wondered what everyone was thinking of Apocalypse at the moment, I think it would be good for the GM's to read through what their players genuine thoughts are about their server without going in to detail about specific moans and problems.
For me personally, I think there was so much potential for this server, but the lack of testing/beta and constant changes has spoiled it for me, several people i've spoken to feel this way and have all but quit. These constant changes seem to have too many knock on effects and therefore GM's - to me seem to be constantly chasing their tails.
I dont play as much as alot of people so I will admit there is alot of the game i've not seen yet (and probably wont) but it just seems there is reboots galore with small fixes, balancing and general tweaks that surely should have been ironed out in the 3 years of testing during the making ive heard about. Is there a reason there wasn't a beta stage to help with this?
People dont want to be playing a class for someone else to cry OP or this that n the other and then to have things changed and disturbed every 5 mins. E.g. last night hopped on for brief hour if that, Elec shot was fixed, and apparently buffed? I may not have noticed before is all but it appeared to be that the spell now would (if mobs were in a straight line) literally hit each (but weaker the bigger the line) before it hit 2-3 and would bounce back to first but hit those 3 harder... again might just be me not realising thats how spell was always meant to work, not a cry just why the change? I only played archer which hasnt had much done to it so god knows how other classes feel.
What does everyone else think? Are people going to stick around longer than new year? Are these constant changes going to just be the norm? For me, kinda lost interest in the server. :nonchalance:
A big shame in my opinion as the GM's, i have alot of respect for and praise their work ethic, obviously very passionate and keen, but the planning hasn't quite been there.
For me personally, I think there was so much potential for this server, but the lack of testing/beta and constant changes has spoiled it for me, several people i've spoken to feel this way and have all but quit. These constant changes seem to have too many knock on effects and therefore GM's - to me seem to be constantly chasing their tails.
I dont play as much as alot of people so I will admit there is alot of the game i've not seen yet (and probably wont) but it just seems there is reboots galore with small fixes, balancing and general tweaks that surely should have been ironed out in the 3 years of testing during the making ive heard about. Is there a reason there wasn't a beta stage to help with this?
People dont want to be playing a class for someone else to cry OP or this that n the other and then to have things changed and disturbed every 5 mins. E.g. last night hopped on for brief hour if that, Elec shot was fixed, and apparently buffed? I may not have noticed before is all but it appeared to be that the spell now would (if mobs were in a straight line) literally hit each (but weaker the bigger the line) before it hit 2-3 and would bounce back to first but hit those 3 harder... again might just be me not realising thats how spell was always meant to work, not a cry just why the change? I only played archer which hasnt had much done to it so god knows how other classes feel.
What does everyone else think? Are people going to stick around longer than new year? Are these constant changes going to just be the norm? For me, kinda lost interest in the server. :nonchalance:
A big shame in my opinion as the GM's, i have alot of respect for and praise their work ethic, obviously very passionate and keen, but the planning hasn't quite been there.
