GK/DK - Chronicles Logic

Mu online season 21 - grand opening

stallion90

LOMCN Veteran
Veteran
Oct 11, 2010
288
0
42
Does gatekeeper not hit like em? For example if you close to someone u get hit more/harder? Therefore meaning it's actually easier to solo then kill in a big Grp like most big bosses In this game. I find that grps of 4 or more go wrong Alot more then grps of 2 or 3 don't u agree Shaun?
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
I don't want sins to be stopped from soloing bosses, but surely the extreme bosses as you say should be held to a higher grade, having everything ingame soloable if you get good enough on one class makes the rest rather irrelevant.

Its already piss easy to bypass 90% of the game and run straight to every boss and just kill bosses on rotation as they spawn, if sins can solo everything, why bother having groups at all, just start commissioning your guilds top sin to kill the bosses for a fee.


The thread wasn't intended to discuss sins on the whole, simply how Gatekeeper would benefit greatly from a very simple fix that would effect nobody but 1-2 people who are killing the best dropping boss ingame every 2 hours. Make the mages unlurable and able to see through moonlight and hide. Job done.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
Does gatekeeper not hit like em? For example if you close to someone u get hit more/harder? Therefore meaning it's actually easier to solo then kill in a big Grp like most big bosses In this game. I find that grps of 4 or more go wrong Alot more then grps of 2 or 3 don't u agree Shaun?

We've killed it many times with the guild, it hurts. EM has a chain effect attack. GK is like rme and the attacks come from the floor, so hurts as much. I'm not a wizard with a shield that can tank bosses though, I take 100% of the damage, not just 30% which I could probably pot / sunspot through.

---------- Post Merged at 03:13 AM ---------- Previous Post was at 03:08 AM ----------

I don't want sins to be stopped from soloing bosses, but surely the extreme bosses as you say should be held to a higher grade, having everything ingame soloable if you get good enough on one class makes the rest rather irrelevant.

Its already piss easy to bypass 90% of the game and run straight to every boss and just kill bosses on rotation as they spawn, if sins can solo everything, why bother having groups at all, just start commissioning your guilds top sin to kill the bosses for a fee.


The thread wasn't intended to discuss sins on the whole, simply how Gatekeeper would benefit greatly from a very simple fix that would effect nobody but 1-2 people who are killing the best dropping boss ingame every 2 hours. Make the mages unlurable and able to see through moonlight and hide. Job done.

Like I've said all along, make demon king a hard boss to kill and not something that can be kited with 2-3 people. You say you don't want people to be redundant? Make a boss that the whole guild can get stuck into, not just ranged and a Tao. Allow sunspots so you can melee kill instead of melee being a pot runner for everything?

It was forsaken who said things were fine as they were, and that we should adopt the, tactics to kill things?
 

stallion90

LOMCN Veteran
Veteran
Oct 11, 2010
288
0
42
I reckon I could duo it with joe whether u fix the hide or not and the mages well we will kill them aswell. Just coz sins do it at mo I think other classes can do it. Will let u know how we get on

---------- Post Merged at 03:18 AM ---------- Previous Post was at 03:16 AM ----------

We've killed it many times with the guild, it hurts. EM has a chain effect attack. GK is like rme and the attacks come from the floor, so hurts as much. I'm not a wizard with a shield that can tank bosses though, I take 100% of the damage, not just 30% which I could probably pot / sunspot through.

---------- Post Merged at 03:13 AM ---------- Previous Post was at 03:08 AM ----------



Like I've said all along, make demon king a hard boss to kill and not something that can be kited with 2-3 people. You say you don't want people to be redundant? Make a boss that the whole guild can get stuck into, not just ranged and a Tao. Allow sunspots so you can melee kill instead of melee being a pot runner for everything?

It was forsaken who said things were fine as they were, and that we should adopt the, tactics to kill things?

you have evil mir for that.
Why are you so fixated on gk lol it's not even that great
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
I reckon I could duo it with joe whether u fix the hide or not and the mages well we will kill them aswell. Just coz sins do it at mo I think other classes can do it. Will let u know how we get on

---------- Post Merged at 03:18 AM ---------- Previous Post was at 03:16 AM ----------



you have evil mir for that.
Why are you so fixated on gk lol it's not even that great

Team kill all bosses ingame :)we leave you to yimoogis and jinchon. Although they can drop nice.
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
You're missing the vital point of how much HP tori has. If gatekeeper wipes groups out, how can I solo? I have great dps, but not something that overrides a whole group.

We've wiped before when we were able to spam sunpots.

Mages are there to cause damage and resurect other mobs too.

Im not sure exactly what your asking the question for. Gatekeeper does a lot of damage but is tankable by all classes, some better than others obviously, but all can do it. Unless somebody didn't bring the right pots or makes a mistake, gatekeeper is straight forward to organise.

The Mages however cause a ****load of problems, surely that's the reason they are there. Tanking the gatekeeper is hard, tanking the gatekeeper and 1-2 mages is very hard and will usually kill anybody, and this (aside from mistakes) is what will cause most wipes. If you run in and the mages take a liking to your tao, things can go wrong very quickly, if they start doubling up on your dps and taking them out 1 by one, again its hard to deal with. The mobs can be moved away from the mages so that the resurrect isn't an issue. If you kill both mages, they respawn, so surely they are there to make the GK kill harder, not to simply res mobs around it.

Moonlight bypasses a fundamental part of the actual boss kill as the mages are made irrelevant, they stand and watch. The only question then is damage output and regen.

---------- Post Merged at 03:26 AM ---------- Previous Post was at 03:21 AM ----------

Does gatekeeper not hit like em? For example if you close to someone u get hit more/harder? Therefore meaning it's actually easier to solo then kill in a big Grp like most big bosses In this game. I find that grps of 4 or more go wrong Alot more then grps of 2 or 3 don't u agree Shaun?

A tori said, its more like RME with some other added things that catch people out, im sure Tori is aware of them as from what I gather that other main mechanic is what they had trouble with early on, that one mechanic seemed to be the main reason we were killing it regularly before Team, as we clocked on early.

Also, iv posted it above aswell but for the purposes of replying to your points directly. The Gatekeeper specifically spawns 2 mages, and if you kill them, he respawns them, so the kill is intended to be done with 2 Mages there, they are an actual mechanic of the boss.

---------- Post Merged at 03:31 AM ---------- Previous Post was at 03:26 AM ----------

Like I've said all along, make demon king a hard boss to kill and not something that can be kited with 2-3 people. You say you don't want people to be redundant? Make a boss that the whole guild can get stuck into, not just ranged and a Tao. Allow sunspots so you can melee kill instead of melee being a pot runner for everything?

It was forsaken who said things were fine as they were, and that we should adopt the, tactics to kill things?

I agree, DK should also have mechanics that make it much harder to do with tiny groups, but it has just recently had an upgrade, though it seems to just have made the actual group kill abit trickier, rather than deal with the 2 man type issues. They also seem to have messed with something else which makes no sense, but ill leave that to the PM to staff so as not to highlight potential easier kills further.

DK has other problems that make it rather irrelevant when compared to GK at this time though, its a massive r/s time, time consuming to get to (not to mention GK needs to be dead) and also drops utter shite following a fix to the previous drop file which was bugged.

GK is currently a much bigger issue, as its drops are far from shite.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
Im not sure exactly what your asking the question for. Gatekeeper does a lot of damage but is tankable by all classes, some better than others obviously, but all can do it. Unless somebody didn't bring the right pots or makes a mistake, gatekeeper is straight forward to organise.

The Mages however cause a ****load of problems, surely that's the reason they are there. Tanking the gatekeeper is hard, tanking the gatekeeper and 1-2 mages is very hard and will usually kill anybody, and this (aside from mistakes) is what will cause most wipes. If you run in and the mages take a liking to your tao, things can go wrong very quickly, if they start doubling up on your dps and taking them out 1 by one, again its hard to deal with. The mobs can be moved away from the mages so that the resurrect isn't an issue. If you kill both mages, they respawn, so surely they are there to make the GK kill harder, not to simply res mobs around it.

Moonlight bypasses a fundamental part of the actual boss kill as the mages are made irrelevant, they stand and watch. The only question then is damage output and regen.

---------- Post Merged at 03:26 AM ---------- Previous Post was at 03:21 AM ----------



A tori said, its more like RME with some other added things that catch people out, im sure Tori is aware of them as from what I gather that other main mechanic is what they had trouble with early on, that one mechanic seemed to be the main reason we were killing it regularly before Team, as we clocked on early.

Also, iv posted it above aswell but for the purposes of replying to your points directly. The Gatekeeper specifically spawns 2 mages, and if you kill them, he respawns them, so the kill is intended to be done with 2 Mages there, they are an actual mechanic of the boss.

---------- Post Merged at 03:31 AM ---------- Previous Post was at 03:26 AM ----------



I agree, DK should also have mechanics that make it much harder to do with tiny groups, but it has just recently had an upgrade, though it seems to just have made the actual group kill abit trickier, rather than deal with the 2 man type issues. They also seem to have messed with something else which makes no sense, but ill leave that to the PM to staff so as not to highlight potential easier kills further.

DK has other problems that make it rather irrelevant when compared to GK at this time though, its a massive r/s time, time consuming to get to (not to mention GK needs to be dead) and also drops utter shite following a fix to the previous drop file which was bugged.

GK is currently a much bigger issue, as its drops are far from shite.

You shouldn't have a problem in there after boasting that jeras will be able to lion roar most things?

The mages on GK aren't a problem with a full group of people, as mentioned wizards can take a massive beating. It's our melee that die on the boss, never the wiz.

Of course the mobs are they to res other mobs, if you kill mobs nearby to it, you're going to be in for hell when killing. Luring the mobs away to kill them before hand is a tactic?

DK is no harder now than it has ever been. It can still be kited easily, and has the best drops ingame.

We went to GK as a guild earlier and got an SSW and a JMace, there were serious arguments in the guild,over who would receive them, to save the arguments, I sold them to the WW shop.
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
You shouldn't have a problem in there after boasting that jeras will be able to lion roar most things?

The mages on GK aren't a problem with a full group of people, as mentioned wizards can take a massive beating. It's our melee that die on the boss, never the wiz.

Of course the mobs are they to res other mobs, if you kill mobs nearby to it, you're going to be in for hell when killing. Luring the mobs away to kill them before hand is a tactic?

DK is no harder now than it has ever been. It can still be kited easily, and has the best drops ingame.

We went to GK as a guild earlier and got an SSW and a JMace, there were serious arguments in the guild,over who would receive them, to save the arguments, I sold them to the WW shop.

Why always bring it back to Jeras/Lkira/Inoob. You seem to have cultivated another myth that Forsaken revolves around them, it doesn't, they are nice guys and definitely an asset to the guild, but they lvl more than boss hunt, and 95% of the server likely go weeks without bumping into them.

As for wizzies v Melee, maybe your doing something different to us, as generally our melee don't have an issue, sins obviously take a spanking and generally warriors are preferable for that boss, but again, we regularly have 42-44 warriors doing GK without much issue. Everybody likes to slate me as a rather shite warrior, im mediocre lvl and gear yet if I put a realistic % on my deaths at GK, it would be below 5%, and would often be because the mages took a liking to me. Often I get through it without using more than a handful of suns, and once and only once did it without using a sunpot, although that was before it was changed to be a little harder.

I wouldn't call clearing the boss of mobs before you do it a tactic, id simply call it common sense surely? you don't tend to pile onto Warlord with a **** load of slashers there, nor would I expect people to jump all over JD with his captains or stoners in tow.

DK is harder, it may not have effected the ways you can kill it, but it hits a lot more often and chains a lot more often too. And if its still quite as easy as your now making it out to be, why aren't you killing it after GK?

As for the SSW and Jmace, I simply have trouble believing that was an actual drop from GK, iv killed upwards of 50-75+ GK's at probably a low estimate and never recall having seen a 30 wep drop. A bad drop at GK generally equates to a good drop anywhere else. If you say you did, fair enough, you must have hit an exceptionally **** drop.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
Why always bring it back to Jeras/Lkira/Inoob. You seem to have cultivated another myth that Forsaken revolves around them, it doesn't, they are nice guys and definitely an asset to the guild, but they lvl more than boss hunt, and 95% of the server likely go weeks without bumping into them.

As for wizzies v Melee, maybe your doing something different to us, as generally our melee don't have an issue, sins obviously take a spanking and generally warriors are preferable for that boss, but again, we regularly have 42-44 warriors doing GK without much issue. Everybody likes to slate me as a rather shite warrior, im mediocre lvl and gear yet if I put a realistic % on my deaths at GK, it would be below 5%, and would often be because the mages took a liking to me. Often I get through it without using more than a handful of suns, and once and only once did it without using a sunpot, although that was before it was changed to be a little harder.

I wouldn't call clearing the boss of mobs before you do it a tactic, id simply call it common sense surely? you don't tend to pile onto Warlord with a **** load of slashers there, nor would I expect people to jump all over JD with his captains or stoners in tow.

DK is harder, it may not have effected the ways you can kill it, but it hits a lot more often and chains a lot more often too. And if its still quite as easy as your now making it out to be, why aren't you killing it after GK?

As for the SSW and Jmace, I simply have trouble believing that was an actual drop from GK, iv killed upwards of 50-75+ GK's at probably a low estimate and never recall having seen a 30 wep drop. A bad drop at GK generally equates to a good drop anywhere else. If you say you did, fair enough, you must have hit an exceptionally **** drop.

We do kill DK, and were not the only guild to kill GK either.

Drops are random and seem to be more toned down from when we were first killing it, but for the end game bosses, you have to kill them for the chance of a good drop. I'm not going to get Mir blades from anything else than EM, but have to endure countless **** drops before that. Warlord also loves to throw in the random **** drops too.
 

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Most boss's to easy

ee door needs to be 1 way just for starters

only 2 or 3 boss's that I can't kill with dommino as it is atm
 

JonShannow

Banned
Banned
Loyal Member
Mar 26, 2015
54
0
33
Hmm maybe if youthink someone is soloing things take a group of 3-4 to go kill that person?
 

CrazyBear...

Golden Oldie
Golden Oldie
Veteran
Mar 25, 2003
851
2
155
Hmm maybe if youthink someone is soloing things take a group of 3-4 to go kill that person?

Forsaken will go to any lengths to avoid PvP, they'd rather run to Evil Mir than contest a boss.

This is just another weekly cry thread, still waiting for an apology from "Maggot Infestation" thread after all the false allegations.
 

JonShannow

Banned
Banned
Loyal Member
Mar 26, 2015
54
0
33
Oh i see. So they want the game changed to suit their gameplay style?
Sounds a little silly.
Maybe just pull thy thumb from thy bum and drop a turd on the solo player.
 

Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
0
42
Forsaken will go to any lengths to avoid PvP, they'd rather run to Evil Mir than contest a boss.

This is just another weekly cry thread, still waiting for an apology from "Maggot Infestation" thread after all the false allegations.

again not the point.

GK has the best drop rate in game compared to all other bosses since it was meant for a group kill.

the fact that all hell mobs carnt see through hide/moonlight is stupid.
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
Forsaken will go to any lengths to avoid PvP, they'd rather run to Evil Mir than contest a boss.

This is just another weekly cry thread, still waiting for an apology from "Maggot Infestation" thread after all the false allegations.

More Team whitewash, avoiding the issues with inane and unneeded banter. You know very well we are happy to contest bosses, we regularly fight with you and others for bosses and win as many or more than we lose. We were even happy to have a mass brawl with you on PT 2nd the other day just for the laughs, even with you having the massive advantage of Recall's infront and behind us. Not to mention at Hell itself last night, where Team blocked the entrance so Tori and TheEnd cold run and kill GK, so we went through and got DK.

Oh i see. So they want the game changed to suit their gameplay style?
Sounds a little silly.
Maybe just pull thy thumb from thy bum and drop a turd on the solo player.

And right on queue, the numpties who just blindly believe the Team whitewash and throw in their own abuse without knowing anything....Carry on.
 

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
Why always bring it back to Jeras/Lkira/Inoob. You seem to have cultivated another myth that Forsaken revolves around them, it doesn't, they are nice guys and definitely an asset to the guild, but they lvl more than boss hunt, and 95% of the server likely go weeks without bumping into them.

DK is harder, it may not have effected the ways you can kill it, but it hits a lot more often and chains a lot more often too. And if its still quite as easy as your now making it out to be, why aren't you killing it after GK?

Didnt you say they never guild hunt? Yet tell us lkira wipes out whole groups and inoob solos GK and melkor texted them to make sure they turned up to defend SW?
They are as they are and everyone knows about them. Someone recruited them knowing this.
You have the most players in the top part of the rankings and they are mostly these people you claim never guild hunt and that forsaken kill with level 42-45 warrirors. No added kits oh and maybe a couple of high taos with ES and agil plus arms and that
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
More Team whitewash, avoiding the issues with inane and unneeded banter. You know very well we are happy to contest bosses, we regularly fight with you and others for bosses and win as many or more than we lose. We were even happy to have a mass brawl with you on PT 2nd the other day just for the laughs, even with you having the massive advantage of Recall's infront and behind us. Not to mention at Hell itself last night, where Team blocked the entrance so Tori and TheEnd cold run and kill GK, so we went through and got DK.



And right on queue, the numpties who just blindly believe the Team whitewash and throw in their own abuse without knowing anything....Carry on.

You mean where I ran up last night, saw GK was dead, and ran on to try and pick off some people? I got Mordor before running into 30 of you, lol.
 

Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
0
42
Didnt you say they never guild hunt? Yet tell us lkira wipes out whole groups and inoob solos GK and melkor texted them to make sure they turned up to defend SW?
They are as they are and everyone knows about them. Someone recruited them knowing this.
You have the most players in the top part of the rankings and they are mostly these people you claim never guild hunt and that forsaken kill with level 42-45 warrirors. No added kits oh and maybe a couple of high taos with ES and agil plus arms and that

again not on topic.