How Long?

Mu online season 21 - grand opening

FaithKING69

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You know Faith, you could just man up and decide to not play at all until Sins can one-shot everything.

Emm. WTF u saying? AB making 300-500 dmg (1-2 hits) and im dead. And tht have range class. Assassin shud be able to 1 hit archers.

All h lvl skils for sins are fking movement 0 dmg or defence. Not even accuracy. Archers got acc on items/skill + crit chance. Sins got nothing.

If tht 2 new skils gona be for 45+ lvls than gl .
 

Babyhack

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- Hemorrhage (A heavy hitter that has a chance to cause bleeding, with a cool down... Bleeding will tick health away but also cause flinch whilst it does it).

This sounds like a damage skill to me.

BH
 

Colin

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T. BUT you getting your prioritys wrong yet again!! the number one thing to get done and above all else is get current skills ingame we need NOW!! not in 1 month not in 2 months... content can wait!! we don't need more caves we need easier lvling 44+ and for ppl to have full skill sets for their lvls,

Rarity of skills books is the number 1 thing that has failed the server and caused the user count to go down

I thought there was more than one reason for people leaving, the pk everyone attitudes, the bad mouth abusive comments, the lack of all drops, the hacking, the U turns by team and frequent adjustments to things that didnt need fixing and having to play against some blatent cheaters. I think this last is the biggest reason. Many peopole been there done that seen them on so many other servers they simply cba any more.
Sorry to point out teh simple maths and economics of this but the potentioal number of players who might return say 300 say only 200 is many more than the number of players who want to level past 45 or threaten to stop until they get the skills they want.
Server topped 600 at the start, more players have turned up since then, FB has 1000 likes. If you had to step back and prioritise who would you go for? the 200/300 or the 30?
There's a few players want the higher level skills, most are still in game hunting for them. The new drop files havent been in very long give them a chance to work and for people to get used to them,
 
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FaithKING69

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- Hemorrhage (A heavy hitter that has a chance to cause bleeding, with a cool down... Bleeding will tick health away but also cause flinch whilst it does it).

This sounds like a damage skill to me.

BH


Tell me level skill and where can get it. Than i will tell u what i think about it :D. Bet 50 lvl and hard boses with i will never kill untill get invite to active guild. Sounds good for others but not for solo players.
 

lancelot1

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Tell me level skill and where can get it. Than i will tell u what i think about it :D. Bet 50 lvl and hard boses with i will never kill untill get invite to active guild. Sounds good for others but not for solo players.
Buy it off TM or craft it.
 

Woodiex3

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And my forum reading has been far more pleasant since you left :).

I wouldn't expect craft-able skills in the next couple of updates... Craft-able skills will be post 2.0, we are currently releasing 2.0 content over the next couple of updates...

This weekend is planned for mobs, which include:
- Adjustments to LostShop (Spawns, difficulty have been lowered, some of the maps are now r/table).
- Adjustments to JinchonTemple (Spawns, difficult have been lowered, some of the maps are now r/table).

- Oma Lair added.
- Numa Desert added.
- Hell Cave added.
- Demon Cave added.

After this there will be a focus on the 2.0 skills that have been planned:
Warrior:
- SlashingBurst (Big shoulderdash that pushes mobs to either side of you (creating a passage)).
- FrozenSword (A heavy hitter with a chance of slow, with a cooldown).

Assassin:
- Ghost (Mir3 moonlight, that makes you completely invisible to mobs and players unless your in x radius).
- Hemorrhage (A heavy hitter that has a chance to cause bleeding, with a cool down... Bleeding will tick health away but also cause flinch whilst it does it).

Taoist:
- ThousandSwords (FireBang type skill with a small cooldown).
- EnergyShield (A castable shield that protects its owner from death (will revive you if you die whilst its up), has cooldown).

Archer:
- IceTrap (Archer sets the trap, only the caster can see it, those who run in its radius set the trap off causing an explosion and chance of slow).
- AttunedBody (Similar to attuned mind, but hp instead of mp).

Wizard:
- MagicBooster (6-6 MC per skill level totaling in at 24-24 at level 3).
- TwinDrakeFlame (2 powerful hits, the second hit cuts amc, has a chance to cause third degree burns that add a 1.2x damage multiplier to fire type skills).
- Stupidify (Chance based (like TU) when applied it will remove the advanced AI for x amount of time, amount of time and chance of success are based on skill level).

Once the above is done and in, then we will be looking at craft-able skills and new leveling system.

ETA for above completion, mid to late July

Sam

STOP!!!! these places are meant to be hard Lost ship is not hard, Jin temple only thing wrong is the exp is extremely poor

why do we seem to be goin down the road of RT to kr route :(

everything else i carnt wait for especially the skill crafting :)
 

JordanF

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Jan 29, 2013
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Will the drops in jinchon lost ship and foxes be updated aswell? Will feel like 3 new caves when they get changed
 

Samuel

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Feb 8, 2011
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STOP!!!! these places are meant to be hard Lost ship is not hard, Jin temple only thing wrong is the exp is extremely poor

why do we seem to be goin down the road of RT to kr route :(

everything else i carnt wait for especially the skill crafting :)

It was never intended for these places to be as hard as they are, LostShip was intended to be a 35-40 cave (there current stats are harder than PB yet they give over a thousand less exp).

Jinchon was meant to be a alternative to PB, the mobs have had a small adjustment but the spawns needed redoing, was in agreement with you that the bosses should be grouped, however, there is currently atleast 10 floors to JT which have over 17k mobs spawning... Once I looked at the stats I can see why JD is our least killed boss.

Sam
 

lancelot1

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It was never intended for these places to be as hard as they are, LostShip was intended to be a 35-40 cave (there current stats are harder than PB yet they give over a thousand less exp).

Jinchon was meant to be a alternative to PB, the mobs have had a small adjustment but the spawns needed redoing, was in agreement with you that the bosses should be grouped, however, there is currently atleast 10 floors to JT which have over 17k mobs spawning... Once I looked at the stats I can see why JD is our least killed boss.

Sam
1700 mobs per floor is way overkill :eek: