- May 13, 2014
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I'm sure its been mentioned a fair few times but I've never actually seen a full thread for it.
Whats up with the weapons in game? The natural order of progression would suggest as you get to a higher level weapon you get an increase in its statistics making it worth ditching your older refined weapon in favour of trying something new. This is great for the player as gives you something to strive for and keeps the economy flowing (items + ore for refines)
However something feels fundamentally wrong with the way in which the items statistics are, especially from level 38 onward.
Warrior:
Muk's Obsidian Giant Blade - Level 36 - S - DC ?-?
Judgement Mace - Level 38 - S - DC 0-38
Shamals Obsidian Giant Blade - Level 42 - C - DC 5-34
Fury Blade - Level 45 - S - DC 10-30
Ambitious Sword of Abyss - Level 49 - C - DC 8-33
Wizard:
Muk's Staff of Retribution - Level 36 - S - MC ?-?
Dragon Bone Staff - Level 38 - S - MC 4-9
Shamal's Staff of Retribution - Level 42 - C - MC 6-8
Twisted Blade of Souls - Level 45 - S - MC 5-9 - Accuracy +6
Ambitious Glaive of Doom - Level 49 - C - MC 6-9 - Accuracy +7
Taoist:
Muk's Divine Blade of Judgement - Level 36 - S - SC ?-?
Runed Staff - Level 38 - S - SC 4-8 - Accuracy +2 - Holy +4
Shamal's Divine Blade of Judgement - Level 42 - S - SC 2-4 - Accuracy +3 - Holy +5
Celestial Blade - Level 45 - S - SC 4-9 - Accuracy +3 - Holy +4
Ambitious Wardens Fan of Obedience - Level 49 - C - SC 4-8 - Accuracy +3 - Holy +5
Assassin:
Muk's Unparalleled Polearm - Level 36 - S - DC ?-?
Carmine Claw Of Determiation - Level 38 - S - DC 6-27
Flacon Glaive - Level 42 - C - DC 9-25
Halberd of Integrity - Level 45 - S - DC 12-23
Lance of Obedience - Level 49 - C - DC 10-28
As you can no doubt see, weapon stats are a little all over the place. Warriors "best weapon" being their level 38 Superior, Wizards being the 49 Common, Taoist is a cluster **** and assassin is its Level 49 Common by a very slim 0-1 DC.
Are their any plans to revisit these weapons stats and alter them slightly?
My suggestion would be to offer a feeling of natural progression. In order to achieve this in the first instance I would drop the "Superior" tag from all level 38 weapons, due to alterations in the games base design these weapons are Common and no longer should be classified as Superior.
Second to this would be to give the rarer Superior items some form of bonus stat. This could be elemental, or something of value to the class which is going to make them want to take a Superior weapon over a Common choice. For instance you could add +2% crit chance to the Superior Warrior weapon, +5% HP to the Wizard one, +20% buff duration for Taoist, +5% life steal for Sin. These are just ideas I've no idea on how these would effect balance.
Next would be to review the main stats of the weapons themselves, at the moment theirs no real progression or in some cases no progression at all. All weapons should feel like you've made progress from the previous. A Common weapon could have more of the main stat than a Superior weapon, you are taking the superior weapon for its additional bonus not necessarily a better base stat.
After this can we address the current additional stats, in both Taoist and Wizard weapons we have + Accuracy. What is the reason for this? Should this be substituted for an alternative stat (element?) again changing this added stat would further encourage people to try new weapons (every single Wizard is using the Numa Staff for instance) in order to prevent total meta gaming a "locked/fixed" stat may be beneficial. So for instance if we took the Ambitious Glaive of Doom it could have its 7 accuracy removed and replaced with a locked stat of +7 Fire (just an example again not sure on effects to balance, may be a fair trade off if the proposed changes to the way Hermit Elements work?) this allows for several options, you could keep stacking +Fire on your refines for a better overall fire weapon, stack another element so you keep two spell trees buffed or just stack MC and have a little element bonus ontop. The same applies for the +Holy bonus on Taoist weapons, mix it up a bit maybe add +Dark or Phantom and again potentially add them as "locked" stats.
This would offer a better sense of achievement and give those who have the rarer weapons a feeling of achievement. As it stands any warrior using any weapon other than level 38 Superior one are damaging their stats, this is also true for other classes or the increase is so minor why would you trade up from an earlier weapon.
This issue continues on through the higher level weapons and into the elite weapons with the elite weapons being worse than the level 56 ones. I believe a full overhaul of the weapons in game needs to happen to make it feel as though you have a desire to move onto a different one/try something different.
Does anyone else have any suggestions or a take on the current state of weapons in game and what could be done to improve it so that it offered natural progression rather than everyone sticking on the lower level weapons?
Whats up with the weapons in game? The natural order of progression would suggest as you get to a higher level weapon you get an increase in its statistics making it worth ditching your older refined weapon in favour of trying something new. This is great for the player as gives you something to strive for and keeps the economy flowing (items + ore for refines)
However something feels fundamentally wrong with the way in which the items statistics are, especially from level 38 onward.
Warrior:
Muk's Obsidian Giant Blade - Level 36 - S - DC ?-?
Judgement Mace - Level 38 - S - DC 0-38
Shamals Obsidian Giant Blade - Level 42 - C - DC 5-34
Fury Blade - Level 45 - S - DC 10-30
Ambitious Sword of Abyss - Level 49 - C - DC 8-33
Wizard:
Muk's Staff of Retribution - Level 36 - S - MC ?-?
Dragon Bone Staff - Level 38 - S - MC 4-9
Shamal's Staff of Retribution - Level 42 - C - MC 6-8
Twisted Blade of Souls - Level 45 - S - MC 5-9 - Accuracy +6
Ambitious Glaive of Doom - Level 49 - C - MC 6-9 - Accuracy +7
Taoist:
Muk's Divine Blade of Judgement - Level 36 - S - SC ?-?
Runed Staff - Level 38 - S - SC 4-8 - Accuracy +2 - Holy +4
Shamal's Divine Blade of Judgement - Level 42 - S - SC 2-4 - Accuracy +3 - Holy +5
Celestial Blade - Level 45 - S - SC 4-9 - Accuracy +3 - Holy +4
Ambitious Wardens Fan of Obedience - Level 49 - C - SC 4-8 - Accuracy +3 - Holy +5
Assassin:
Muk's Unparalleled Polearm - Level 36 - S - DC ?-?
Carmine Claw Of Determiation - Level 38 - S - DC 6-27
Flacon Glaive - Level 42 - C - DC 9-25
Halberd of Integrity - Level 45 - S - DC 12-23
Lance of Obedience - Level 49 - C - DC 10-28
As you can no doubt see, weapon stats are a little all over the place. Warriors "best weapon" being their level 38 Superior, Wizards being the 49 Common, Taoist is a cluster **** and assassin is its Level 49 Common by a very slim 0-1 DC.
Are their any plans to revisit these weapons stats and alter them slightly?
My suggestion would be to offer a feeling of natural progression. In order to achieve this in the first instance I would drop the "Superior" tag from all level 38 weapons, due to alterations in the games base design these weapons are Common and no longer should be classified as Superior.
Second to this would be to give the rarer Superior items some form of bonus stat. This could be elemental, or something of value to the class which is going to make them want to take a Superior weapon over a Common choice. For instance you could add +2% crit chance to the Superior Warrior weapon, +5% HP to the Wizard one, +20% buff duration for Taoist, +5% life steal for Sin. These are just ideas I've no idea on how these would effect balance.
Next would be to review the main stats of the weapons themselves, at the moment theirs no real progression or in some cases no progression at all. All weapons should feel like you've made progress from the previous. A Common weapon could have more of the main stat than a Superior weapon, you are taking the superior weapon for its additional bonus not necessarily a better base stat.
After this can we address the current additional stats, in both Taoist and Wizard weapons we have + Accuracy. What is the reason for this? Should this be substituted for an alternative stat (element?) again changing this added stat would further encourage people to try new weapons (every single Wizard is using the Numa Staff for instance) in order to prevent total meta gaming a "locked/fixed" stat may be beneficial. So for instance if we took the Ambitious Glaive of Doom it could have its 7 accuracy removed and replaced with a locked stat of +7 Fire (just an example again not sure on effects to balance, may be a fair trade off if the proposed changes to the way Hermit Elements work?) this allows for several options, you could keep stacking +Fire on your refines for a better overall fire weapon, stack another element so you keep two spell trees buffed or just stack MC and have a little element bonus ontop. The same applies for the +Holy bonus on Taoist weapons, mix it up a bit maybe add +Dark or Phantom and again potentially add them as "locked" stats.
This would offer a better sense of achievement and give those who have the rarer weapons a feeling of achievement. As it stands any warrior using any weapon other than level 38 Superior one are damaging their stats, this is also true for other classes or the increase is so minor why would you trade up from an earlier weapon.
This issue continues on through the higher level weapons and into the elite weapons with the elite weapons being worse than the level 56 ones. I believe a full overhaul of the weapons in game needs to happen to make it feel as though you have a desire to move onto a different one/try something different.
Does anyone else have any suggestions or a take on the current state of weapons in game and what could be done to improve it so that it offered natural progression rather than everyone sticking on the lower level weapons?
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