In-game Weaponry - Overhaul Required?

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DarkSacred

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I'm sure its been mentioned a fair few times but I've never actually seen a full thread for it.

Whats up with the weapons in game? The natural order of progression would suggest as you get to a higher level weapon you get an increase in its statistics making it worth ditching your older refined weapon in favour of trying something new. This is great for the player as gives you something to strive for and keeps the economy flowing (items + ore for refines)

However something feels fundamentally wrong with the way in which the items statistics are, especially from level 38 onward.

Warrior:


Muk's Obsidian Giant Blade
- Level 36 - S - DC ?-?
Judgement Mace - Level 38 - S - DC 0-38
Shamals Obsidian Giant Blade - Level 42 - C - DC 5-34
Fury Blade - Level 45 - S - DC 10-30
Ambitious Sword of Abyss - Level 49 - C - DC 8-33

Wizard:

Muk's Staff of Retribution
- Level 36 - S - MC ?-?
Dragon Bone Staff - Level 38 - S - MC 4-9
Shamal's Staff of Retribution - Level 42 - C - MC 6-8
Twisted Blade of Souls - Level 45 - S - MC 5-9 - Accuracy +6
Ambitious Glaive of Doom - Level 49 - C - MC 6-9 - Accuracy +7

Taoist:


Muk's Divine Blade of Judgement - Level 36 - S - SC ?-?
Runed Staff - Level 38 - S - SC 4-8 - Accuracy +2 - Holy +4
Shamal's Divine Blade of Judgement - Level 42 - S - SC 2-4 - Accuracy +3 - Holy +5
Celestial Blade - Level 45 - S - SC 4-9 - Accuracy +3 - Holy +4
Ambitious Wardens Fan of Obedience - Level 49 - C - SC 4-8 - Accuracy +3 - Holy +5

Assassin:


Muk's Unparalleled Polearm
- Level 36 - S - DC ?-?
Carmine Claw Of Determiation - Level 38 - S - DC 6-27
Flacon Glaive - Level 42 - C - DC 9-25
Halberd of Integrity - Level 45 - S - DC 12-23
Lance of Obedience - Level 49 - C - DC 10-28


As you can no doubt see, weapon stats are a little all over the place. Warriors "best weapon" being their level 38 Superior, Wizards being the 49 Common, Taoist is a cluster **** and assassin is its Level 49 Common by a very slim 0-1 DC.

Are their any plans to revisit these weapons stats and alter them slightly?

My suggestion would be to offer a feeling of natural progression. In order to achieve this in the first instance I would drop the "Superior" tag from all level 38 weapons, due to alterations in the games base design these weapons are Common and no longer should be classified as Superior.

Second to this would be to give the rarer Superior items some form of bonus stat. This could be elemental, or something of value to the class which is going to make them want to take a Superior weapon over a Common choice. For instance you could add +2% crit chance to the Superior Warrior weapon, +5% HP to the Wizard one, +20% buff duration for Taoist, +5% life steal for Sin. These are just ideas I've no idea on how these would effect balance.

Next would be to review the main stats of the weapons themselves, at the moment theirs no real progression or in some cases no progression at all. All weapons should feel like you've made progress from the previous. A Common weapon could have more of the main stat than a Superior weapon, you are taking the superior weapon for its additional bonus not necessarily a better base stat.

After this can we address the current additional stats, in both Taoist and Wizard weapons we have + Accuracy. What is the reason for this? Should this be substituted for an alternative stat (element?) again changing this added stat would further encourage people to try new weapons (every single Wizard is using the Numa Staff for instance) in order to prevent total meta gaming a "locked/fixed" stat may be beneficial. So for instance if we took the Ambitious Glaive of Doom it could have its 7 accuracy removed and replaced with a locked stat of +7 Fire (just an example again not sure on effects to balance, may be a fair trade off if the proposed changes to the way Hermit Elements work?) this allows for several options, you could keep stacking +Fire on your refines for a better overall fire weapon, stack another element so you keep two spell trees buffed or just stack MC and have a little element bonus ontop. The same applies for the +Holy bonus on Taoist weapons, mix it up a bit maybe add +Dark or Phantom and again potentially add them as "locked" stats.

This would offer a better sense of achievement and give those who have the rarer weapons a feeling of achievement. As it stands any warrior using any weapon other than level 38 Superior one are damaging their stats, this is also true for other classes or the increase is so minor why would you trade up from an earlier weapon.

This issue continues on through the higher level weapons and into the elite weapons with the elite weapons being worse than the level 56 ones. I believe a full overhaul of the weapons in game needs to happen to make it feel as though you have a desire to move onto a different one/try something different.

Does anyone else have any suggestions or a take on the current state of weapons in game and what could be done to improve it so that it offered natural progression rather than everyone sticking on the lower level weapons?
 
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Sorry

Audrey
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Apr 13, 2011
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Tbf i agree with you, i'm kinda tired to run around with a stick in my hand because i refined it and even if i got a 45 weap it would still be better then it ... When i first started the server i saw people 45 + with CursedSerpendSword's in hand and i could not understand what's wrong. Would be nice to review stats on weapons so we can have a bit more options on what to chose from ... Atm All you can see on people are J-maces - Runed Staffs - Numa mage staffs .... Kinda boring . But it might be just me as i'm more into cosmetics and i like to have different things every now and then
 

thebigcheese

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Feb 17, 2014
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Wizard best weapon is numa mage staff not the 49 wiz weap. Our best item is level 26 lol
 

DarkSacred

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Wizard best weapon is numa mage staff not the 49 wiz weap. Our best item is level 26 lol

Best out of the ones listed. If you read what I had wrote you would see I said “Every wizard running around with a Numa Magestaff”
 

Sorry

Audrey
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Apr 13, 2011
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Fingers crossed, hope we get a positive response and we can see a more variety of weapons, because in all this years of Mir there have been made alot of nicer weapons then Mage Staff, J Mace and SoulSpringWand ( oldname ) :P No hate but it's true, we want cosmetics <3
 

Exwizz

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looking forward to actually using my 49 wiz wep..

hopefully they will be put into place due to everyone using there lvl 26 weps still :/
 

Vulcan

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@Jamie if you tweak these weps, please dont be as foolish as the folks at chronicles,massive damage increases are not needed,
 

DarkSacred

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@Jamie if you tweak these weps, please dont be as foolish as the folks at chronicles,massive damage increases are not needed,

Agreed tweaks but nothing OTT. Weapons should IMO always be better than the previous weapon regardless of superiority or not, superior should be an added stat that makes you want to take the superior weapon even though it perhaps doesn’t have the highest DC/MC/SC.

At the moment the weapons are just all over the place and need sorting out so they feel like moving from the level 36 > 38 > 42 > 45 > 49 > ? > 56 actually feels like a progression. The Elite weapons also need some love IMO as again they are not started correctly to follow on as a natural progression.

As I already mentioned if the changes to Hermit element go ahead then adding a small elemental advantage on some of the weapons will be acceptable.

Will be interesting to hear what comes out of the dev meeting today :)
 

flintxx007

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Mar 1, 2014
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Totally agree. Its not just the weapons either. Rings, Necky and Bracers need adjusting. Because of the elements ppl are stacking you just dont see many high lvl items on chars, period.
 

Soulspring88

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I think removing the item refine system and implementing the gem and orb system with added element gem and orbs would solve this issue of everyone just using low level items outside of weapons..then it would cost the same to upgrade all items so no reason not to go for higher level accessories etc.
 

SilvaRoberto

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any thoughts GM? im still very interested in the game but im in need of something to freshen up the weapons im using - im not a full timer looking to be lvl 55+ being the top 5 doesnt interest me i need something though to keep me coming back and im not looking to reroll to a class that uses elements more effectively i wanna continue with the sin class but its rough right now, due to the 2nd character bonus as it stands my options to maximise enjoyment and refining is to re roll to another class (not a big deal but its my backup option)
 

Slayer1985

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The guaranteed drop system automatically benefits wizards the most and sin the least.
 

Exwizz

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Even thou each class hunts in different areas wiz struggle to hunt anywhere that drops there rare spells sins 3-4 hit them.

Some areas suit different classes.

Never heard so so much rubbish.

Clearly aoe will farm some items faster not all stop over thinking it.
 

Mythra

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The guaranteed drop system automatically benefits wizards the most and sin the least.

Call me crazy but it probably has something to do with wizs being an AoE class designed to kill en masse but I might be wrong you know... oh and guaranteed drop or not wizz would have the advantage when farming as long as they can effectively kill large groups of mobs.

By the way, you should not put wizs and any other class in the same group as we're a fast paced glass cannon, with high risk comes high reward but to effectively hunt anywhere we require a very optimized gear because we're squishy as **** which is something none of the other classes have to deal with because they're safer classes as they have many tools to ensure their survival but are also slower than a wizz... hey, who would have thought that different classes have different pros and cons.
 
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Mythra

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Warriors....

I agree, warriors requiere a very optimized gear but it's different for you guys because once you have that gear you can grab your dick and smash the keyboard while singing the trolololo song while wizards need a good gear just for entry level (adv gear+high health for pig), we still need to kite the mobs and spend tons of potions but I'm not complaining about that
 

DarkSacred

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I agree, warriors requiere a very optimized gear but it's different for you guys because once you have that gear you can grab your dick and smash the keyboard while singing the trolololo song while wizards need a good gear just for entry level (adv gear+high health for pig), we still need to kite the mobs and spend tons of potions but I'm not complaining about that


As a warrior I'm expected to have multiple builds, a minimum of two companions one with AC and one with MR which costs a fortune to re-roll to get the stats you need. In addition to this I need specific resistance kits for every dungeon, and every dungeon is different for its weaknesses so again moving from one dungeon to another means making a totally new kit. Then when you just think youve got a handle on it you realise you're also going to need a full DC/crit kit, pet and resistance kit because the next dungeon that you're to aim for has no weaknesses rendering your entire element kit useless.

Currently I've about 4 different element kits on the go and 2 defensive kits. I'm in the process of having to start a totally new kit again because the next dungeons resistances and weaknesses are totally different than the current one I'm hunting in. Warriors have to build the largest number of different kits just for basic hunting.