#Banyo Temple feedback
View attachment 19441
700HP with full buffs+pig
1. Banya Temple 2nd - Exp: 10%, Drop 5%, Gold: 5%, Health: 10%, Damage 0%
It's fine, the changes are barely noticeable. This is the floor I'd choose to level/farm.
2. Banya Temple 3rd W - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
The progression is spot on so far, the only problem is the addition of casters and that you can only find lures in the big square sections of the map. Casters damage range from 16 to 40 while max crit i've received is 50 and they attack really fast. It's soloable at lvl 51 but the potion rape is real, this floor has no enticement whatsoever for me.
3. Banya Temple 3rd E - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
This map is so small it doesn't really matter.
4. Banya Temple 4th - Exp: 30%, Drop 15%, Gold: 15%, Health: 30%, Damage 0%
Medium sized map, not fit for leveling/farming... next pls
5. Banya Temple 5th - Exp: 40%, Drop 20%, Gold: 20%, Health: 40%, Damage 0%
6. Banya Temple 6th - Exp: 50%, Drop 25%, Gold: 25%, Health: 50%, Damage 5%
Both 5F and 6F are perfect maps for lvling if not for the fact that 5F has no lures and the same goes for 6F except the stairs to 7F. I would consider removing the ranged mobs from these floors and increasing the mobs (by a lot) in order to make it a good lvling zone for lvls 40-45
7. Banya Temple 7th - Exp: 60%, Drop 30%, Gold: 30%, Health: 60%, Damage 10%
8. Banya Temple 8th - Exp: 70%, Drop 35%, Gold: 35%, Health: 70%, Damage 15%
This is where the rape begins, there are so many ranged mobs that I can barely keep up. It's totally inviable to hunt (keep in mind that this was tested with a lvl 51 wiz and Banya Temple is supposed to be for lower lvls) in there and I think that's fine but oh boy... I'm not going anywhere these floors unless you do what I suggested about 5F and 6F (removing ranged mobs)
9. Banya Temple 9th W - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
10. Banya Temple 9th E - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
11. Banya Temple 10th - Exp: 90%, Drop 45%, Gold: 45%, Health: 90%, Damage 25%
I got annihilated in 8F so I guess these floors are the same... but I wouldn't change anything in these because they should not be leveling floors, they should act as deterrence to those who want to go to kill the boss.
Overall I'd say the changes are good and the exp/damage/hp progression is spot on but the ranged mobs ruin it for wizards, I will certainly not go past 2F if I want to farm items and low lvls will get raped in higher floors.