MIR Unleashed - Gone Underground

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LyricalG

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Sep 30, 2003
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Re: ADM Mir

Truthally you shouldnt release these files to anyone... keep it as one big good server that everyone plays... loads little servers = a scattered econemy...

just wha i think.

/EchoMan
 

Shard

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Jul 12, 2003
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Re: ADM Mir

I totally agree with EchoMan. A server like that would be more enjoyable than many servers with no community feeling to them. I think the same thing is being done with UniTY and YKW's project, they're keeping it as 1/2 servers.
 

Pyros

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Re: ADM Mir

I really liked the GUI u made, maybe with a slightly easier to understand font on the buttons and the exp bar moved.

edit: and the login screen's looking good too.
 

Bon

Legend
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Jul 29, 2004
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Re: ADM Mir

login screen looks wicked,
all the GUIs look good imo, except for the euro 1... its **** tbh with u.

mio tho, ur original GUI that u made is the best, cause its unique, gives alot of info, and just owns :P something different from the normal euromir2 or mir3 1 ;)

cursor is **** tho tbh :P hate that look.... normal windows pointer 4 teh win :P
 

TrueADM

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Jan 16, 2004
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Re: ADM Mir

Don't worry - I've made a new cursor, and the Mir3 GUI is final now. So far no problems with the GUI and the system for making accounts/players works perfectly with the server (accessed ingame).

Best thing is - my client runs nearly 2x faster than any other Mir client (currently) available, even though I'm using 32 bit colour. :)

This is the last update for a few weeks - next update *should* have a fully functional game structure in place.
 
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Shard

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Re: ADM Mir

Cool cool. See you in a few weeks then :D
 

Shinoda

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Apr 18, 2003
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Re: ADM Mir

TrueADM said:
Don't worry - I've made a new cursor, and the Mir3 GUI is final now. So far no problems with the GUI and the system for making accounts/players works perfectly with the server (accessed ingame).

Best thing is - my client runs nearly 2x faster than any other Mir client (currently) available, even though I'm using 32 bit colour. :)

This is the last update for a few weeks - next update *should* have a fully functional game structure in place.

Interested to know, opes the NPC function all use the same language as current system or have you made your own?

Doesn't use will's as well, what about .map files?

Thanks for any info, nice work.
 

Follower

Golden Oldie
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Apr 2, 2005
886
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Re: ADM Mir

if u are using the mir3 GUI - can u not use the mir3 merchant window and get a fully working mir2 merchant? :P just a question.
 

TrueADM

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Jan 16, 2004
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Re: ADM Mir

Shinoda said:
Interested to know, opes the NPC function all use the same language as current system or have you made your own?

Doesn't use will's as well, what about .map files?

Thanks for any info, nice work.

It doesn't use wil files, it uses raw BMP files which are stored in sequential folders. Also it uses current Mir map files. I'm planning to make my own NPC system - along with a NPC editor for server side use. All context will be fully English.

As for the GUI, I'll take the best parts from all resources given to me. Don't worry - you can easily edit the GUI if you don't like the current one.
 

UniTY

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Apr 29, 2003
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Re: ADM Mir

TrueADM said:
It doesn't use wil files, it uses raw BMP files which are stored in sequential folders. Also it uses current Mir map files. I'm planning to make my own NPC system - along with a NPC editor for server side use. All context will be fully English.

As for the GUI, I'll take the best parts from all resources given to me. Don't worry - you can easily edit the GUI if you don't like the current one.

Wouldn't that cause hell for disk fragmenting, updates causing images to be written in other locations on the disk, making a considerable amount of seek time? Wil's have thousands of images in a library.

Also imagine, each small image may only take a few kbytes of space, but on most hard disks thats 4k each file -- even if the image itself is only 1.2k (a 24bit bmp file of a potion). A proper library wouldn't lose 1k here, 2k there, because it is one large file on the disk.
 

TrueADM

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Re: ADM Mir

UniTY said:
Wouldn't that cause hell for disk fragmenting, updates causing images to be written in other locations on the disk, making a considerable amount of seek time? Wil's have thousands of images in a library.

Also imagine, each small image may only take a few kbytes of space, but on most hard disks thats 4k each file -- even if the image itself is only 1.2k (a 24bit bmp file of a potion). A proper library wouldn't lose 1k here, 2k there, because it is one large file on the disk.

The OS handles the file (Direct Disk Management), the application passes the command directly to OS. Disk control is highly dependent on the HDD's settings/hardware attributes.

So a library file would suffer the exact same problem as would 1000 seperate files, as library files also experience fragmentation. So the only three clear advantages of using a library file are:

- Less diskspace usage, compression usage is more applicable.
- Easy maintenance of files.
- Prevents tampering of files (in most cases).

Still, I plan on utilizing a libray system in the later stages of this project - but for now it isn't a critical requirement.
 

TrueADM

Software Developer
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Jan 16, 2004
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Re: ADM Mir

A quick screen of current work.

legendary.JPG
 

Hazuki

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Apr 14, 2004
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Re: ADM Mir

{(-_-)} said:
(laptop broke again)
Again, what you done it do it this time :P? TrueADM very nice work m8, think it looks good with the mir3 interface, looking forward to the next update in a few weeks time :).
 

MiloFoxburr

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Mar 23, 2003
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Re: ADM Mir

KurtBMX said:
Again, what you done it do it this time :P? TrueADM very nice work m8, think it looks good with the mir3 interface, looking forward to the next update in a few weeks time :).

Fujitsu never fixed the problem they only made it worse.. System wont even turn on now..
 

ChiliPepper

LOMCN Developer
Developer
Dec 26, 2003
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Re: ADM Mir

lookin good :)

but maybe you should remove the bits that say class and yur name cos you shud already know yur own name of chara and class :P and + you could fit the main stats in if you moved that maybe.
 

pork11

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May 10, 2005
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Re: ADM Mir

dont like that interface tbh... with the chat box there on its on... looks crap =s

should use ur 1st 1 where its all together under a certain point :x
 

Babyhack

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Feb 4, 2004
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Re: ADM Mir

you can move the chat box anywhere you want (or even close it) same with the whole interface

offtopic yep him up there with the funny face name broke the laptop again

BH
 

XeroX

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Mar 8, 2005
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Re: ADM Mir

Blaminator said:
ADM you turn me on



LMAO

Good work ADM prob one of the best mir projects ive seen in a long time.
Keep it up
 
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