Important Newsletter (Monday 7th July 2014)

Mu online season 21 - grand opening

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Its less then double and I also said possible exp (I am still trying to work it all out to make it fair for everyone)

Some players will move exp between the levels of 44-47 ie if you are level 44 with 90000000 exp then with the adjustments you are level 45 with 10000000 exp but it all balances out in the end

BH

Fair enough, what I mean is that exp per monster doesn't really fair with the increase in exp. Yes levels should get longer as you level, but when your leveling in one place all the time(best place to level) it starts to drag the higher you are. Exp at its current amounts after 44(overall not per level) its getting to a point where the value of exp per monster is a silly amount of exp %

Need more caves with a decent amount of exp increase per monster as you level to counter this.
 

flamefield

Banned
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Dedicated Member
May 1, 2014
83
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At lvl47 280000000 extra was mistake, sorry, totally 180000000 i recalculated
so we will gain same
amount of exp for the higher lvl, thats fair.

---------- Post Merged at 07:50 PM ---------- Previous Post was at 07:39 PM ----------

The adjustment is more easier to reach lvl46, thats it.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
that is a better explanation of the exp BH.

the problem still stands though, lower levels get it about 5-15% easier. that still adds upto like 4months before most of the casual players will be anywhere close to level 46.
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
It shows a more realistic exp increase as you reach 50 and should encourage more people to reach for the higher lvls hopefully. Level 48+ should always be difficult, it's for the hardcore players who really want the extra spell or spell level.
 

The NightAngel

Banned
Banned
Dedicated Member
Loyal Member
Feb 8, 2014
501
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60
Live server

Live Server
Level48=50


Possible adjustments
Level48=68

BH

Firstly i like the idea of overall exp staying the same just evend out more naturally, that way noone will jump lots of levels gaining hp/prim stats and skill levels.

if im reading this right tho. (i may be wrong as havnt got time to look fully)
somone whos level 48 and 50% (25xxxxxxxx)
will then be level 48 and 36% taking a "step backwards" although remaining the same exp it would feel like a "rewind" cant imagine that being overly motivating even if it is the same overall exp.
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
Live server

Level43=50000000
Level44=160000000
Level45=240000000
Level46=320000000
Level47=400000000
Level48=500000000


Total 1670000000

Possible adjustments

Level43=50000000
Level44=80000000
Level45=150000000
Level46=260000000
Level47=450000000
Level48=680000000

Total 167000000

BH

LOL wtf is the point in doing that?????????????? right so your not actually making lvling any easier/quicker? its going to be exactly the same amount of exp to get up to 48+ so what is the frigging point in that? its still going to be insanely slow at 44-50 and ppl aren't going to be lvling more this seems completely stupid to me???

All this means is that your hit with another brick wall at 47 which imo is stupid the exp Required should never suddenly just shoot up ridiculous amounts at a certain lvl now u want to change that from 44 to 47 why? exp should consistently increase per lvl around the same pattern, without a sudden huge jump that's what ruins the server, THATS what makes ppl stop lvling and quit =/
---------- Post Merged at 01:35 PM ---------- Previous Post was at 01:33 PM ----------

That doesn't solve anything? It just means the huge exp jump is at 47 instead of 44?

It just means players will stop again once they hit 47 :/

HAHAHA YUP!! EXACTLY! complete FAIL idea so illogical it doesn't solve any of the problems and reasons ppl are complaining about the exp rates =/

---------- Post Merged at 01:39 PM ---------- Previous Post was at 01:35 PM ----------

That exp seems more doable, 48 will be a grind! Haha

Are you a moron??? its exactly the same exp rates as before..... just moved around lol xD
 
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Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
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LOL wtf is the point in doing that?????????????? right so your not actually making lvling any easier/quicker? its going to be exactly the same amount of exp to get up to 48+ so what is the frigging point in that? its still going to be insanely slow at 44-50 and ppl aren't going to be lvling more this seems completely stupid to me???

All this means is that your hit with another brick wall at 47 which imo is stupid the exp Required should never suddenly just shoot up ridiculous amounts at a certain lvl now u want to change that from 44 to 47 why? exp should consistently increase per lvl around the same pattern, without a sudden huge jump that's what ruins the server, THATS what makes ppl stop lvling and quit =/
---------- Post Merged at 01:35 PM ---------- Previous Post was at 01:33 PM ----------



HAHAHA YUP!! EXACTLY! complete FAIL idea so illogical it doesn't solve any of the problems and reasons ppl are complaining about the exp rates =/

---------- Post Merged at 01:39 PM ---------- Previous Post was at 01:35 PM ----------



Are you a moron??? its exactly the same exp rates as before..... just moved around lol xD

At no point anywhere did I or anyone say leveling would be made easier, I said the cap would be removed and that is what this will do
The exp adjustments follow the standard exp adjustments between levels, if you look at the standard exp table on any server, even euro, you will notice that there are some levels that need double the exp from the last level, then it evens out again, then there is another double.

I also said that the numbers I posted where not the final numbers and just test numbers, I could spread the whole thing out up to level 1000 if I wanted too.

Kindly post your idea for fixing this issue

The adjustments above remove the soft cap, that is what I said I was doing and that is what it does.

BH
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
one of the unique things about mir was no lvl cap, to put one in breaks one of the game fundamentals, this is how we arrived at the b/s situation we are in now with the exp.

so on the exp thing... it means anyone not upto 44 has less exp to do than the ppl who have already done it?and so forth?
and those who have done it, gain nothing?
And one of the problems with no level cap in Euro, especially at the beginning, was that people were far outleveling the content that was available (items, skills, zones) and then whining that at 42 they're still in the same cave they were in at 33 and wearing the same kit as they were at 33.

How is that better?

And the EXP thing.. pretty much. Same as I'm not getting a "refund" on the EXP I gained to 38 on my Tao, because I willingly gained it knowing how long it would take.

This is like people buying a Samsung Galaxy 4 and then moaning that they don't always get the latest Android update instantly. Just buy a phone that you like for its current​ feature set, not for possible future upgrades.
 

Tai

HEAD CAPTAIN
Staff member
Administrator
May 11, 2003
14,769
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Because on the live server one level was over triple the required exp for the level before it and the levels after it where lower then the normal required exp for that level.

Your thinking single level while I have to think global.

TBH if you do not understand the example able then live numbers from the server are not going to help but I will post them later anyway.

BH

Excuse me if I'm missing something but why did the server go live with such a broken exp table?
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
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Dublin, Ireland
Firstly i like the idea of overall exp staying the same just evend out more naturally, that way noone will jump lots of levels gaining hp/prim stats and skill levels.

if im reading this right tho. (i may be wrong as havnt got time to look fully)
somone whos level 48 and 50% (25xxxxxxxx)
will then be level 48 and 36% taking a "step backwards" although remaining the same exp it would feel like a "rewind" cant imagine that being overly motivating even if it is the same overall exp.

Nobody is 48 (Bullpit will be soon) and only 1 player is (without bullpit) 47 so this will not really cause a problem, might be a couple of % put tbh this is the fairest way of doing it.

BH
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
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44
At no point anywhere did I or anyone say leveling would be made easier, I said the cap would be removed and that is what this will do
The exp adjustments follow the standard exp adjustments between levels, if you look at the standard exp table on any server, even euro, you will notice that there are some levels that need double the exp from the last level, then it evens out again, then there is another double.

I also said that the numbers I posted where not the final numbers and just test numbers, I could spread the whole thing out up to level 1000 if I wanted too.

Kindly post your idea for fixing this issue

The adjustments above remove the soft cap, that is what I said I was doing and that is what it does.

BH

All your doing is making another problem for yourself further along the time.. when ppl reach 47 you will have problem all over again and need to change it again!!! What is the point in this "soft cap" nonsense I think this IS the problem everyone doesn't like that you get to certain lvl then BOOM ur hit with some crazy huge jump in EXP this puts ppl off it should not be like this!! EXP should increase consistently slower at the same pattern forever, with no crazy jumps this is how exp always has been its silly to make certain next lvl insanely harder than the last this is what puts ppl off makes ppl stop lvling!! it shud be slow but consistent! following along the same pattern like a sequence of numbers that are following a pattern.
 
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Babyhack

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Feb 4, 2004
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All your doing is making another problem for yourself further along the time.. when ppl reach 47 you will have problem all over again and need to change it again!!! What is the point in this "soft cap" nonsense I think this IS the problem everyone doesn't like that you get to certain lvl then BOOM ur hit with some crazy huge jump in EXP this puts ppl off it should not be like this!! EXP should increase consistently slower at the same pattern forever, with no crazy jumps this is how exp always has been its silly to make certain next lvl insanely harder than the last this is what puts ppl off makes ppl stop lvling!! it shud be slow but consistent! following along the same pattern like a sequence of numbers that are following a pattern.

Did you miss the part where I said they where not the final numbers
go have a look at any other servers exp table, even euros and you will see that there are random levels where the exp does not follow any patten, there are even double exp levels at random points.

I am removing the soft cap

BH

---------- Post Merged at 02:14 PM ---------- Previous Post was at 02:11 PM ----------

Excuse me if I'm missing something but why did the server go live with such a broken exp table?

All before my time so can not answer that

But I am going to guess that they wanted to slow people leveling

BH
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
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Did you miss the part where I said they where not the final numbers

BH

Basically what im saying is in a couple more months your going to have to do this all over again?? and ppl will get annoyed again at all the exp being rearranged also causing more work for you, just simply work out the exp tables from 0-60 what you think the correct rate is and DONT CHANGE IT EXP TABLE SHOULD BE SET IN STONE AND NEVER MESSED AROUND WITH!! I tend to use certain % an hour to gauge the correct lvling speed should never be lower than 1/2% an hour at high lvls imo, its still going to be about 0.50% or less per hour when you reach 47/48 so ppl will completely stop again at 47 like they did at 44 and 44 is way way easier than 47+ I just cannot see anyone ever getting up to 48 in oma king robes if your keeping the exp rate like this.
 

Babyhack

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Feb 4, 2004
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Basically what im saying is in a couple more months your going to have to do this all over again?? and ppl will get annoyed again at all the exp being rearranged also causing more work for you, just simply work out the exp tables from 0-60 what you think the correct rate is and DONT CHANGE IT EXP TABLE SHOULD BE SET IN STONE AND NEVER MESSED AROUND WITH!! I tend to use certain % an hour to gauge the correct lvling speed should never be lower than 1/2% an hour at high lvls imo, its still going to be about 0.50% or less per hour when you reach 47/48 so ppl will completely stop again at 47 like they did at 44 and 44 is way way easier than 47+ I just cannot see anyone ever getting up to 48 in oma king robes if your keeping the exp rate like this.

I am doing the exp table up to level 100, I do not post it because it was not needed in relation to what we are talking about here

The way you want me to do it means the some players will jump to level 50+ (in 1 reboot)
The way I am trying to work it out makes it fair on all players on the server, takes away the triple exp need between 44-45 and removes the soft cap.

BH
 
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davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
I am doing the exp table up to level 100, I do not post it because it was not needed in relation to what we are talking about here

BH

What I mean is so are you not going to mess around with it ever again like your planning to do? imo exp should be set in stone.. and never changed you will need to increase the exp from mobs and more better lvling caves than the ones we have now because the server will stop dead and ppl stop lvling, they already have but if exp is staying the same it wont help at all.

Don't we want to see ppl 48 in oma king robe with new higher lvl spells 48+ etc?? I think we do but we wont see it except for select 2/3 ppl if the exp stays the way it is ppl struggle to lvl up needing 160mill lol let alone 450!!!
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
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What I mean is so are you not going to mess around with it ever again like your planning to do? imo exp should be set in stone.. and never changed you will need to increase the exp from mobs and more better lvling caves than the ones we have now because the server will stop dead and ppl stop lvling, they already have but if exp is staying the same it wont help at all.

Don't we want to see ppl 48 in oma king robe with new higher lvl spells 48+ etc?? I think we do but we wont see it except for select 2/3 ppl if the exp stays the way it is ppl struggle to lvl up needing 160mill lol let alone 450!!!

Again I will say it they are not the final numbers

BH
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
What I mean is so are you not going to mess around with it ever again like your planning to do? imo exp should be set in stone.. and never changed you will need to increase the exp from mobs and more better lvling caves than the ones we have now because the server will stop dead and ppl stop lvling, they already have but if exp is staying the same it wont help at all.

Don't we want to see ppl 48 in oma king robe with new higher lvl spells 48+ etc?? I think we do but we wont see it except for select 2/3 ppl if the exp stays the way it is ppl struggle to lvl up needing 160mill lol let alone 450!!!
Why not make OKR a level 38 robe then? Maybe they never intended for every Dick and Joe to have one?
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
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Why not make OKR a level 38 robe then? Maybe they never intended for every Dick and Joe to have one?

Lol you have no idea how lvling slows down at higher lvls cos ur a lvl 40 noob so u cant comment on it.

only about 2/3 ppl will ever get to the 48+ content OKR and 48+spells etc before the server user count dwindles so much that it will be shut down, THIS is what im trying to get at its going to take the average even hardcore players sooo long to reach this the server wont last long enough, I just don't want to see the server end without us all experiencing the higher content armours items spells etc cos iv seen it happen so many times exp is too slow ppl get bored quit we never see the higher end stuff its sad but I can see it happening here definitely...
 

ziiid

Dedicated Member
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Feb 18, 2013
519
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At no point anywhere did I or anyone say leveling would be made easier, I said the cap would be removed and that is what this will do
The exp adjustments follow the standard exp adjustments between levels, if you look at the standard exp table on any server, even euro, you will notice that there are some levels that need double the exp from the last level, then it evens out again, then there is another double.

I also said that the numbers I posted where not the final numbers and just test numbers, I could spread the whole thing out up to level 1000 if I wanted too.

Kindly post your idea for fixing this issue

The adjustments above remove the soft cap, that is what I said I was doing and that is what it does.

BH

I have mentioned this before that the current exp rate of this server is actually 0.75 ish times that of euro at 44 (I will quickly explain this again, the exp was never actually doubled on most monsters it was raised by 50% depending on the monster which means when you hit level 44 and the exp needed doubles the server exp is .75 that of official) .Euro was slow, other than a handful of people the general player base will not play the same amount as they did in euro (we have families and real jobs now :) I get it that this is my personal opinion but after you have all spent so much work on this server why would you make it so people will never play your content? One of the early answers had been that new content would bring drastically higher exp, this was not the case.

What exactly is the problem with your average players getting to 50 and your 2 outlier players being level 57? You know that there is already content, gear and skills up to level 59 in the game? Take a quick look at the experience needed from 0-44 and then from 44-59. I am 44, I will never, ever, ever get to 59, or to 50 or most likely to 48 with the experience set like it is. Seems silly to cater a server to bullpit and evilwoman2 who either both don't have jobs or have multiple people playing there accounts, this isn't your average player.

Leveling should be exciting and feel possible, should give people to look forward too. As a quick aside I think ace had 5 times official experience or 6.7X the experience of here and the average may of been level 47 or 48? I think there was one person level 59, and so even at that rate people had not past the current content.

One of the biggest reasons player count has dropped is if people feel like they can't level, can't get new gear and can't get to higher level content than what is the point of playing?

/ZiiiD